Editing Nintendo Entertainment System emulators
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{{Infobox console | {{Infobox console | ||
|title = Nintendo Entertainment System | |title = Nintendo Entertainment System | ||
− | | | + | |logo = nes-t.png |
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|developer = [[:Nintendo]] | |developer = [[:Nintendo]] | ||
|type = [[:Category:Home consoles|Home video game console]] | |type = [[:Category:Home consoles|Home video game console]] | ||
|generation = [[:Category:Third-generation video game consoles|Third generation]] | |generation = [[:Category:Third-generation video game consoles|Third generation]] | ||
− | |release = 1983 | + | |release = 1983 |
− | |discontinued = | + | |discontinued = 2003 |
− | |predecessor = [[ | + | |predecessor = [[First_and_second_generations_of_video_game_consoles|Color TV-Game]] |
− | |successor = [[Super Nintendo emulators| | + | |successor = [[Super Nintendo emulators|SNES]] |
|emulated = {{✓}} | |emulated = {{✓}} | ||
}} | }} | ||
− | + | ||
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM. | The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console originally released as the '''Family Computer''' or '''Famicom''', in Japan, on July 15, 1983. The Famicom retailed for ¥14800. The console would be redesigned as the NES and released on October 18, 1985 in North America. The NES retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2 KBs of RAM. | ||
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions: | The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a small maximum ROM size), how the graphics were loaded onscreen, just the native sound processing was available, no saving... To solve this problem, Nintendo came up with two solutions: | ||
− | * The '''Family Computer Disk System''' (FDS). A Japan-only | + | * The '''Family Computer Disk System''' (FDS). A Japan-only add-on that played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US; however, since the NES had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported, and some of its exclusives were ported as regular cartridge releases. |
− | * '''Memory Management Controllers''' (MMC), also known colloquially as ''' | + | * '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every aforementioned problem with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy. |
Emulation for the Famicom/NES is robust, with many high-quality emulators for various systems and cycle-accurate emulation possible on even moderately powerful devices. | Emulation for the Famicom/NES is robust, with many high-quality emulators for various systems and cycle-accurate emulation possible on even moderately powerful devices. | ||
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==Emulators== | ==Emulators== | ||
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query]. | Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query]. | ||
− | <div style=" | + | <div style="max-width:100%; overflow:auto;"> |
− | {| class="wikitable" style="text-align:center; | + | {| class="wikitable" style="text-align:center;" |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
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! scope="col"|[[#Hardware_variants|Hardware<br/>Variants]] | ! scope="col"|[[#Hardware_variants|Hardware<br/>Variants]] | ||
! scope="col"|[[#Enhancements|Enhancements]] | ! scope="col"|[[#Enhancements|Enhancements]] | ||
− | ! scope="col"|[[# | + | ! scope="col"|[[#Peripherals|Peripherals]] |
! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]] | ! scope="col"|[[#Mappers|<small>Mappers Support<br/>Level</small>]] | ||
− | |||
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
! scope="col"|Active | ! scope="col"|Active | ||
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!colspan="11"|PC / x86 | !colspan="11"|PC / x86 | ||
|- | |- | ||
− | |[[Mesen| | + | |[[Mesen|Mesen2]] |
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
− | |[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]] | + | |[https://github.com/SourMesen/Mesen2#development-builds Dev builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://github.com/NovaSquirrel/Mesen-X/releases/ 2023-09-11] ([[Mesen#List_of_forks|Mesen X]]) |
|{{~}} | |{{~}} | ||
− | |{{ | + | |{{Y}} |
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}] | |[https://github.com/punesemu/puNES#floppy_disk-work-in-progress-wip-builds- WIP builds]<br> [https://github.com/punesemu/puNES/releases {{PuNESVer}}] | ||
|{{~}} | |{{~}} | ||
− | |{{ | + | |{{Y}} |
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|{{~}} | |{{~}} | ||
|{{~}} | |{{~}} | ||
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|{{~}} | |{{~}} | ||
|{{~}} | |{{~}} | ||
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|Unlicensed | |Unlicensed | ||
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|{{✓}} | |{{✓}} | ||
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|{{~}} | |{{~}} | ||
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
|{{~}} | |{{~}} | ||
|- | |- | ||
− | |[[BizHawk]] | + | |[[BizHawk]] |
|align=left|{{Icon|Windows|Linux}} | |align=left|{{Icon|Windows|Linux}} | ||
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}] | |[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev Builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}] | ||
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|{{~}} | |{{~}} | ||
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|{{✓}} | |{{✓}} | ||
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|[[Nintendulator]]/NRS | |[[Nintendulator]]/NRS | ||
|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
− | |[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023- | + | |[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 2023-06-22]<br/>[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] |
|{{~}} | |{{~}} | ||
|{{✗}} | |{{✗}} | ||
|{{~}} | |{{~}} | ||
− | | | + | |Unlicensed |
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|[[QuickNES]] | |[[QuickNES]] | ||
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}} | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Web}} | ||
− | |[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip | + | |[https://buildbot.libretro.com/nightly/ libretro core]<br/>[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1 (legacy)] |
|{{~}} | |{{~}} | ||
|{{~}} | |{{~}} | ||
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|? | |? | ||
|{{✓}} | |{{✓}} | ||
|{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref> | |{{~}}<ref group=N name=lrActiveonly>Libretro core is still active.</ref> | ||
|{{✗}} | |{{✗}} | ||
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|[[MetalNES]] | |[[MetalNES]] | ||
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|{{NC}} | |{{NC}} | ||
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|{{✗}} | |{{✗}} | ||
|- | |- | ||
− | |[[higan]] | + | |[[higan]] |
|align=left|{{Icon|Windows|Linux|macOS}} | |align=left|{{Icon|Windows|Linux|macOS}} | ||
|[https://github.com/higan-emu/higan/releases {{higanVer}}] | |[https://github.com/higan-emu/higan/releases {{higanVer}}] | ||
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|{{~}} | |{{~}} | ||
|? | |? | ||
− | | | + | |{{✓}} |
|{{✓}} | |{{✓}} | ||
|{{✗}} | |{{✗}} | ||
+ | |- | ||
+ | |[[jgnes]] | ||
+ | |align=left|{{Icon|Windows|Linux}} | ||
+ | |[https://github.com/jsgroth/jgnes/releases 0.6.2] | ||
+ | |{{?}} | ||
+ | |{{✗}} | ||
+ | |{{?}} | ||
+ | |? | ||
+ | |{{?}} | ||
+ | |{{✓}} | ||
|{{✗}} | |{{✗}} | ||
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|{{?}} | |{{?}} | ||
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|{{✓}} | |{{✓}} | ||
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|{{?}} | |{{?}} | ||
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|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
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|Nesemu | |Nesemu | ||
|align=left|{{Icon|macOS}} | |align=left|{{Icon|macOS}} | ||
− | |[https://github.com/tsalvo/nes-emu-ios | + | |[https://github.com/tsalvo/nes-emu-ios git] |
|? | |? | ||
|? | |? | ||
|? | |? | ||
|? | |? | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |{{✗}} | ||
+ | |- | ||
+ | |[[HDNes]] | ||
+ | |align=left|{{Icon|Windows}} | ||
+ | |[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git] | ||
+ | |? | ||
+ | |{{~}}<abbr title="Only supports sprite replacement.">*</abbr> | ||
+ | |{{?}} | ||
|? | |? | ||
|{{✓}} | |{{✓}} | ||
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|{{✗}} | |{{✗}} | ||
|- | |- | ||
− | | | + | |halfnes |
|align=left|{{Icon|Windows|Linux}} | |align=left|{{Icon|Windows|Linux}} | ||
− | |[https://github.com/andrew-hoffman/halfnes | + | |[https://github.com/andrew-hoffman/halfnes git] |
+ | |? | ||
|? | |? | ||
|? | |? | ||
|? | |? | ||
+ | |{{✓}} | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
+ | |- | ||
+ | |[[MAME]] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
+ | |<abbr title="Latest development version">git artifacts</abbr><ref group=N>[https://nightly.link/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.link/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/mame/workflows/ci-macos/master CI-Macos]</ref></br>[http://www.mamedev.org/release.html {{MAMEVer}}]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | ||
+ | |{{✓}} | ||
+ | |{{✗}} | ||
+ | |{{~}} | ||
+ | |Unlicensed | ||
+ | |{{✓}} | ||
+ | |{{✓}} | ||
+ | |{{✗}} | ||
+ | |- | ||
+ | |[https://fms.komkon.org/iNES iNES] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}} | ||
+ | |[https://fms.komkon.org/iNES {{INESVer}}] | ||
+ | |{{~}} | ||
+ | |{{✗}} | ||
+ | |{{~}} | ||
|? | |? | ||
|? | |? | ||
|{{✓}} | |{{✓}} | ||
|{{✗}} | |{{✗}} | ||
+ | |- | ||
+ | |[https://prilik.com/ANESE ANESE] | ||
+ | |align=left|{{Icon|Windows|Linux|macOS}} | ||
+ | |[https://github.com/daniel5151/ANESE/releases git] | ||
+ | |? | ||
+ | |? | ||
+ | |{{~}} | ||
+ | |? | ||
+ | |{{✓}} | ||
+ | |{{~}} | ||
|{{✗}} | |{{✗}} | ||
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|align=left|{{Icon|Windows}} | |align=left|{{Icon|Windows}} | ||
|[http://www.jabosoft.com/categories/3 1.2.1] | |[http://www.jabosoft.com/categories/3 1.2.1] | ||
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|Unlicensed | |Unlicensed | ||
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|{{~}} | |{{~}} | ||
|Unlicensed | |Unlicensed | ||
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
|- | |- | ||
− | |[ | + | |[http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small> |
|align=left|{{Icon|Android|Pyra}} | |align=left|{{Icon|Android|Pyra}} | ||
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small> | |[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US {{.emuVer}}][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.02]<small> (Pyra)</small> | ||
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|? | |? | ||
|Unlicensed | |Unlicensed | ||
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|{{✓}}<br/><small>(Android only)</small> | |{{✓}}<br/><small>(Android only)</small> | ||
|{{✓}} | |{{✓}} | ||
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|? | |? | ||
|{{~}}<abbr title="Only supports netplay">*</abbr> | |{{~}}<abbr title="Only supports netplay">*</abbr> | ||
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|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}] | |[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}] | ||
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|align=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}} | |align=left|{{Icon|Linux|Pandora|GP2X}}<br/>{{Icon|Wiz}} | ||
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small> | |[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small><br/>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313] <small>(GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+] <small>(Wiz)</small> | ||
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|vNES | |vNES | ||
|align=left|{{Icon|Java|Symbian}} | |align=left|{{Icon|Java|Symbian}} | ||
− | |[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][ | + | |[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][http://emul.lark.ru/dendy/emu/vnes.html alt] |
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|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9] | |[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9] | ||
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|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09] | |[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09] | ||
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|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26] | |[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26] | ||
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|align=left|{{Icon|Pandora|Wiz|Dingoo}} | |align=left|{{Icon|Pandora|Wiz|Dingoo}} | ||
|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small> | |[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1] <small>(Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2] <small>(Dingoo)</small> | ||
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|{{✗}} | |{{✗}} | ||
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|align=left|{{Icon|iOS|AppleTV}} | |align=left|{{Icon|iOS|AppleTV}} | ||
|[https://github.com/tsalvo/nes-emu-ios git] | |[https://github.com/tsalvo/nes-emu-ios git] | ||
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|align=left|{{Icon|WinMobile}} | |align=left|{{Icon|WinMobile}} | ||
|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9] | |[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9] | ||
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!colspan="11"|Consoles | !colspan="11"|Consoles | ||
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|{{✓}} | |{{✓}} | ||
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|[[FCEUX|FCE Ultra GX]] | |[[FCEUX|FCE Ultra GX]] | ||
− | |align=left|{{Icon|GCN|Wii | + | |align=left|{{Icon|GCN|Wii}} |
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}] | |[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}] | ||
|? | |? | ||
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|align=left|{{Icon|N64}} | |align=left|{{Icon|N64}} | ||
|[https://github.com/hcs64/neon64v2 git] | |[https://github.com/hcs64/neon64v2 git] | ||
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|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013] | |[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013] | ||
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− | | | + | |Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small> |
|align=left|{{Icon|Switch}} | |align=left|{{Icon|Switch}} | ||
|2.3.0 | |2.3.0 | ||
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|NESBox | |NESBox | ||
|align=left|{{Icon|XB1}} | |align=left|{{Icon|XB1}} | ||
|[https://nesbox.com v4] | |[https://nesbox.com v4] | ||
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|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref> | |NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, which includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref> | ||
|align=left|{{Icon|PSP}} | |align=left|{{Icon|PSP}} | ||
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX] | |[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX] | ||
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|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2] | |[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2] | ||
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|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}] | |[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}] | ||
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|[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0] | |[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0] | ||
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|[https://github.com/zardam/numworks-nofrendo git] | |[https://github.com/zardam/numworks-nofrendo git] | ||
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===Comparisons=== | ===Comparisons=== | ||
− | *[[ | + | *[[Mesen]] is a cycle [[Emulation_accuracy|accurate]] NES emulator. Also it is very user-friendly and supports lots of [[#Enhancements|enhancements]], [[#Peripherals|peripherals]], [[#Hardware_variants|variants]] and [[#Mappers|mappers]] that other emulators are missing. On top of these its supports directly from .zip archive and [[GoodTools|goodmerged]] file loading. The standalone emulator ceased development around October 2020 for unknown reasons, but the [https://github.com/libretro/Mesen libretro] fork is still active and the original developer resumed development in March 2021 with multi-system emulator [https://github.com/SourMesen/Mesen2 Mesen2]. |
− | + | *[[puNES]] is another cycle [[Emulation_accuracy|accurate]] NES/FDS emulator. | |
− | *[[puNES]] is another [[Emulation_accuracy| | + | *[[Nestopia]] also is a cycle [[Emulation_accuracy|accurate]] NES/FDS emulator. Nestopia has issues with [[Wikipedia:The_Young_Indiana_Jones_Chronicles_(video_game)|''The Young Indiana Jones Chronicles'']] and doesn't display the status bar in [[Wikipedia:Mickey%27s_Safari_in_Letterland|''Mickey's Safari in Letterland'']] correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is the Undead Edition. |
− | + | *[[Nintendulator]] also is a cycle [[Emulation_accuracy|accurate]] NES/FDS emulator. NintendulatorNRS is a fork of Nintendulator that supports the Famicom Disk System, rare mappers, VRT chipsets, and many unlicensed and bootleg carts and systems. | |
− | *[[Nestopia]] also is a [[Emulation_accuracy| | + | *[[FCEUX]] is not one of these cycle [[Emulation_accuracy|accurate]] NES/FDS emulators but still it's highly accurate one, on top of this its a recommended emulator on TAS Videos. The New PPU implementation is more [[Emulation_accuracy|accurate]] than the Old PPU implementation. The emulator is very useful though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set. |
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− | *[[Nintendulator]] also is a [[Emulation_accuracy| | ||
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− | *[[FCEUX]] is | ||
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*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers. | *For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers. | ||
− | There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some | + | There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well-known or stand out in some way are covered here. |
− | ==Mappers== | + | ==Hardware features== |
+ | ===Mappers=== | ||
A key difference between many emulators nowadays is how many mappers they support. | A key difference between many emulators nowadays is how many mappers they support. | ||
* '''No mapper:''' Supported on every emulator, even official Nintendo emulators. | * '''No mapper:''' Supported on every emulator, even official Nintendo emulators. | ||
− | * '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these. | + | * '''Official mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these. |
* '''Third-party mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library. | * '''Third-party mappers''' (Various: e.g., Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library. | ||
− | * '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the most active and recommended emulators will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem. | + | * '''Unlicensed mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the most active and recommended emulators ([https://github.com/libretro/Mesen/tree/master/Core Mesen], [https://github.com/punesemu/puNES/commits/master/src/core/mappers puNES], [https://github.com/0ldsk00l/nestopia/commits/master/source/core/board Nestopia UE], [https://www.mediafire.com/file/l56fw5ozxu1w36d/nintendulatorNRS-src-mappers_2022-09-12.7z/file NintendulatorNRS], [https://github.com/mamedev/mame/tree/master/src/mame/nintendo MAME]) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem. |
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate". | The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code. At the same time, the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate". | ||
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==Enhancements== | ==Enhancements== | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
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|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
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− | ! | + | ! Mesen2 |
! FCEUX | ! FCEUX | ||
! puNES | ! puNES | ||
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! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small> | ! Nintendo Switch Online<br/><small>([[L-CLASSICS]])</small> | ||
|- | |- | ||
− | + | | colspan=2 | [[Netplay#NES|<abbr title="Should not be confused with BS-X or XBAND modem emulation, see #Hardware Features and Accessories section for more information.">Netplay</abbr>]] | |
− | + | |{{Y}} | |
− | | colspan= | + | |{{Y}} |
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− | | [ | + | | colspan=2 | [https://retroachievements.org/gameList.php?c=7 RetroAchievements] |
− | | {{~}}<ref group=N2 name=RA> | + | | {{~}}<ref group=N2 name=RA>Exclusive to [https://docs.libretro.com/library/fceumm/ FCEUmm], [https://docs.libretro.com/library/mesen/ Mesen], [https://docs.libretro.com/library/nestopia_ue/ Nestopia] libretro cores and [https://github.com/RetroAchievements/RANes RANes].</ref> |
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| {{~}}<ref group=N2 name=RA></ref> | | {{~}}<ref group=N2 name=RA></ref> | ||
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| {{~}}<ref group=N2 name=RA></ref> | | {{~}}<ref group=N2 name=RA></ref> | ||
− | | | + | | {{N}} |
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|- | |- | ||
− | |[[ | + | | colspan=2 | [[Texture_packs#NES|Sprite Replacement]] |
− | | {{ | + | | {{Y}} |
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− | | | + | | colspan=2 | [[Wikipedia:Debugger|Debug features]] |
− | | {{ | + | | {{Y}}[https://www.mesen.ca/docs/debugging.html *] |
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<references group=N2/> | <references group=N2/> | ||
− | == | + | ==Peripherals== |
− | + | There were many accessories released for the Famicom and NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is, in actuality, just a really complicated NES controller designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref> | |
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− | There were many accessories released for the Famicom and NES but Emulation | ||
− | <div style=" | + | <div style="max-width:100%; overflow:auto;"> |
− | {| class="wikitable" style="text-align:center; | + | {| class="wikitable" style="text-align:center;" |
− | ! scope="col" style="width:200px | + | ! scope="col" style="width:200px;"|Name(s) |
− | + | ! scope="col" style="width:300px;"|Description | |
− | ! scope="col" style="width:300px"|Description | + | ! scope="col" style="width:150px;"|Game(s) |
− | ! scope="col" style="width:150px"|Game(s) | ||
! scope="col" style="width:100px;text-align:center"|Support emulator(s) | ! scope="col" style="width:100px;text-align:center"|Support emulator(s) | ||
− | ! scope="col" style="width:300px"|Note | + | ! scope="col" style="width:300px;"|Note |
|- | |- | ||
− | |||
!Zapper | !Zapper | ||
|An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen. | |An electronic light gun accessory that allows players to aim at the display and shoot various objects that appear on the screen. | ||
− | | | + | |''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]'' |
|Various | |Various | ||
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller. | |Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller. | ||
|- | |- | ||
− | |||
!Arkanoid/Vaus Controller | !Arkanoid/Vaus Controller | ||
|A specific game controller with one button to "fire" and a dial to control back-and-forth movement. | |A specific game controller with one button to "fire" and a dial to control back-and-forth movement. | ||
Line 1,464: | Line 802: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness | !Power Pad<br/>Family Trainer<br/>Family Fun Fitness | ||
|A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay. | |A game controller that allows players to step on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay. | ||
Line 1,471: | Line 808: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor | !NES Four Score<br/>NES Satellite<br/>4-Player Adaptor | ||
|A multitap accessory that enables up to 4-player gameplay using infrared wireless communication. | |A multitap accessory that enables up to 4-player gameplay using infrared wireless communication. | ||
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|Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller. | |Emulated by having the option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller. | ||
|- | |- | ||
− | |||
!Family Computer Disk System & FDS | !Family Computer Disk System & FDS | ||
|''See above'' | |''See above'' | ||
|''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]'' | |''[[Wikipedia:Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]'' | ||
− | |<small>[[Mesen]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small> | + | |<small>[[Mesen]]<br/>[[Mesen|Mesen2]]<br/>[[puNES]]<br/>[[Nestopia|Nestopia UE]]<br/>[[ares]]<br/>[[BizHawk]]<br/>[[Nintendulator|Nintendulator NRS]]<br/>[https://docs.libretro.com/library/fceumm/ FCEumm_libretro]<br/>[[FinalBurn_Neo]]<br/>[[higan]]<br/>[[MAME]]<br/>[https://fms.komkon.org/iNES iNES]<br/>[[Jnes]]<br/>[[RockNES]]<br/>[https://emulation.gametechwiki.com/index.php?title=Nintendo_Entertainment_System_emulators&diff=58606&oldid=57673#Emulators Others...]</small> |
|The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot. | |The BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there are two versions of the BIOS: one that comes with FDS and another that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing a different intro during the first boot. | ||
|- | |- | ||
− | |||
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!Microphone | !Microphone | ||
|A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input. | |A Japan-exclusive, built-in feature in the original Player 2 Famicom controller that allows players to use an external sound source (e.g., the player's voice) as input. | ||
− | |''[[Wikipedia: | + | |''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]'' |
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref> | |[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[puNES]]<ref group=N name=microphone/><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref> | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!Family BASIC | !Family BASIC | ||
|A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder. | |A Japan-exclusive peripheral with an enhanced [[Wikipedia:BASIC|BASIC]] programming language dialect. It allows users to create programs in the Famicom. It has a specially designed cartridge, keyboard, and Data Recorder. | ||
− | |'' | + | |''Family BASIC'' |
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]] | |[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]] | ||
|N/A | |N/A | ||
|- | |- | ||
− | + | !Famicom Data Recorder | |
− | + | |A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. | |
− | |A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users | + | |''Family BASIC'' |
− | |'' | ||
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]] | |[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[puNES]]<br/>[[VirtuaNES]] | ||
|N/A | |N/A | ||
|- | |- | ||
− | + | !Famicom 3D System | |
− | |||
|A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience. | |A Japan-exclusive active shutter glasses headset that allowed compatible games to display a stereoscopic image for a 3D experience. | ||
− | | | + | |''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]'' |
− | |[[RetroArch] | + | |[[RetroArch]] |
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard. | |[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] are needed for RetroArch to simulate the 3D experience with a [[Virtual reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard. | ||
|- | |- | ||
− | |||
!Miracle Piano Teaching System | !Miracle Piano Teaching System | ||
|An accessory that used an electronic MIDI keyboard as input. | |An accessory that used an electronic MIDI keyboard as input. | ||
Line 1,527: | Line 850: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!ASCII TurboFile<br/>ASCII TurboFile II | !ASCII TurboFile<br/>ASCII TurboFile II | ||
|A Japan-exclusive external storage device for saving game positions on Famicom. | |A Japan-exclusive external storage device for saving game positions on Famicom. | ||
Line 1,534: | Line 856: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!Oeka Kids Tablet | !Oeka Kids Tablet | ||
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref> | |A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref> | ||
Line 1,541: | Line 862: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!RacerMate CompuTrainer Pro | !RacerMate CompuTrainer Pro | ||
|A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref> | |A rare series of peripherals for the game ''RacerMate Challenge II''. It has an interface box, a bike trainer, and a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref> | ||
Line 1,548: | Line 868: | ||
|N/A | |N/A | ||
|- | |- | ||
− | |||
!Game Genie | !Game Genie | ||
|A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. | |A pass-through device that is attached between a cartridge and the console that allows the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. | ||
Line 1,555: | Line 874: | ||
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices. | |Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices. | ||
|- | |- | ||
− | + | !Family Computer Network System<br/>Famicom Modem | |
− | ! | ||
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem. | |A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server that provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|} | |} | ||
</div> | </div> | ||
Line 1,590: | Line 894: | ||
Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. System, which are accidentally played in the emulator's NES mode (or vice-versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header. | Since most VS. System games have palettes that differ from the standard RGB NES palette, ROMs made with VS. System, which are accidentally played in the emulator's NES mode (or vice-versa), will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header. | ||
− | These emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://github.com/libretro/libretro-fceumm/blob/master/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]] | + | These emulators only supports UniSystem cabinet: [https://github.com/0ldsk00l/nestopia/blob/master/source/core/vssystem/NstVsSystem.cpp#L292 nestopia UE], [https://github.com/libretro/libretro-fceumm/blob/master/src/drivers/libretro/libretro.c#L1490 FCEumm] and [https://github.com/TASEmulators/fceux/blob/master/src/vsuni.cpp#L187 FCEUX], [https://tasvideos.org/Forum/Topics/17971?CurrentPage=9&Highlight=443471#443471 BizHawk], [[FinalBurn_Neo#List_of_emulated_systems|FinalBurn Neo]] |
===Famicom Box=== | ===Famicom Box=== | ||
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. | Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token and choose the available games. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once. It had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released. | ||
− | + | Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOSes and most of its ROMs dumped). | |
===Dendy=== | ===Dendy=== | ||
A pirate NES Famicom clone that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50 Hertz, with many other changes from the official PAL NES as well. Though these differences often break the compatibility of Dendy-specific releases on most emulators. | A pirate NES Famicom clone that was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50 Hertz, with many other changes from the official PAL NES as well. Though these differences often break the compatibility of Dendy-specific releases on most emulators. | ||
− | + | MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts. | |
===VTxx=== | ===VTxx=== | ||
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Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki]. | Differences between VTxx series chips and regular NES could be checked on [https://www.nesdev.org/wiki/VTxx NesDev Wiki]. | ||
− | VTxx is often used in those low-quality, plug & play consoles or | + | VTxx is often used in those low-quality, plug & play consoles or keyboard-shaped, so-called educational computers. |
− | + | V.R Technology provides an emulator called [http://www.vrt.com.tw/download.htm EmuVT] as official development & debugging tool, which supports the emulation of multiple kinds of VTxx series chips. It seems to be modded out of an old emulator called [https://web.archive.org/web/20110317151619/http://www.emulation9.com/nnnesterj/ NNNesterJ]. | |
===NES Classic Edition=== | ===NES Classic Edition=== | ||
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* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding. | * '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to FDS, except QD is a full dump with checksum data. May omit padding. | ||
− | The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. | + | The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate, more complete dumps and fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed. |
===Overscan=== | ===Overscan=== | ||
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*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy. | *[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy. | ||
*[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator. | *[http://rec0ded88.com/play-nes-games Rec0deD:88] - Play a NES emulator. | ||
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==References== | ==References== | ||
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[[Category:Third-generation video game consoles]] | [[Category:Third-generation video game consoles]] | ||
[[Category:Nintendo consoles]] | [[Category:Nintendo consoles]] | ||
− | [[Category: | + | [[Category:Nintendo Entertainment System emulators|*]] |