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Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
 
Before the smartphones we know today were staples of mainstream culture, mobile phones, and their technology were pretty rudimentary and often relied on apps made in Java seeing as the language was designed to be portable (though Windows Mobile and Symbian were also somewhat popular as proto-smartphone platforms of choice). This didn't keep games from being developed for these platforms. Casual simplistic games and rip-offs of retro franchises thrived, but it attracted some genuinely fun games that forever remained obscure, such as those from Gameloft.
  
The situation is quite different in Japan where mobile hardware was much more developed, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
+
The situation is quite different in Japan where mobile hardware was much more developed, only loosely Java-based, and major video game developers were much more invested in creating unique and high-quality content that's most obscure and unpreserved, let alone emulated, today. Those are the very different [[wikipedia:Galapagos syndrome|Galapagos mobile phones]] (like NTT DoCoMo i-mode, DeNa, RoID...). Some of these games got ported to the inferior Western hardware but these are in the tiny minority.
  
 
{|class="wikitable" style="float:right;"
 
{|class="wikitable" style="float:right;"
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|-
 
|-
 
|Symbian
 
|Symbian
|.sis, .sisx
+
|.sisx, .sis
 
|-
 
|-
 
|[[N-Gage]]
 
|[[N-Gage]]
|.blz (BLZ Installer required)
+
|.blz
 
|-
 
|-
 
|[[N-Gage (service)|N-Gage 2.0]]
 
|[[N-Gage (service)|N-Gage 2.0]]
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|-
 
|-
 
|Windows Phone
 
|Windows Phone
|.xap, .appx (later), .appxbundle
+
|.xap, .appx (later)
 
|-
 
|-
 
|Android
 
|Android
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<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
 
<code>.JAR</code> files of Java-based non-Japanese cell phones can be still found online with some effort, namely on WAP sites offering (pirated) mobile content.
  
==Oracle==
+
==Java 2 Micro Edition <small>(J2ME)</small>==
===Java 2 Micro Edition <small>(J2ME)</small>===
 
 
{{Infobox console
 
{{Infobox console
 
|title=J2ME / Java ME
 
|title=J2ME / Java ME
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:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
 
:''This page is about emulating J2ME on other systems. For the inverse, see [[Emulators on J2ME]].''
:''Also see [[Kahvibreak]] project.''
 
  
 
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
 
A free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials.
 
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
 
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs.
  
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics to the Sony Ericsson versions of their J2ME games.
+
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (including [[Mascot Capsule 3D]]) J2ME games. On desktops, [[KEmulator|KEmulator nnmod]] should suffice for most games (and [[FreeJ2ME]] is also a solid option), but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
  
 +
===Emulators===
 +
Currently, the Android-exclusive [[J2ME Loader]] is able to run most of the 2D and 3D (with [[Mascot Capsule 3D]] exclusive) J2ME games. On desktops [[KEmulator]] and [[FreeJ2ME]] should suffice for most games, but there's a minority of games making use of obscure vendor-specific APIs supported only on their respective SDK tools. Given the scarcity of such tools, this list aims to comprehensively list the available ones for convenience.
 
<div style="max-width:100%; overflow:auto;">
 
<div style="max-width:100%; overflow:auto;">
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
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!colspan="10"|PC / x86 <small>(Emulators)</small>
 
!colspan="10"|PC / x86 <small>(Emulators)</small>
 
|-
 
|-
|[https://nnp.nnchan.ru/kem/ KEmulator nnmod / nnx64]
+
|[[KEmulator]]
|align=left|{{Icon|Windows|Lin|macOS}}
+
|align=left|{{Icon|Windows}}
|[https://nnp.nnchan.ru/dl/kemnnmod.zip win32 2.16]<br>[https://nnp.nnchan.ru/dl/kemnnx64.zip multi-platform 2.16]
+
|[https://archive.org/details/KEmulator103 1.0.3]<br/>[https://nnp.nnchan.ru/kem/ 2.13.1] <small>(nnmod)</small>
|{{✓}}<ref group=N name=MascotJ2SE>Built into KEmulator nnmod or available as an addon for FreeJ2ME and the original KEmulator: [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
+
|{{✓}}<small>(nnmod)</small><ref>[https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view 1.0.3 modded + Mascot Capsule 3D support]</ref>
|High
+
|Mid
 
|Host JVM
 
|Host JVM
 
| —
 
| —
|{{~}}<ref group=N>The decompiled code used in KEmulator nnmod/nnx64 is available.</ref>
+
|{{}}
|{{✓}}
+
|{{✓}} <small>(nnmod only)</small>
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
 
|[[FreeJ2ME]]
 
|[[FreeJ2ME]]
|align=left|{{Icon|Windows|Lin|LiA}}
+
|align=left|{{Icon|Java|LiA}}
|[https://github.com/hex007/freej2me/actions?query=branch%3Amaster git]<br>[https://github.com/AShiningRay/freej2me/releases Releases]
+
|[https://github.com/hex007/freej2me/actions git]
|{{~}}<ref group=N name=MascotJ2SE></ref>
+
|{{~}}
|High-Mid
+
|Mid
 
|Host JVM
 
|Host JVM
 
| —
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|-
 
|[[FreeJ2ME]] (fork)
 
|align=left|{{Icon|Windows|Linux|Mac}}
 
|[https://github.com/zb3/freej2me/releases Releases]
 
|{{✓}} (implementation from [[JL-Mod]])
 
|High
 
|Host JVM
 
| FreeJ2ME
 
 
|{{✓}}
 
|{{✓}}
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|MahoLator
+
|SJ Boy
|align=left|{{Icon|Windows|Lin}}
+
|align=left|{{Icon|Windows}}
|[https://nnp.nnchan.ru/ml/ 2024.324.0]
+
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
 
|{{✗}}
 
|{{✗}}
|Mid
+
|Mid-Low
|Custom
+
|
 
| —
 
| —
|{{~}}<ref group=N>Only the JVM source is available.</ref>
+
|?
|{{}}
+
|{{}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
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|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
|KVM
+
|
 
| —
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{~}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
+
|{{}}<br/><small>(Only MIDP 1.0 - S60v1)</small>
 
|-
 
|-
 
|[[SquirrelJME]]
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
|{{SquirrelJMEVer}}<br/> [https://buildbot.libretro.com/nightly/ libretro core]<br/>
+
|{{SquirrelJMEVer}}
 
|{{✗}}
 
|{{✗}}
 
|{{SquirrelJMEAccuracy}}
 
|{{SquirrelJMEAccuracy}}
|Custom
+
|Custom (Java)
 
| —
 
| —
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{✗}} <small>(WIP)</small>
+
|? <small>(WIP)</small>
 
|-
 
|-
|KEmulator
+
|Jademula
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://4pda.to/forum/index.php?showtopic=99949 0.9.7]<br>[https://web.archive.org/web/20201015020355/https://sites.google.com/site/lyodev/KEmulator_lite_release_093_200803052.zip?attredirects=0 0.9.3]<br>[https://archive.org/details/KEmulator103 1.0.3]
+
|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]
|{{~}}<ref group=N name=MascotJ2SE></ref>
 
|Mid
 
|Host JVM
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|SJ Boy
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://mega.nz/#!9U0lXBBC!n3CraS74FmdEvCq-Gdc8w8kSnqyvQ1Ge6gUReEzKmpY Special Edition]
 
|{{✗}}
 
|Mid-Low
 
| —
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jademula
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20090924013332/http://jademula.kontechs.de 0.23][https://github.com/RobDangerous/Jademula git]
 
 
|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
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|Host JVM
 
|Host JVM
 
|?
 
|?
|{{✗}}
+
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|MicroEmulator
+
|Micro Emulator
|align=left|{{Icon|Java|Windows|macOS|Lin}}
+
|align=left|{{Icon|Java|Windows|mcOS|Lin}}
|[https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
+
|[https://github.com/artem-frolov/microemu git][https://sourceforge.net/projects/microemulator/files/microemulator/2.0.4 2.0.4]
 
|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
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|Midp-Emulator
 
|Midp-Emulator
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31]
+
|[https://web.archive.org/web/20070729182344/http://www.perimind.com/midpEmul.zip 1.31][https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|{{✗}}
 
|Low
 
|Low
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|{{✗}}
 
|{{✗}}
 
|-
 
|-
|midp-emulator
+
|[[N-GAGE COOL!]]
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|Windows|Lin}}
|[https://github.com/ichisadashioko/midp-emulator git]
+
|[https://web.archive.org/web/20060214111930/http://www.amazingmobile.com:80/DownFiles/NgageCool(Trial).zip 1.2.1 (Trial)] <small>($)</small>
 +
|{{✗}}
 +
|Low
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|midp-emulator
 +
|align=left|{{Icon|Java}}
 +
|[https://github.com/ichisadashioko/midp-emulator git]
 
|{{✗}}
 
|{{✗}}
 
|Low
 
|Low
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| —
 
| —
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{}}
 
|?
 
|?
 
|-
 
|-
 
!colspan="10"|PC / x86 <small>(SDKs)</small>
 
!colspan="10"|PC / x86 <small>(SDKs)</small>
|-
 
|Oracle Java ME SDK
 
|align=left|{{Icon|Windows|macOS}}
 
|[https://www.oracle.com/java/technologies/java-archive-downloads-javame-downloads.html 3.0]
 
|{{✗}}
 
|Mid
 
|Custom
 
| —
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
 
|Nokia SDKs
 
|Nokia SDKs
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|{{✓}}
 
|{{✓}}
 
|Mid
 
|Mid
|Custom
+
|?
|Oracle Java ME SDK
+
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|{{✗}}
 
|{{✗}}
 
|Mid
 
|Mid
|Custom
+
|?
|Oracle Java ME SDK
+
|?
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|[[JL-Mod]] <small>(JL fork)</small>
 
|[[JL-Mod]] <small>(JL fork)</small>
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>
+
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]<br/>
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
[https://github.com/woesss/JL-Mod/actions dev]
 
|{{✓}}
 
|{{✓}}
 
|High
 
|High
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|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|{{}}
 
|-
 
|-
 
|Bittboy-J2ME
 
|Bittboy-J2ME
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|phoneME Advanced
 
|phoneME Advanced
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
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|[[JL-Mod]] <small> (JL fork)</small>
 
|[[JL-Mod]] <small> (JL fork)</small>
 
|align=left|{{Icon|Switch|Windows|Linux}}
 
|align=left|{{Icon|Switch|Windows|Linux}}
|[https://github.com/woesss/JL-Mod/releases {{JLModVer}}]<br/>
+
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]<br/>
[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
[https://github.com/woesss/JL-Mod/actions dev]
 
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
 
| <b>Windows/Linux</b> :<br/>[[Android emulators|Android emulators]]<br/>
 
<b>Nintendo Switch</b> :<br/>Switchroot
 
<b>Nintendo Switch</b> :<br/>Switchroot
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|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|{{✓}}
 +
|-
 +
|[[SquirrelJME]]
 +
|align=left|{{Icon|Windows|Linux|Mac}}<br/>{{Icon|APK|iOS|Vita}}<br/>{{Icon|PS2|GCN|NX}}<br/>{{Icon|3DS|Wii|WiiU}}<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|{{SquirrelJMEVer}}
 +
| [[RetroArch]]
 +
|{{✗}}
 +
|{{SquirrelJMEAccuracy}}
 +
|Custom (Java)
 +
| —
 +
|{{✓}}
 +
|{{✓}}
 +
|?<small> (WIP)</small>
 +
|-
 +
|SJ Boy
 +
|align=left|{{Icon|Mac|Lin}}
 +
|[https://web.archive.org/web/20061120062624/http://www.sjboy.cn:80/setup.zip Beta 4]<br/>[https://www.mobers.org/2010/03/sjboy-emulator-special-edition.html?m=1 Special Edition]
 +
| [[Wine]]
 +
|{{✗}}
 +
|Mid-Low
 +
|?
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{~}}
 
|}
 
|}
 
</div>
 
</div>
 
<references group=N />
 
<references group=N />
  
;[[KEmulator]]
+
;[[FreeJ2ME]] — Open-source
:Has more features than others, as well as 3D emulation. It's feature-packed with debugging features, like HTTP proxying. Originally a shareware product, the original author sold it to some other entity (possibly Gameloft) in the late 2000s to be never seen again. KEmulator did, however, receive an unofficial improved version in the form of '''KEmulator nnmod''', which has fixed many bugs of the original (including the infamous Doom II RPG save issue) and added various features. KEmulator nnx64, a port of KEmulator nnmod with some features removed at the cost of being cross-platform, is also provided as of v2.16.
+
:Has fewer features than [[KEmulator]], but better compatibility. It's recommended for games that don't work with [[KEmulator]]. It has an optional [[libretro]] core and development is active. Games that freeze on [[KEmulator]], such as Wolfenstein RPG and Doom 2 RPG, run on FreeJ2ME with no issues, although compatibility and accuracy are not as good as [[J2ME Loader]]. Some games run too fast and require tinkering with the frame rate options. No 3D support.
 
 
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot Capsule 3D compatibility list]])</small>
 
:This is also one of the highest compatibility J2ME emulators available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Supports various vendor APIs, including its own implementation of [[Mascot Capsule 3D]], alongside some that aren't always seen in other emulators such as a few of the Siemens APIs. '''JL-Mod''' is a fork that's updated more frequently, with recent work being done on soundfont support and SoftBank API implementation. Sadly, none of its versions support the Yamaha SMAF (.mmf) music format seen often in Samsung and SoftBank games (KEmulator's implementation is borrowed from Yamaha).
 
  
;MahoLator
+
;[[KEmulator]] — Closed-source
:This is a newer project developing a JVM implementation of MIDP. It has shown fast progress over periods of time, and while compatibility is a mixed bag as of this writing (with no 3D support), the feature set is somewhat comparable already to that of KEmulator.
+
:Has more features than others, as well as 3D emulation (Compared with SJ Boy and midp2exe, KEmulator has better performance). It's feature-packed with debugging features, like HTTP proxying. Requires Java Runtime Environment installed. It is a recommended emulator if you're on a Windows, although some games (such as Wolfenstein RPG and Doom 2 RPG) freeze indefinitely on the loading screen. Last update was in 2012, brought by Gameloft.
  
;[[FreeJ2ME]]
+
;[[J2ME Loader]] & [[JL-Mod]] <small>([[Mascot_Capsule_3D_compatibility_list|Compatibility]])</small> — Open-source
:Has fewer features than [[KEmulator]], but can be used for games that don't work with it. It has an optional [[libretro]] core, and development is somewhat active with pull requests being accepted and new automatic builds being made. Some games run too fast and require tinkering with the frame rate options. No 3D support.
+
:This is currently the highest compatibility J2ME emulator available. Converts <code>.JAR</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but as well as Sony Ericsson's 3D engine ([[Mascot Capsule 3D]]).  
 
 
;[[SquirrelJME]]
 
:Project developing a full JVM implementation of MIDP and DoJa + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development. Note that while the standalone builds are capable of running a few games as of this writing (while many others crash at various points or have lag or stability issues), the libretro core is non-functional.
 
  
 
;Nokia SDKs
 
;Nokia SDKs
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;Samsung Java SDK
 
;Samsung Java SDK
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs.
+
:J2ME development kit released by Samsung. Can run some older games that depend on Samsung-specific APIs, mostly Samsung AudioClip.
  
 
;LG SDK
 
;LG SDK
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;Pstros
 
;Pstros
:Appears to have support for some obscure vendor-specific APIs that other emulators don't support.
+
:Haves support for some obscure vendor-specific APIs that other emulators don't support.
  
 
;SJ Boy
 
;SJ Boy
:While it can run a few games not supported by the original KEmulator, it was made obsolete by KEmulator nnmod.
+
:More compatible than MidpX. Can take snapshots. More resolutions (but still buggy). Appears to run correctly some older games [[FreeJ2ME]] and [[KEmulator]] don't and available for Windows only (play SJ Boy on Linux and Mac through [[Wine]] ). Also available Special Edition, it has chinese bootleg games support.
  
 
;Minisoyo
 
;Minisoyo
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:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
 
:Emulator from a company that used to develop solutions to allow users to try J2ME game demos on their computer before purchasing them. Doesn't have any known advantageous features. Requires :  [https://www.java.com/en/download/manual.jsp JRE].
  
;GameMagic S60
+
;[[N-GAGE COOL!]] — Paid <small>($)</small>
 
:Early attempt at a commercial J2ME and N-Gage  emulator. Haves no real benefits over other offerings.
 
:Early attempt at a commercial J2ME and N-Gage  emulator. Haves no real benefits over other offerings.
  
;MicroEmulator
+
;Micro Emulator — Open-source
 
:It's a pure Java implementation of Java ME.
 
:It's a pure Java implementation of Java ME.
 +
 +
;[[SquirrelJME]] — Open-source
 +
:Project developing a full JVM implementation + Java ME 8 APIs. Full compatibility with old J2ME software and high portability are among its main goals. Under heavy development.
  
 
;J2ME Runner
 
;J2ME Runner
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;[[phoneME]] <small>(unofficial ports)</small>
 
;[[phoneME]] <small>(unofficial ports)</small>
:phoneME for [[Windows_CE|Windows CE]]/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
+
:phoneME for Windows CE/Mobile and Android is an implementation of the phoneME open source J2ME application platform for your Windows Mobile phone or Android mobile device. There are two different platforms of the phoneME Virtual machine : <i>phoneME Feature</i> and <i>phoneME Advanced</i>. Beyond precompiled binaries of these VMs for WinCE and Android based operating systems, this website provides information, patches and instructions in order to compile the phoneME sources yourself.
  
==Nokia==
+
==Symbian and [[N-Gage]]==
===Symbian and [[N-Gage]]===
 
 
{{Infobox console
 
{{Infobox console
 
|title = Nokia-Gage
 
|title = Nokia-Gage
Line 923: Line 908:
 
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
 
Originally a joint Nintendo-Nokia cellphone handheld hybrid project slated for 2005, Nintendo backed away from the project (and its plans for NES/Game Boy ports for mobile were repurposed for their Virtual Engine project). Nokia continued the project on their own anyways and released N-Gage on October 7, 2003, for <abbr title="$377.10 in 2018 money">$299</abbr> as the most powerful handheld of its time, that is up until the DS and PSP came along and ended Nokia's hopes at dominating the handheld gaming market. It had an ARM920T CPU at 104 MHz.
  
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality. Furthermore, as a derivative of business-oriented devices, it didn't even have any dedicated video or sound hardware, so not unlike many of the PC MS-DOS games, the main CPU had to take care of it, severely limiting its full potential.
+
However, while gaining support through GBA/PS1 ports (including the only English version of the JP-only Xanadu series until 2016) and a few original exclusives, the thing suffered from huge design flaws, from the button layout to the display and cell phone functionality.
  
 
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
 
Has a revision called the ''QD'' which was unveiled on April 14, 2004, with an ARM9E CPU. ROM dumps of Symbian and N-Gage games are available.
  
==Emulators==
+
===Emulators===
 
 
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 986: Line 970:
 
|[[EKA2L1]]
 
|[[EKA2L1]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.1.0]
+
|[https://github.com/EKA2L1/EKA2L1/releases Automatic CI builds]<br/>[https://play.google.com/store/apps/details?id=com.github.eka2l1 0.0.9]
 
|{{✓}}
 
|{{✓}}
 
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
 
|{{~}}<ref group=N name=N-Gage2.0>Required: [https://www.mediafire.com/file/u4fyfjyquwlepl1/N-Gage_2.0_v1.40.1557.zip/file N-Gage 2.0 Installer]</ref>
Line 1,009: Line 993:
 
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
 
:Early attempt at a commercial N-Gage emulator. Haves no real benefits over other offerings
  
===Monochrome mobile phones===
+
==Execution Engine <small>([[ExEn]])</small>==
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
+
ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).  
  
There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.
+
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
  
 +
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 1,022: Line 1,007:
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|Nokia 3410 SDK
+
|EXEN-V2 Generic Simulator
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/download/nokia_sdks_n_dev_tools2/n3410_sdk_v1_0.zip 1.0]
+
|[http://alien256.narod.ru/EMULATOR.RAR 0.1]
|Mid
+
|Low
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
 
|}
 
|}
  
===Maemo===
+
;EXEN-V2 Generic Simulator
 +
:A very old emulator for ExEn software, taken from SDK. While many games will go in-game, they'll crash at various points and fps drop.
 +
 
 +
==Classic BlackBerry OS==
 +
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
 +
 
 +
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 1,036: Line 1,027:
 
!scope="col"|Version
 
!scope="col"|Version
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
!scope="col"|Active
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|The Maemulator
+
|BlackBerry Simulator Series
|align=left|{{Icon|Linux|Web}}
+
|align=left|{{Icon|Windows}}
|[https://thp.io/2023/maemulator/ 23.2.25]
+
|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|-
 
|QEMU
 
|align=left|{{Icon|Linux}}
 
 
|}
 
|}
  
;The Maemulator
+
==Palm, Inc.==
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
+
===webOS <small>(Palm Pre/Pixi)</small>===
;QEMU
+
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
:See http://www.rkeene.org/projects/info/wiki/106 for how to do it. https://marcin.juszkiewicz.com.pl/2008/04/11/nokia-n800-emulation/ and https://marcin.juszkiewicz.com.pl/2008/08/01/nokia-n8x0-emulation-part-ii/ may alternatively be followed.
 
  
===MeeGo===
+
====Emulators====
 
+
TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.
==Jolla==
+
{|class="wikitable" style="text-align:center;"
===Sailfish OS===
 
 
 
==In-Fusio==
 
===Execution Engine <small>([[ExEn]])</small>===
 
ExEn was a freeware solution developed by French company In-Fusio around 2000 and later the company re-developed the ExEn V2 engine in 2002, which further improved the speed and expressiveness of mobile. It was first Java-based game engine entirely dedicated to mobile devices itself as an alternative to the limitations of J2ME's game development (offering missing feautures like sprite zooming, parallax scrolling, rotations).
 
 
 
The API is based on Java and is very similar to J2ME, but is optimized for game development and deployment instead. Even the programming style is almost the same. Its significance is very similar to the Mophun platform. The ExEn API has various gaming specific classes that are absent from J2ME. ExEn was the first mass market downloadable game engine to be made available in Europe. It achieved relative success and widespread hardware support in Europe, and was also used in China. It's not as widely distributed though, and according to In-Fusio's website, it isn't available on Nokia, Sony Ericsson, Samsung or Motorola handsets.
 
 
 
{|class="wikitable" style="text-align:center;"
 
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
Line 1,072: Line 1,048:
 
!scope="col"|Accuracy
 
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
 +
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|EXEN-V2 Generic Simulator
+
|Preenv
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|All}}
|[http://alien256.narod.ru/EMULATOR.RAR 0.1]
+
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
|Low
+
|Mid
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 +
|-
 +
|webOS Emulator images
 +
|align=left|{{Icon|Maemo}}
 +
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
 +
|High?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|}
 
|}
 +
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
  
;EXEN-V2 Generic Simulator
+
===PalmOS===
:An official ExEn implementation from the otherwise-lost SDK. Doesn't properly work at the correct speed on modern Windows, requiring the use of a virtual machine with an old Windows version such as Windows XP. Crashing issues have also been reported.
+
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
 
 
==BlackBerry==
 
===BlackBerry OS===
 
[[File:BlackBerry 9900 Simulator.png|thumb|198px|BlackBerry 9900 Simulator]]
 
A [https://blackberry.qnx.com/en QNX] based operating system used in BlackBerry devices.
 
  
 +
====Emulators====
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
 +
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
 +
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|BlackBerry Simulator Series
+
!colspan="7"|PC / x86
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/blackberry10-device-simulator BlackBerry 10]<br/>[https://archive.org/details/black-berry-simulator-7.1.0.318-9900 Blackberry 7]<br/>[https://archive.org/details/black-berry-simulator-6.0.0.668-9780 Blackbery 6]<br/>[https://swdownloads.blackberry.com/Downloads/entry.do?code=060AD92489947D410D897474079C1477 <abbr title="The swdownloads server has been removed from the internet by BlackBerry it seems Monday morning. They've also updated all the legacy notification pages with text similar to: -Downloads for BlackBerry 10 and BlackBerry OS devices and legacy Enterprise software is [sic] no longer available.- and all the links to BlackBerry Desktop (etc.) software have now been cleansed.">Various (Official)</abbr>]<sup>&Dagger;</sup><br/>[https://archive.org/details/blackberryos-smartphone-simulator Various] (B8kifB73erD's archive)<br/>[https://lunarproject.org/ Lunar] <small>(The BlackBerry Preservation Project)</small><br/>[https://forums.crackberry.com/ CrackBerry Forum]
 
|?
 
|{{✓}}
 
|}
 
 
 
==Palm==
 
===Palm OS===
 
PalmOS is a mobile operating system developed by Palm, Inc., for personal digital assistants (PDAs) in 1996.
 
 
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Recommended
 
|-
 
!colspan="7"|PC / x86
 
 
|-
 
|-
 
|Mu
 
|Mu
Line 1,129: Line 1,094:
 
|StyleTap
 
|StyleTap
 
|align=left|{{Icon|Windows|macOS|Lin}}
 
|align=left|{{Icon|Windows|macOS|Lin}}
|[https://newsblog.styletap.com/index.php 0.8.034] <small>($)</small>
+
|[https://newsblog.styletap.com/index.php 0.8.033] <small>($)</small>
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
Line 1,153: Line 1,118:
 
|[https://cloudpilot-emu.github.io cloudpilot]
 
|[https://cloudpilot-emu.github.io cloudpilot]
 
|align=left|{{Icon|Web}}
 
|align=left|{{Icon|Web}}
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases {{CloudpilotVer}}]
+
|[https://github.com/cloudpilot-emu/cloudpilot-emu/releases 1.8.14]
 
|Mid
 
|Mid
 
|{{✓}}
 
|{{✓}}
Line 1,171: Line 1,136:
 
|PHEM
 
|PHEM
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/Florin9doi/PHEM 1.44]
+
|[https://github.com/Florin9doi/PHEM git]
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
Line 1,204: Line 1,169:
 
<references group=N />
 
<references group=N />
  
==LG==
+
==Mediatek Runtime Environment <small>(MRE) / MAUI</small>==
===webOS===
+
 
Palm launched webOS, then called Palm webOS, in January 2009 as the successor to Palm OS. The first webOS device was the original Palm Pre, released by Sprint in June 2009. In April 2010, HP acquired Palm, then in 2013 LG acquired them to make webOS for TV, Smartwatch, and Smartfridge. For LG's webOS see [[Smart TV Emulators]].
+
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://news.softpedia.com/news/Opera-Mini-Arrives-on-MediaTek-s-Runtime-Environment-MRE-238105.shtml Mediatek Runtime Environment], aka MAUI. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sites.
  
TODO: this section is broken, check the history of this section and restore the present metadata but keep the emulator images.
+
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 1,215: Line 1,180:
 
!scope="col"|Accuracy
 
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
!scope="col"|Active
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="7"|PC / x86
+
|Mediatek MRE SDK
|-
+
|align=left|{{Icon|Windows}}
|[https://webostv.developer.lge.com/develop/tools/emulator-introduction webOS SDK emulator]
+
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]
|align=left|{{Icon|Windows|macOS|Linux}}
+
|Mid
|5.0
 
|
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[https://webostv.developer.lge.com/develop/tools/simulator-introduction webOS SDK simulator]
 
|align=left|{{Icon|Windows|macOS|Linux}}
 
|6.0
 
|
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
!colspan="7"|Mobile / ARM
 
|-
 
| Preenv
 
|align=left|{{Icon|Maemo}}
 
|[http://wgames.garage.maemo.org Wiki][http://maemo.org/packages/view/wgames 0.6.9]<br/>[http://maemo.org/packages/view/preenv preenv 0.1.7][https://github.com/divan/wgames git]
 
|Mid
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
|-
 
!colspan="7"|Image
 
|-
 
|webOS SDK Emulator Images
 
|
 
|[https://www.rwilco12.com/Files/WebOS/WebOS%20Emulator%20Images/ here]
 
|High?
 
|{{?}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|}
 
|}
Also see https://liliputing.com/phoenix-devices-gets-open-webos-to-run-as-an-android-app/
 
  
==WebOS Ports==
+
==Motorola==
===LuneOS===
+
===MotoEZX/OpenEZX===
 +
===MotoMAGX===
  
==Samsung==
+
==[[Mophun]]==
===Bada===
+
'''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy.
 
  
 +
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 1,270: Line 1,203:
 
!scope="col"|Version
 
!scope="col"|Version
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
 +
!scope="col"|Accuracy
 
!scope="col"|Active
 
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="6"|PC / x86
+
!colspan="7"|PC / x86
 
|-
 
|-
|Bada SDK
+
|[[Mophun emulator]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://www.softpedia.com/get/Programming/SDK-DDK/bada-SDK.shtml 2.0.6]
+
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2]
|?
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|Mid
|}
+
|{{~}}<br/> <small>(Tuxality mod)</small>
 
+
|{{✓}}
===Tizen===
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Recommended
 
 
|-
 
|-
!colspan="6"|PC / x86
+
|nofun
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/RadratSoftworks/nofun 0.0.3]
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[https://developer.tizen.org/development/tizen-studio/download Tizen Studio]
+
|4Mophun
|align=left|{{Icon|Windows|macOS|Linux}}
+
|align=left|{{Icon|WinMobile}}
|5.1
+
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]
 +
|{{}}
 +
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
 
|}
 
;Tizen Studio
 
:Has both a Tizen emulator (more accurate) and a Tizen simulator (more usable for slower computers).
 
 
==Google==
 
===[[Android emulators|Android]]===
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Latest Version
 
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Recommended
 
 
|-
 
|-
!colspan="6"|PC / x86
+
|Mophun SDK
|-
+
|align=left|{{Icon|Win}}
|[https://developer.android.com/studio Android Studio]
+
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
|align=left|{{Icon|Windows|macOS|Linux|ChromeOS}}
+
|{{✗}}
|5.1
+
|Mid
|{{~}}
+
|{{✗}}
 +
|{{~}}
 +
|-
 +
|MoRePhun
 +
|align=left|N/A
 +
|[https://github.com/Luca1991/MoRePhun git]
 
|{{✓}}
 
|{{✓}}
|{{~}}
+
|?
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|[https://play.google.com/googleplaygames Google Play Games]
+
|Mophun ActiveX Control
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Internet}}
|[https://play.google.com/googleplaygames#section-system-requirements Beta]<br/>[https://developer.android.com/games/playgames/emulator Developer]
+
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]
|{{✗}} ||{{✓}} ||{{~}}
+
|{{}}
|-
+
|?
|[https://trinityemulator.github.io/ Trinity]
+
|{{}}
|align=left|{{Icon|Windows}}
+
|?
|[https://github.com/TrinityEmulator/TrinityEmulator/releases git]
 
|{{✓}} ||{{~}} ||{{~}}
 
 
|-
 
|-
|}
+
!colspan="7"|Mobile / ARM
;Android Studio
 
:Has a emulator for Android TV and the new/old Google TV models.
 
 
 
==Apple==
 
===[[iOS emulators|iOS]]===
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Recommended
 
 
|-
 
|-
!colspan="6"|PC / x86
+
|nofun
|-
+
|align=left|{{Icon|Android}}
|[https://touchhle.org touchHLE]
+
|[https://github.com/RadratSoftworks/nofun 0.0.3]
|align=left|{{Icon|Windows|macOS}}
 
|[https://github.com/hikari-no-yume/touchHLE git]
 
 
|{{✓}}
 
|{{✓}}
 +
|Mid
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|-
 
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g QEMU-iOS]
 
|align=left|{{Icon|macOS|Linux}}
 
|[https://github.com/devos50/qemu-ios/tree/ipod_touch_1g#building git]
 
 
|{{✓}}
 
|{{✓}}
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
!colspan="6"|Mobile / ARM
+
|[[Mophun Games Launcher]]
|-
+
|align=left|{{Icon|Symbian}}
|[https://apple.com/macos macOS] 11 (Big Sur) and up<br/><small>[https://support.apple.com/guide/app-store/iphone-ipad-apps-mac-apple-silicon-fird2c7092da/mac (Not an emulator)]</small>
+
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]
|align=left|{{Icon|macOS}}<ref group=N name=applesilicon>Requires Mac computers with Apple Silicon (M series) processors.</ref>
+
|{{}}
|14.1 (Sonoma)
+
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|}
|-
+
 
|[https://touchhle.org touchHLE]
+
;[[Mophun Games Launcher]]
|align=left|{{Icon|Android}}
+
:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.
|[https://github.com/hikari-no-yume/touchHLE git]
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|}
 
  
==MediaTek==
+
;4Mophun
===MAUI Runtime Environment <small>(MRE)</small>===
+
:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
  
Being the turnkey solutions firm that they are known for, as their chips are used on millions and millions of el-cheapo "Shanzhai" devices all over the world (especially counterfeit Nokias and Goophones among other things), Mediatek has also come up with their own mobile platform and API known as the [http://web.archive.org/web/20151104094204/http://mre.mediatek.com/en/start/what MAUI Runtime Environment]. It is targeted for so-called "smart" feature phones, i.e. those that offer similar functionality to standard mobile operating systems like Android, but are watered down for entry-level users. Games and applications for this platform are in <code>.VXP</code> format and other applications appear to be available on the usual WAP sites.
+
;[[mophun]]
 +
:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
  
 +
;MoRePhun
 +
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
 +
 +
;Mophun ActiveX Control
 +
:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].
 +
 +
==Adobe==
 +
===Flash Lite===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
!scope="col"|Accuracy
 
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
 +
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|Mediatek MRE SDK
+
!colspan="8"|Desktop
|align=left|{{Icon|Windows}}
 
|[http://www.mediafire.com/file/l5pghqj9msvhf4v/MRE_SDK_3.0.00.20_Normal_Eng.zip/file 3.0.00.20]
 
|Mid
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
|MREmu
+
|Ruffle
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/XimikBoda/MREmu git]
+
|[https://github.com/ruffle-rs/ruffle git]
|Low
+
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
!colspan="8"|Mobile
 +
|-
 +
|Ruffle
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/torokati44/ruffle-android 1.0]
 +
|{{✓}}
 +
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{~}} (WIP)
 
 
|}
 
|}
  
;Mediatek MRE SDK
+
==Japanese cellphones==
:Includes seven phone simulators with various screen resolution presets and user interfaces. Can only run VXP files compiled for the x86 architecture, i.e. apps built for phones will not run.
+
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
;MREmu
 
:Open source emulator that can run VXPs compiled for ARM. In early development.
 
  
==Motorola==
+
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
===MotoEZX / OpenEZX===
+
 
===MotoMAGX===
+
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
 +
 
 +
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
  
==Synergenix==
+
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
===[[Mophun]]===
 
'''Mophun''' is an even more hardware-efficient free European-centric mobile gaming solution developed by Swedish company Synergenix Interactive AB. There are two versions of Mophun, 2D for low-end (Sony Ericsson T2xx, T3xx and T6xx series) and 3D for high-end handsets (Symbian S60 and UIQ3 phones), and it's often used to provide embedded (pre-installed) games on mobile phone handsets.
 
  
{|class="wikitable" style="text-align:center;"
+
===i-mode (DoJa/Star)===
!scope="col"|Name
+
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
!scope="col"|Platform(s)
+
 
!scope="col"|Version
+
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
!scope="col"|2D
+
 
!scope="col"|3D
+
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
!scope="col"|FLOSS
+
 
!scope="col"|Accuracy
+
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.
!scope="col"|Active
+
 
 +
====Emulators====
 +
{|class="wikitable" style="text-align:center;"
 +
!scope="col"|Name
 +
!scope="col"|Platform(s)
 +
!scope="col"|Version
 +
!scope="col"|Accuracy
 +
!scope="col"|FLOSS
 +
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="9"|PC / x86
+
!colspan="7"|PC / x86
 
|-
 
|-
|[[Mophun emulator]]
+
|DoJa SDKs
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/details/mophun_2.5.4_tuxality_A2 2.5.4 alpha 2](Tuxality_mod)<br/>[https://cdn.discordapp.com/attachments/793085042020450324/803269504859766814/Mophun_emulator_2.5.4__games.zip 2.5.4] (Special version for Hitman)
+
|Various
|{{✓}}
+
|Mid
|{{}}
+
|{{}}
 
|{{✗}}
 
|{{✗}}
|Mid
+
|{{~}}
|{{~}}<br/> <small>(Tuxality mod)</small>
 
|{{✓}}
 
 
|-
 
|-
|Nofun
+
|DoJa Overseas Edition SDK
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/RadratSoftworks/nofun 0.0.3]
+
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
|{{✓}}
+
|Low <small>(DoJa 2.5 Overseas Edition)</small>
|{{✓}}
+
|{{}}
|{{✓}}
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Mophun SDK
 
|align=left|{{Icon|Win}}
 
|[http://tuxality.net/public/MophunSDK_2_5.zip 2.5]
 
|{{}}
 
|
 
 
|{{✗}}
 
|{{✗}}
|Mid
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
 
 
|-
 
|-
|MoRePhun
+
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/Luca1991/MoRePhun git]
+
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
|{{✓}}
+
|Low <small>(DoJa 1.X)</small>
|
+
|{{}}
|{{}}
 
|Low
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|Mophun ActiveX Control
+
|Jade
|align=left|{{Icon|Internet}}
+
|align=left|{{Icon|Java}}
|[http://web.archive.org/web/20040325124622/http://www.mophun.com:80/codebase/mophun.cab 1.0]
+
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
|{{✓}}
+
|Low <small>(DoJa 1.5)</small>
|
 
 
|{{✗}}
 
|{{✗}}
|Low
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
!colspan="9"|Mobile / ARM
+
|[[SquirrelJME]]
|-
+
|align=left|{{Icon|Java}}
|Nofun
+
|{{SquirrelJMEVer}}
|align=left|{{Icon|Android}}
+
|{{SquirrelJMEAccuracy}}
|[https://github.com/RadratSoftworks/nofun 0.0.3]
 
|{{✓}}
 
|{{}}
 
|{{}}
 
|Mid
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|?
 +
|-
 +
!colspan="7"|Mobile / ARM
 
|-
 
|-
|4Mophun
+
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
|align=left|{{Icon|WinMobile}}
+
|align=left|{{Icon|Android}}
|[https://mega.nz/folder/M59gSSRQ#4_rFMoHhhUH1D-N7GuEGMA 1.1]<br/>[https://4pda.to/forum/dl/post/51930/MophunWM2003SE.7z 2003SE Edition]
+
|[https://m.apkpure.com/jp/com.develga.iapp 2.6]
|
+
|Low
|
 
 
|{{✗}}
 
|{{✗}}
|Mid
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|-
 
|[[Mophun Games Launcher]]
 
|align=left|{{Icon|Symbian}}
 
|[https://archive.org/download/mophun-collection/Emulators/Mophun_Games_Launcher_for_Symbian.rar 1.01]<br/>[https://www.mediafire.com/file/xdsunfacpvy20n2/Mophun+Games+Launcher+++Game+For+EKA2L1+Android.zip/file 1.01]<br/>v2008<br/>1.0.4
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|{{✗}}
 
|Mid
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|Mophun<br/><small>(traced & powered by zg)</small>
+
|Doja iAppli エミュレータ <small>(Browser)</small>
|align=left|{{Icon|Symbian}}
+
|align=left|{{Icon|Android}}
|[https://cdn.discordapp.com/attachments/793085042020450324/1034083922306412655/mophun_mod_6_011zg.zip 6.011 mod by zg]
+
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
|
+
|?
|
 
|{{✗}}
 
|Mid
 
|{{✗}}
 
|{{✓}}
 
|-
 
|Blaze Mophun Emulator
 
|align=left|{{Icon|Symbian}}
 
|N-Series Edition <small>(Russian)</small><br/>[http://simbian8.narod.ru/games.htm N90 Special Edition by 100565]
 
|
 
|
 
|{{✗}}
 
|Mid
 
|{{✗}}
 
|{{~}}
 
|-
 
|Mophun<br/><small>(Playfun.ru Edition)</small>
 
|align=left|[[File:N-Gage logo.png|90px]]
 
|v1
 
|
 
|
 
|{{✗}}
 
|Mid
 
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 +
|?
 
|}
 
|}
  
;[[Mophun Games Launcher]]
+
;DoJa SDKs
:Only compatible with 13 games, all of which use the 3D engine and were released for Symbian S60 and UIQ devices.
+
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
  
;4Mophun
+
;DoJa Overseas Edition SDK
:Does not work with games that are locked (e.g. have a predefined IMEI recognition algorithm) or do not use the 3D engine.
+
:SDK for the stripped down Overseas Edition DoJa profile
  
;[[mophun]]
+
;i-JADE
:An official emulator, designed for development and demos. As such, encrypted or compressed games do not boot. However, this has been worked around, both by decrypting the files and decompressing them (except for compressed resources), and modifying the emulator to perform decryption on the fly, albeit only when opening them via the Open menu. Exile is not known to work in any found version of the emulator.
+
:iappli development kit from Zentek
  
;MoRePhun
+
;Jade
:A new, open source emulator by Luca91. It is only a proof of concept, as only a few opcodes and a couple of SDK APIs are emulated, and there is no heap. There is sprite and input support, as well as support for the collision API. It is compatible with a few small homebrews. Luca91 mentions the SDK API handler needs to be better organized.
+
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
  
;Mophun ActiveX Control
+
;[[SquirrelJME]]
:The official website for the platform, [https://web.archive.org/web/20030330191213/http://mophun.com/ mophun.com], used to host development demos playable in the browser using the ActiveX platform ([http://web.archive.org/web/*/http://www.mophun.com:80/tmp/* crawled demo files here]). The mophun plugin itself can run unencrypted .mpn files. Although it is not playable through the web archives of the site, it is [https://cdn.discordapp.com/attachments/793085042020450324/876265345550274570/unknown.png expected] to be curated for [[Flashpoint]].
+
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
  
==Adobe==
+
===KDDI EZplus===
===[[Flash|Flash Lite]]===
+
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 +
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 +
 
 +
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 +
 
 +
Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 +
 
 +
====Emulators====
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
 +
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="6"|PC / x86
+
!colspan="7"|PC / x86
 
|-
 
|-
|[https://ruffle.rs Ruffle]
+
|ezplus emulator
|align=left|{{Icon|Windows|Linux|macOS|Web}}
+
|align=left|{{Icon|Windows}}
|[https://github.com/ruffle-rs/ruffle git]
+
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
|{{}}
+
|Mid
|{{}}
+
|{{}}
|{{}}
+
|{{}}
 +
|{{~}}
 
|-
 
|-
!colspan="6"|Mobile / ARM
+
!colspan="7"|Mobile / ARM
 
|-
 
|-
|[https://ruffle.rs Ruffle]
+
|[[J2ME Loader]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/torokati44/ruffle-android git]
+
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
 +
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 +
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[JL-Mod]] <small>(JL fork)</small>
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
 +
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
Line 1,591: Line 1,475:
 
|}
 
|}
  
==Japanese cellphones==
+
;ezplus emulator
Several Japanese-centric mobile game technologies spawned during the 2000's as part of convoluted all-in-one technological solutions, mostly based on Java.
+
:Official development tool from KDDI, developed by Zentek.
  
* NTT DoCoMo released <b>DoJa</b> (later renamed to Star), based on Java ME CLDC, but not MIDP. Applications come in the form of .JAR files accompained by a .JAM descriptor.
+
;[[J2ME Loader]]
 +
:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
  
* KDDI released <b>ezplus</b> (later renamed to "EZ-appli (Java)"), based on Java ME extended with proprietary APIs. Applications come in the form of .KJX files. It was later replaced with a BREW-based solution called "EZ-appli (BREW)"
+
===J-SKY===
 +
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.
 +
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.  
 +
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
  
* J-PHONE released <b>J-SKY</b>, based on standard J2ME MIDP extended with several proprietary 3D/sound/gfx APIs. It was later renamed to "Vodafone Live!" and "Yahoo! Keitai" as the company got purchased by Vodafone and SoftBank, respectively. Applications come in the form of .JAR and .JAD files.
+
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file.
  
It is possible to develop applications that work both under ezplus, J-SKY and standard J2ME devices by using only MIDP1.0 APIs
+
====Emulators====
 
+
{|class="wikitable" style="text-align:center;"
===i-mode (DoJa/Star)===
+
!scope="col"|Name
Japanese mobile manufacturer NTT DoCoMo released [https://en.wikipedia.org/wiki/DoJa DoJa] (DoCoMo's Java) as part of their i-mode set of standards for mobile telephony. It is based on Java ME CLDC, but not MIDP. The profile received several updates, being later renamed to "Star". It was used on DoCoMo's mova and FOMA series of mobile phones, being first featured on the mova 503i from 2001.
+
!scope="col"|Platform(s)
 
 
While i-mode phones were made available in a limited fashion in Europe, the game apps weren't exported, the i-mode specific features were mainly used for enhancing web pages for mobile browsers and even the Java API is the different more limited "Overseas Edition". The main reason behind this was the fierce push back by Nokia and other western mobile hardware manufacturers refusing to support the DoJa software standard until very late.
 
 
 
DeNa (Mobage), Namco (Tales of Mobile) and Level-5 (RoiD) set up Steam-like game distribution portals specific to some cell-phone models yet i-mode based. The different names are to confuse dirty gaijin, probably.
 
 
 
Applications were denominated "i-αppli" (Japanese : iアプリ) and come in the form of <code>.JAR</code> files accompained by a <code>.JAM</code> descriptor text file.
 
 
 
====Emulators====
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
 
!scope="col"|Version
 
!scope="col"|Version
 
!scope="col"|Accuracy
 
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
!scope="col"|Active
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="7"|PC / x86
+
|J-SKY Application Emulator
|-
 
|DoJa SDKs
 
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/details/iappli-tool-dev-tools IappliTool]
+
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]
 
|Mid
 
|Mid
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 +
|}
 +
 +
;J-SKY Application Emulator
 +
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
 +
 +
==Korean cellphones==
 +
'''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
 +
 +
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
 +
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 +
 +
'''GNEX (General & Next Multimedia Player)''': GVM3X
 +
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
 +
 +
'''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
 +
 +
'''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]
 +
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 +
 +
 +
- SKT's WIPI-JAVA<br/>
 +
- SKT's WIPI-C<br/>
 +
- KTF's WIPI-JAVA<br/>
 +
- KTF's WIPI-C<br/>
 +
- LGT's WIPI-JAVA (LGT does not support WIPI-C)
 +
 +
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 +
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 +
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 +
 +
====Emulators====
 +
{|class="wikitable" style="text-align:center;"
 +
!scope="col"|Name
 +
!scope="col"|Platform(s)
 +
!scope="col"|Version
 +
!scope="col"|FLOSS
 +
!scope="col"|Active
 +
!scope="col"|Recommended
 +
|-
 +
!colspan="7"|PC / x86
 
|-
 
|-
|DoJa Overseas Edition SDK
+
|WIE (WIPI Emulator)
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://web.archive.org/web/20070614131147/http://www.doja-developer.net/downloads/index.php?node=41 1.03]
+
|[https://github.com/dlunch/wie git]
|Low <small>(DoJa 2.5 Overseas Edition)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[https://web.archive.org/web/20030407232654/http://www.zentek.com/jpn/products/mobile/jade/index.html i-JADE]
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040618195810if_/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/i-JADEsetup0.exe 1.2.3]
 
|Low <small>(DoJa 1.X)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Jade
 
|align=left|{{Icon|Java}}
 
|[https://web.archive.org/web/20151127190756/http://mujweb.cz/molej/jade/index.htm 0.1.7]
 
|Low <small>(DoJa 1.5)</small>
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[SquirrelJME]]
 
|align=left|{{Icon|Java}}
 
|{{SquirrelJMEVer}}
 
|{{SquirrelJMEAccuracy}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|?
 
|?
 
|-
 
|-
!colspan="7"|Mobile / ARM
+
|AROMA WIPI Emulator
|-
+
|align=left|{{Icon|Windows}}
|説明 懐かしのiアプリをお手軽実況プレイ!iアプリ・アーカイブス
+
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1.1.8]
|align=left|{{Icon|Android}}
 
|[https://m.apkpure.com/jp/com.develga.iapp 2.6]
 
|Low
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|KTF WIPI
 +
|align=left|{{Icon|Windows}}
 +
|[https://cdn.discordapp.com/attachments/687635895364354136/727872909011452064/WIPI_emulation.zip 1.1]
 
|{{✗}}
 
|{{✗}}
|-
 
|Doja iAppli エミュレータ <small>(Browser)</small>
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=jp.dip.ysmsrv.iappli 1.1.2]
 
|?
 
 
|{{✗}}
 
|{{✗}}
|{{~}}
+
|{{}}
|?
 
 
|}
 
|}
  
;DoJa SDKs
+
==Chinese Mobiles==
:Official development kit from NTT DoCoMo, featuring a device emulator. Several releases were archived by Wayback Machine ::[https://web.archive.org/web/20051125214529if_/http://communaute.imode.fr:80/pages/13/idk_doja1.5_vers_1.0.6.zip DoJa 1.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emu504_1.03_021217.zip DoJa 2.?] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emudoja2.1f_1.00_021217.zip DoJa 2.1] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_0_322_p.zip DoJa 3.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja3_5_222_p.zip DoJa 3.5] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_0_205_p.zip DoJa 4.0] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp:80/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_111_p.zip DoJa 4.1 (111)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja4_1_201.zip DoJa 4.1 (201)] [https://web.archive.org/web/20060519052212if_/http://www.nttdocomo.co.jp/binary/archive/service/imode/make/content/download/contract/emufordoja5_0_3_00.zip DoJa 5.0] [https://web.archive.org/web/20000426191235if_/http://www.nttdocomo.co.jp/binary/archive/service/developer/make/content/iappli/tool/star/star20/download/emuforstar2_0_1_01.zip Star 2.0]
 
  
:*Also see [https://www.rockman-corner.com/2024/02/rockman-dash-great-adventure-on-5.html Rockman DASH: Great Adventure on 5 Islands & Rockman Tennis Preserved in Full].
+
===MiniJ <small>(MRP platform)</small>===
 +
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
  
;DoJa Overseas Edition SDK
+
Games and applications for this platform are in <code>.mrp</code> format.
:SDK for the stripped down Overseas Edition DoJa profile
 
 
 
;i-JADE
 
:iappli development kit from Zentek
 
 
 
;Jade
 
:Open-source project implementing several DoJa 1.5 APIs. Low compatibility
 
 
 
;[[SquirrelJME]]
 
:Open source emulator that can run J2ME software, will be adding i-Mode support in 2022.
 
 
 
===KDDI EZplus===
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with proprietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
ezplus was later renamed to "EZ-appli (Java)" (Japanese : "EZアプリ (Java)") and gradually replaced with a BREW-based solution called "EZ-appli (BREW)" until 2004 when the last ezplus device was released.
 
 
 
In 2006 an Open Application Player (Japanese: オープンアプリプレイヤー) feature was added allowing to run MIDP 2.0 Java apps on the BREW devices, which were often denominated as オープンアプリ. It lacks support for the original proprietary extensions of ezplus. On 2011, Open Application Player was updated and renamed to "EZ-appli (J)" along EZ-appli (BREW) which became "EZ-appli (B)"
 
 
 
Applications were denominated "ezplus アプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
  
 
====Emulators====
 
====Emulators====
Line 1,719: Line 1,585:
 
!colspan="7"|PC / x86
 
!colspan="7"|PC / x86
 
|-
 
|-
|ezplus emulator
+
|vmrp
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20070202203659if_/http://www.au.kddi.com/ezfactory/tec/spec/exe/ezplus_emulator.exe 1.0]
+
|[https://github.com/zengming00/vmrp git]
 
|Mid
 
|Mid
|{{✗}}
+
|{{✓}}
|{{}}
+
|{{✓}}
|{{~}}
+
|{{✓}}
 +
|-
 +
|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]
 +
|align=left|{{Icon|Windows}}
 +
|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
 +
|Mid
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
 
!colspan="7"|Mobile / ARM
 
!colspan="7"|Mobile / ARM
 
|-
 
|-
|[[J2ME Loader]]
+
|Mythras
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader {{JLVer}}]<br/>
+
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]
[https://github.com/nikita36078/J2ME-Loader/releases git]<br/>
 
[https://install.appcenter.ms/users/nikita36078/apps/j2me-loader/distribution_groups/testers Dev]
 
 
|Mid
 
|Mid
 
|{{✓}}
 
|{{✓}}
Line 1,739: Line 1,611:
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|[[JL-Mod]] <small>(JL fork)</small>
+
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://github.com/woesss/JL-Mod/releases {{JL-ModVer}}]
+
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
 
|Mid
 
|Mid
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{}}
+
|{{~}}
|{{✓}}
+
|-
|}
+
|Mrpoid2
 
+
|align=left|{{Icon|Android}}
;ezplus emulator
+
|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]
:Official development tool from KDDI, developed by Zentek.
+
|Mid
 
 
;[[J2ME Loader]]
 
:Now J2ME Loader support ezplus apps that only support 128x160 resolution and font option recommend is <small>(9 - 13 - 15)</small>.[https://ohayoyogi.hatenablog.com/entry/2021/10/14/001241 Installation guid] and [https://ohayoyogi.hatenablog.com/entry/2021/09/02/001014 here]
 
 
 
===J-SKY===
 
Japanese service provider 'J-PHONE' released the J-SKY platform as part of their set of standards for mobile telephony. It was based on J2ME and MIDP extended with several proprietary 3D/sound/gfx APIs called JSCL.
 
J-PHONE had been purchased by Vodafone on 2001, which two years later took over the original branding renaming the carrier to Vodafone KK.  The J-SKY technology became then known as "Vodafone Live!" and it was extended with the VSCL set of APIs.
 
On 2006, Vodafone KK was purchased by SoftBank Group, getting this technology rebranded again as "Yahoo! Keitai".
 
 
 
Applications were called "Java™ App" (Japanese : Java™アプリ) during the J-SKY era, "V-Appli" (Japanese : Vアプリ) during the Vodafone era and "S! Appli" (Japanese : S!アプリ) during the SoftBank era. They come in the form of <code>.JAR</code> accompained by a <code>.JAD</code> descriptor text file.
 
 
 
====Emulators====
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Accuracy
 
!scope="col"|FLOSS
 
!scope="col"|Recommended
 
|-
 
|J-SKY Application Emulator
 
|align=left|{{Icon|Windows}}
 
|[https://web.archive.org/web/20040201023001/http://www.mobilejava.co.kr:80/bbs/temp/midpboard/J-SKY_Application_Emulator-1_3_B.exe 1.3B]
 
|Mid
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|MEXA Emulator
+
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]
|align=left|{{Icon|Windows}}
+
(iacMrp2)
|[https://archive.org/download/klonoa_trial/D-015-011-SDK-MEXA_20140328.zip 2.3.1]
+
|align=left|{{Icon|Android}}
|
+
|?
 +
|?
 +
|{{✗}}
 +
|?
 +
|TBD
 +
|-
 +
|iacMrp
 +
|align=left|{{Icon|MRE}}
 +
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
 +
|?
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|{{~}}
 
|}
 
|}
 +
<references group=A />
  
;J-SKY Application Emulator
+
===KaiOS===
:Official development tool from J-PHONE, developed by Zentek. It does not supports any of the later APIs.
+
'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
  
;MEXA Emulator
+
{|class="wikitable" style="text-align:center;"
:Developed by SoftBank for S! Appli.
+
!scope="col"|Name
 +
!scope="col"|Platform(s)
 +
!scope="col"|Version
 +
!scope="col"|Active
 +
!scope="col"|FLOSS
 +
!scope="col"|Recommended
  
==Korean cellphones==
+
|-
'''SKT (Sunkyong Telecom)''' provided two development platforms: GVM and SK-VM. GVM based on Mobile C, and SK-VM based on Java. SK-VM was a Java-based development platform, but the execution speed was slower than GVM due to the nature of Java. SK-VM is a J2ME (Java 2 Micro Eidtion) Java execution environment developed
+
|KaiOS RunTime Simulator (Kaiosrt)
 +
|align=left|{{Icon|Linux}}
 +
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|}
  
'''GVM (General Virtual Machine)''': GVM1X, GVM2X
+
<references group=N />
Mobile platform created based on Mobile C (modified to fit the mobile environment, such as reduction of pointer and union functions in the existing C language) developed by Shinji Soft.
 
  
'''GNEX (General & Next Multimedia Player)''': GVM3X
+
==Binary Runtime Environment for Wireless <small>(BREW)</small>==
A mobile platform that eliminates the limitations of the existing GVM and further strengthens functions such as file system, network, and graphics. GNEX is an upgraded version of GVM, and has the advantage of having few capacity restrictions and fast speed, but its penetration has fallen significantly compared to GVM. Therefore, when releasing a GNEX version of a game, we developed both the GVM version and the GNEX version to support phones that do not support GNEX
+
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
  
'''KTF (Korea Telecom Freete)''' provided Qualcomm's BREW. The biggest advantage is that it is based on C/C++, and unlike other development platforms, it is executed in the form of a native binary rather than being executed based on a VM. it is an integrated platform, but it has been divided into SKT-WIPI, KT-WIPI, and LGT-WIPI. For example, SKT-WIPI and LGT-WIPI supported C/C++, while KTF-WIPI supported only C. Aside from that, many other aspects differed from carrier to carrier.
+
<i>Zeebo</i> is a brazilian video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. Dumps of the Zeebo and its games exist, and gameplay footage of them have been uploaded on YouTube.
  
'''LGT (Lucky Goldstar Telecom)''' - MIDP [JAVA]
+
===Emulators===
A mobile platform that adds additional functions such as sound to J2ME (Java 2 Micro Edition) of LG MIDP JAVA SUN. LGT's platform is sometimes called MIDP and JAVA
 
 
 
 
 
- SKT's WIPI-JAVA<br/>
 
- SKT's WIPI-C<br/>
 
- KTF's WIPI-JAVA<br/>
 
- KTF's WIPI-C<br/>
 
- LGT's WIPI-JAVA (LGT does not support WIPI-C)
 
 
 
===Wireless Internet Platform for Interoperability <small>(WIPI)</small>===
 
WIPI a national middleware platform standard in South Korea. Almost all cellphone games released in South Korea from 2002 to 2009 were developed as WIPI.
 
SKT (GNEX, SKVM), KTF (BREW), LGT (MIDP-JAVA), etc. are these, and they are currently converting to an integrated platform called WIPI. After conversion to an integrated platform called WIPI, mobile games have higher quality graphics and game ability than before.
 
 
 
====Emulators====
 
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
!scope="col"|FLOSS
+
!scope="col"|[[Zeebo]]
 +
!scope="col"|Accuracy
 
!scope="col"|Active
 
!scope="col"|Active
 +
!scope="col"|FLOSS
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="7"|PC / x86
+
|[[Melange]]
|-
+
|align=left|{{Icon|Android}}
|[https://wie.dlunch.net/ WIE] (WIPI/SKVM/J2ME Emulator)
+
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions Builds]
|align=left|{{Icon|Windows|Linux|macOS|Web}}
+
|{{✗}}
|[https://github.com/dlunch/wie git]
+
|Mid
 
|{{✓}}
 
|{{✓}}
 +
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
 
|{{✓}}
 
|{{✓}}
|{{TBD}}
 
 
|-
 
|-
|AROMA WIPI Emulator
+
|[[Infuse]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|WinMobile}}
|[https://archive.org/details/aroma-wipi-emulator-v1.1.1.8 1.1.1.8]
+
|?
|{{}}
+
|{{}}
|{{✗}}
+
|Low
 
|{{✓}}
 
|{{✓}}
|-
 
|KTF WIPI
 
|align=left|{{Icon|Windows}}
 
|[https://archive.org/details/ktfwipi-1.1 1.1]
 
|{{✗}}
 
|{{✗}}
 
 
|{{✓}}
 
|{{✓}}
 +
|TBD
 
|}
 
|}
  
==Chinese Mobiles==
+
<references group=N />
  
===MiniJ <small>(MRP platform)</small>===
+
==Danger OS==
'''MiniJ''' is a lightweight mobile platform developed by Hangzhou Sky Network Technology Co., Ltd. and it's widespread in China (and in some other countries). It has excellent overall performance and could run applications and games smoothly with very limited hardware resources. MiniJ applications are written in C programming language.
+
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
  
Games and applications for this platform are in <code>.mrp</code> format.
+
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
  
====Emulators====
+
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
!scope="col"|Accuracy
+
!scope="col"|Active
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
!scope="col"|Active
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="7"|PC / x86
+
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
|-
+
| [https://archive.org/download/danger-games/SDK SDKs]
|vmrp
+
|align=left|{{Icon|Windows|Linux|Mac}}
|align=left|{{Icon|Windows}}
 
|[https://github.com/zengming00/vmrp git]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[https://ityouyou.com/bbs/View.php?id=5359 iacEmuMrp]
 
|align=left|{{Icon|Windows}}
 
|[http://sj.ysupan.com/skymrp 0.3.3][http://skymrp.ysepan.com/?xzpd=1 0.3.3]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
 
 
|Mid
 
|Mid
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
 
|{{~}}
 
|{{~}}
 +
|}
 +
 +
;Danger Hiptop/Sidekick SDK Simulator
 +
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
 +
 +
==Dark Age of Monochrome mobile phones==
 +
Earlier black & white cellphone games (both in Japan and worldwide) didn't get as much love either when it comes to emulation and preservation of game binaries. There were, however, recreations of Snake and Space Impact for Nokia phones on their website at one time, along with remakes of the aforementioned games for Android and iOS. There are several Nokia phone models with MAME support, though they are preliminary at best with most models displaying a <tt>"CONTACT SERVICE"</tt> error if not a white screen.
 +
 +
There however exists an SDK for the Nokia 3410, an enhanced variant of the infamous 3310 with a higher-resolution screen and support for MIDP applications. A fixed rip of the simulator can be downloaded on the Internet Archive, though it may have some issues especially on later Windows versions.
 +
 +
===Emulators===
 +
{|class="wikitable" style="text-align:center;"
 +
!scope="col"|Name
 +
!scope="col"|Platform(s)
 +
!scope="col"|Version
 +
!scope="col"|Accuracy
 +
!scope="col"|FLOSS
 +
!scope="col"|Recommended
 
|-
 
|-
!colspan="7"|Mobile / ARM
+
|Nokia 3410 SDK
|-
+
|align=left|{{Icon|Windows}}
|Mythras
+
|[https://archive.org/details/nokia-3410-sdk 1.0]
|align=left|{{Icon|Android}}
 
|[https://github.com/CounsellorPolonius/mythras git]<br/>[https://github.com/Yichou/mrpoid2018 2018]<br/>[https://github.com/CounsellorPolonius/mrpoid2021 2021]
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[https://ityouyou.com/bbs/View.php?id=5186 iacMrp]
 
|align=left|{{Icon|Android}}
 
|[http://skymrp.ysepan.com/?xzpd=1 1.9.56][http://sj.ysupan.com/skymrp 1.9.56]<ref group=A name=iPadOnly>Download available in ③MTK_冒泡(.mrp)/⓪模拟器 folder.</ref>
 
 
|Mid
 
|Mid
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
 
|{{~}}
 
|{{~}}
|-
+
|}
|Mrpoid2
 
|align=left|{{Icon|Android}}
 
|[https://m.apkpure.com/mrpoid2-mrp/com.mrpoid.app/amp 3.2.10]
 
|Mid
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|-
 
|[https://ityouyou.com/bbs/View.php?id=5325 iacEmu]
 
(iacMrp2)
 
|align=left|{{Icon|Android}}
 
|?
 
|?
 
|{{✗}}
 
|?
 
|TBD
 
|-
 
|iacMrp
 
|align=left|{{Icon|MRE}}
 
|[http://ityouyou.com/bbs/View.php?id=5238 0.7.6]
 
|?
 
|{{✗}}
 
|{{✗}}
 
|{{~}}
 
|}
 
<references group=A />
 
  
===KaiOS===
+
==Maemo==
'''KaiOS''' is a mobile Linux distribution for keypad feature phones. It is developed by KaiOS Technologies (Hong Kong) Limited.
 
  
 +
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
 +
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Active
!scope="col"|FLOSS
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
 
|-
 
|-
|KaiOS RunTime Simulator (Kaiosrt)
+
|The Maemulator
|align=left|{{Icon|Linux}}
+
|align=left|{{Icon|Linux|Web}}
|[https://developer.kaiostech.com/docs/getting-started/env-setup/simulator/ simulator]
+
|[https://thp.io/2023/maemulator/ 23.2.25]
|{{✓}}
+
|?
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
 +
|{{~}}
 
|}
 
|}
  
<references group=N />
+
;The Maemulator
 +
:A compatibility layer for running Bounce Evolution on modern Linux-based systems using qemu user-space emulation. This is not an official port.
 +
;QEMU
 +
:See http://www.rkeene.org/projects/info/wiki/106 for how to do it
  
==Qualcomm==
+
==Windows Mobile & Windows Phone series==
===Binary Runtime Environment for Wireless <small>(BREW)</small>===
 
A mobile development platform by Qualcomm, originally intended for CDMA handsets such as those sold by Verizon. Unlike Java ME, applications and games for BREW use native code as opposed to running in a virtual machine in the case of Java ME. Also, BREW development has a higher barrier to entry due to stringent certification requirements, which led it to be significantly less popular than Java ME even in markets where CDMA has a significant market share, such as in North America. To top it all off, downloaded BREW apps are tied to an individual handset via a digital signature, making piracy or sideloading difficult; it is however possible to unlock certain BREW-enabled CDMA phones to run backups and pirated apps, though downloads for BREW apps and games are rare and hard to find compared to Java ME.
 
  
<i>Zeebo</i> is a Brazilian and Mexican video game console and online distribution platform developed and released with developing markets in mind, also runs on BREW. [https://myrient.erista.me/files/No-Intro/Zeebo%20-%20Zeebo/ Dumps of the Zeebo and its games exist,] and gameplay footage of them have been uploaded on YouTube.
+
===Windows Mobile <small>(PocketPC)</small>===
 +
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on Windows CE before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
  
 +
====Emulators====
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
!scope="col"|[[Zeebo]]
+
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Active
!scope="col"|FLOSS
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="8"|PC / x86
+
|Microsoft Device Emulator
|-
 
|BREW Emulator / BREW Simulator
 
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://archive.org/details/brew_1.1_sdk 1.1] (BREW SDK)<br/>[https://archive.org/details/bmp-sdkmp-7.12.5 7.12.5] (BREW MP SDK)
 
 
|
 
|
 +
[https://github.com/davie504/Microsoft-Device-Emulator git]
 +
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
 +
|?
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="8"|Mobile / ARM
 
|-
 
|[[Melange]]
 
|align=left|{{Icon|Android}}
 
|[https://gitlab.com/usernameak/brewemulator git]<br/>[https://deltacxx.insomnia247.nl/brewemu/versions {{MelangeVer}}]
 
|{{✗}}
 
|{{✓}}
 
|{{~}}<ref group=N name="qualcomm proprietary">Contains proprietary Qualcomm components</ref>
 
|{{✓}}
 
|-
 
|[[Infuse]]
 
|align=left|{{Icon|WinMobile}}<br/>{{Icon|Windows|Linux|macOS|Haiku}}
 
|[http://tuxality.net/projects/infuse_zeebo_emulator {{InfuseVer}}]
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{~}} <small>([https://www.youtube.com/@Tuxality/videos WIP])</small>
 
 
|}
 
|}
 +
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
  
<references group=N />
+
===Windows Phone & Windows 10 Mobile===
 
 
==Danger==
 
===Danger OS===
 
Developed by Danger Incorporated. Danger OS was a Java-based OS used on phones that Danger designed themselves. These devices were sold under many names such as Hiptop, Mobiflip, Sharp Jump, and (most notably) T-Mobile Sidekick. While it could run some J2ME apps (from version 2.3 onward), it also used its own proprietary J2SE-based APIs and SDK; for this reason, anything built using these APIs won't run on a standard J2ME emulator. To aid third-party software design, Danger has released a comprehensive SDK that contains a Hiptop simulator, development installation utilities, and Danger API information.
 
 
 
Danger OS uses special files called "bundles". Bundle files have the extension <code>.bndl</code>. Bundles have inside a custom resource format for storing assets and code which is converted from Java bytecode into a custom bytecode format. Each bundle file is linked to a specific operating system version and build number. For example, a bundle file for v3.4/155053 (T-Mobile Sidekick 3) would be denied installation on a v3.3/149695 device (T-Mobile Sidekick iD). Installation of bundles require a developer key to be installed on your device if you are using a Production OS. Internal OS builds do not require developer keys.
 
  
 +
====Emulators====
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|Version
 +
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Active
!scope="col"|FLOSS
 
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|[https://archive.org/details/hiptop_sdk Danger Hiptop/Sidekick SDK Simulator]
+
|Windows 10 SDK
| [https://archive.org/download/danger-games/SDK SDKs]
+
|align=left|{{Icon|Windows}}
|align=left|{{Icon|Windows|Linux|Mac}}
+
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
|Mid
 
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|WPR (WP7-8)
 +
|align=left|{{Icon|Windows|Android}}
 +
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
 +
|{{✓}}
 +
|{{~}}
 
|{{~}}
 
|{{~}}
 
|}
 
|}
  
;Danger Hiptop/Sidekick SDK Simulator
+
==TTPcom's Wireless Games Engine <small>([[WGE]])</small>==
:Official SDK from Danger Inc with built-in simulators for testing. These simulators can't run the special bytecode format used on real devices.
+
 
 +
==Firefox OS==
 +
 
 +
===Emulators===
 +
{{No current emulators|OS}}
  
==Microsoft==
+
==Fire OS==
===[[Windows CE]]===
+
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue.
  
===Windows Mobile <small>(PocketPC)</small>===
+
==Tizen==
Released in 2000 by Microsoft as their first mobile OS, originally called "Pocket PC" and made to run on PDA's, the name changed to Windows Mobile when the PDA market began to shrink. WM was initially based on [[Windows_CE|Windows CE]] before evolving into something unique. It was mainly designed for business users, so it didn't have a lot of games for it.
 
  
 +
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 2,033: Line 1,845:
 
!scope="col"|Version
 
!scope="col"|Version
 
!scope="col"|FLOSS
 
!scope="col"|FLOSS
 +
!scope="col"|Accuracy
 
!scope="col"|Active
 
!scope="col"|Active
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
|Microsoft Device Emulator
+
|Tizen SDK
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|
+
|[https://developer.tizen.org/development/tizen-studio/download SDK]
[https://github.com/davie504/Microsoft-Device-Emulator git]
+
|?
[https://www.mediafire.com/file/u6g8z7sq2lb82re/MSDeviceEmu.zip/file 3.0]
+
|Mid
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{~}}
|-
 
|QEMU
 
|align=left|{{Icon|macOS}}
 
|{{QEMUver}}
 
|?
 
 
|}
 
|}
[https://archive.org/details/WM614Emulator Windows Mobile 6.1.4 Emulator Images]
 
;QEMU
 
:QEMU can emulate the Windows Mobile firmware via https://allsoftwaresucks.blogspot.com/2016/10/running-without-arm-and-leg-windows.html .
 
  
===Windows Phone & Windows 10 Mobile===
+
==Bada OS==
 +
Bada (바다) is a mobile operating system developed by Samsung Electronics for devices such as mid- to high-end smartphones and tablet computers. The name is derived from "바다 (bada)", meaning "ocean" or "sea" in Korean. All phones running Bada were branded with the name Wave, unlike Samsung's Android devices which are branded as Galaxy.
 +
 
 +
===Emulators===
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Name
Line 2,063: Line 1,870:
 
!scope="col"|Recommended
 
!scope="col"|Recommended
 
|-
 
|-
!colspan="6"|PC / x86
+
|Bada SDK
|-
 
|Windows 10 SDK
 
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/ 10.0.15254.1]<br/>[https://visualstudio.microsoft.com/vs/older-downloads/ Visual Studio 2017]
+
|[https://www.softpedia.com/get/Programming/SDK-DDK/bada-SDK.shtml 2.0.6]
 +
|?
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|{{✓}}
 
|-
 
|WPR
 
|align=left|{{Icon|Windows}}
 
|[https://github.com/8212369/WPR git]<br/>[https://github.com/mediaexplorer74/WPR mediaexplorer74's fork]
 
|{{✓}}
 
 
|{{~}}
 
|{{~}}
|{{~}}
+
|}
|-
+
 
!colspan="6"|Mobile / ARM
+
==Acknowledgments==
|-
+
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
|WPR
+
 
|align=left|{{Icon|Android}}
+
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
|[https://github.com/8212369/WPR git]
+
 
|{{✓}}
+
* [http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
|{{~}}
+
 
|{{~}}
+
==See Also==
|}
+
* [[Kahvibreak]] - preservation project focusing on games for J2ME. Also has Mophun and Nokia 3310 software.
 
+
* [[Cellphone games preservation]]
==TTPcom==
+
 
===Wireless Games Engine <small>([[WGE]])</small>===
+
==References==
 +
{{Reflist}}
  
==Mozilla==
 
===Firefox OS===
 
{|class="wikitable" style="text-align:center;"
 
!scope="col"|Name
 
!scope="col"|Platform(s)
 
!scope="col"|Version
 
!scope="col"|FLOSS
 
!scope="col"|Active
 
!scope="col"|Recommended
 
|-
 
!colspan="6"|PC / x86
 
|-
 
|Firefox OS Simulator
 
|align=left|{{Icon|Web}}
 
|[https://github.com/mozilla/r2d2b2g git]</br> [https://ftp.mozilla.org/pub/labs/fxos-simulator/index.html WebIDE add-ons] </br>
 
[https://web.archive.org/web/20181103003207/https://addons.mozilla.org/en-US/firefox/addon/firefox-os-simulator/ Firefox OS 1.1 Simulator]
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|}
 
 
==Amazon==
 
===Fire OS===
 
Fire OS is a mobile operating system developed by Amazon for their Fire line of devices. It is basically a heavily-modified [[Android]] distribution with extensive dependency on Amazon services. Apps sold on the Amazon App Store should run fine on any Android emulator with little to no issue. (Stock) Windows Subsystem for Android is recommended as it includes Amazon-exclusive frameworks.
 
 
==Acknowledgments==
 
* [https://books.google.com/books?id=tCxvX60J8OAC&lpg=PP1&pg=PA145#v=onepage&q&f=false Micro Java Game Development], mentions Japanese i-mode emulators that are currently dead, like i-tool.
 
 
* [https://www.gamedev.net/articles/programming/general-and-gameplay-programming/the-clash-of-mobile-platforms-j2me-exen-moph-r1944 A 2003 article from GameDev.net] about the major Western mobile phone systems.
 
 
* [https://web.archive.org/web/20190627164329/http://www2.sys-con.com/itsg/virtualcd/Java/archives/0609/blut/index.html Article] about DoCoMo Java programming.
 
 
==See Also==
 
* [[Cellphone games preservation]]
 
* [[Kahvibreak]]
 
 
==References==
 
{{Reflist}}
 
----
 
{{NEL}}
 
 
[[Category:Mobiles|*]]
 
[[Category:Mobiles|*]]
 
[[Category:Cellphone emulators|*]]
 
[[Category:Cellphone emulators|*]]
[[Category:Operating systems|*]]
+
[[Category:Not yet emulated|*]]
[[Category:Mobile Operating Systems|*]]
+
[[Category:Very early emulation|*]]
[[Category:Various Emulation]]
 

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