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ZSNES

207 bytes added, 20:07, 13 August 2015
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[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on ''new'' graphics engine]]
*Compatibility is lower than modern emulators due to low accuracy to real SNES system.
*Games crashing - : Der Langrisser (freezes after 2-3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.*Bad sound emulation - : Many games sound inaccurate on ZSNES. ZSNES's audio timer isn't floating point so there are timing artifacts in the music. ZSNES doesn't emulate release values of ADSR so held notes will sound poor.*Many of the co-processors, which are actually on the game cartridges, are emulated in strange ways. For example, Super FX is not clocked correctly--; Star Fox runs twice as fast as it should.*Transparency - : Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and other games that use pseudo hi-res translucency won't display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, one must press 8 to switch to the old graphics engine.*x86 Code Exploit: With specially made hacks and homebrew ROMs, it is possible for them to break out of ZSNES itself and [https://www.youtube.com/watch?v=Q3SOYneC7mU execute native code on the host computer.]
*While older versions of ZSNES still have one of the better netplay systems among emulators, netplay was removed in v1.50.
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