Changes

Jump to navigation Jump to search

Nintendo 64 emulators

30 bytes removed, 28 May
My bad, I was unaware of Aleck. Tested and it works
|{{✓}}
|-
|[[BizHawk]]<br/><small>(Mupen64Plus)(ares)(MAME)<ref group=N>MAME core for [[#Aleck 64 arcade emulation|Aleck 64]] only.</ref></small>
|align=left|{{Icon|Windows|Linux}}
|[https://gitlab.com/TASVideos/BizHawk/-/pipelines Dev builds]<br/>[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{~}}<ref group=N>BizHawk MAME core is not support Aleck 64 unlike standalone MAME?</ref>
|{{~}}
|{{~}}
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
[http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=aleck64.cpp&arcade_only=0&current_version=0 MAME support this arcade variation] but and BizHawk 's MAME core is not support this arcade variation?].
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:
Anonymous user

Navigation menu