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Frontends

27 bytes removed, 26 April
MAME
!colspan="8"|PC / x86
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|[http://www.mameui.info IV/PlayMAMEUI64]
|align=left|{{Icon|Windows}}
|[http://www.mameui.info/IV-PlayMAMEUI.zip 1.8.57z 0.0265]
|WIMP
|{{✓}}
|{{TBD}}
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|[http://www.mameui.info MAMEUI64IV/Play]
|align=left|{{Icon|Windows}}
|[http://www.mameui.info/MAMEUIIV-Play.zip 1.8.5.7z 0.265]
|WIMP
|{{✓}}
|{{}}
|{{✗}}
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====Comparison====
;[http://www.mameui.info IV/PlayMAMEUI]:IV/Play (pronounced "Four Play") was designed and commissioned by John IV as an alternative to MAMEUI. It has MAMEUI64 is a narrow and particular feature-set, is keyboard drivencurrent name of MAME32, and utilities many of the navigation and keyboard short cuts of MAMEUI. It is available as a combo x64/x86 app and is targeted towards original MAME GUI for Windows 8.1 with leveraged As it dates back to 1997, it had additional bugs compared to mainline MAME, lacked several features like Jump List support. IV/Play is decoupled from setting of modern MAME options directly in an effort or made it difficult to future proof use them via GUI, and guard against continual core command line changes<ref>[https://githubdid not scale properly to high resolutions.com/Mataniko/IV-Play IV/Play GitHub]</ref>The MAME developers did not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal user interface is not sufficient.
;[https://sourceforge.net/projects/pfemame pfeMAME]
:A minimal MAME frontend using GTK+ 3. On some Linux distros, you have gnome-video-arcade package: Simple MAME frontend. Available on Ubuntu 16.04+ on official repo.
;[http://www.mameui.info MAMEUIIV/Play]:Currently unmaintainedIV/Play (pronounced "Four Play") was designed and commissioned by John IV as an alternative to MAMEUI. It has a narrow and particular feature-set, MAMEUI64 was is keyboard driven, and utilities many of the current name navigation and keyboard short cuts of MAME32, the original MAME GUI for MAMEUI. It is available as a combo x64/x86 app and is targeted towards Windows8. As it dates back to 1997, it had additional bugs compared to mainline MAME, lacked several 1 with leveraged features of modern like Jump List support. IV/Play is decoupled from setting MAME or made it difficult options directly in an effort to use them via GUI, future proof and did not scale properly to high resolutionsguard against continual core command line changes<ref>[https://github. The MAME developers did not recommend using any derivative of MAME32 for these reasons, instead suggesting mainline MAME with an external frontend if the internal user interface is not sufficientcom/Mataniko/IV-Play IV/Play GitHub]</ref>.
;[http://babelsoft.net/products/negatron.htm Negatron]
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