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Game Boy Advance emulators

5,397 bytes added, 03:29, 23 January 2015
Special Hardware: e-Reader
VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Yoshi Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game.
===Other Add-ons===Not emulated yet: * Battle Chip Gate (and variations): compatible with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6.  ==e-Reader===This The e-Reader is an external peripheral that could connect to add-on for the GBA Game Boy Advance released in Japan and USA/Australia (and GCcancelled in Europe) equipped with .  It has a Dotcode reader (reading data from strips of LED scanner that reads paper cards with holes). Dumps of some dotcodes existdata printed on them, and can be opened with VBA 1.7.2 called "e-Reader or NO$GBAcards". These cards hold actual data.
* No$GBA This way, stuff could get unlocked in games, most famously Super Mario Advance 4 where some cards triggered switch effects (todolike vegetables everywhere, various powerups including the Boomerang (only appearing after in Mario Land 3DS), the Kuribo Shoe and the SMW Cape, a 100-Up powerup, a replay feature, and other stuff)while others held entire new levels in their data found nowhere in the original cartridge to be transferred to the save file.* VBA 1.7.2 (special Due to its impopularity outside Japan, these features would often be removed when e-Reader build) (todo)compatible games would be localized.
For a few In these cases, it requires two GBA units - one with games like Super Mario Advance 4the game cartridge, one can simply get a sav file the other with the e-Reader levels already stored and Action Replay cheats being used device, linked with a link cable, with the gray end on the second GBA. Playing the game up to get the point where you can initiate the e-Reader effects already stored features, you can then swipe the paper cards inthe e-Reader to read the data -gameit's not ideal though outside of emulation due to how much finnicky the process actually is.
It could also connect with GameCube games in the same way, notably Animal Crossing. Other e-Cards that only require one GBA with e-Reader include NES games (often mapper 0 games) and various promotional cards. e-Reader was originally released in Japan in 2001 without Link cable support (thus unable to link to other GBA/GC games), but that was added in a second version released in 2002 as e-Reader+ in Japan. That second version was released as e-Reader in USA and Australia. ===What you'll need=== '''The e-Card images:''' Yes, these have actual data in them. The "No-Intro Game Boy Advance (e-Cards)" rom set is only missing 12 US cards (Pokémon TGC) and a few dozen JP ones (mainly F-Zero Legend, Rockman EXE 5/6, Pokémon Pinball). Either download the set or hunt down the device and obscenely rare cards to archive them. The dumps are around 2.2KB, and are region-locked. No European-region dumps exist (even though really rare e-Cards do). '''The e-Reader BIOS:''' A regular GBA ROM. Three versions exist, be sure to pick up the one with the same region as the e-Card. Card e-Reader (Japan) (not recommended)Card e-Reader+ (Japan)e-Reader (USA) '''Emulators for e-Reader:''' Your best bet is no$gba 2.4 and above. Modified versions of VBA include e-Reader support, with one for 1.7.0 (no Link support)and 1.6e (Link support), but their emulation isn't perfect, and no$gba is still needed for many setups involving two GBAs. No emulation for now for e-Reader/GameCube connection.  ===Other AddScan a Standalone Card (1 GBA, e-onsReader only)===Not emulated yetTrying to scan a card for use with another GBA game to unlock stuff within using this method would give you an error message. ====Using No$GBA==== No$GBA offers actual full hardware emulation for e-Reader, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will. Emulator: Open the e-Reader BIOS. It's a regular GBA ROM. The very first time it's loaded, it will save some e-Reader specific configuration, then reset the emulator. After that it's all good.In-game, BIOS: Press A (or "Select" for a hidden bonus :P). Choose "Scan Card".Emulator: A window should pop-up. Now you can choose the e-Card roms (often RAW, but can be also BIN, or BMP/JPG images) you'll need. Choose the file and click OK.In-game, BIOS: A "Scan Card" message appears, and the data is loaded. If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that caseEmulator: Click "File, Load e-Reader Dotcode". Choose the next e-Card image file. In-game, BIOS: In the same screen, press A to Scan Code. The data should be loaded. If you tried to do so before loading the next file, the BIOS would say you have already scanned it. Rinse and repeat until you get all parts. If you're done with all parts (could be one part in many cases), and all is fine, the BIOS would suggest you save the data to the e-Reader's SRAM. (You can then conveniently grab the sav file for use with other emulators).  This prevents the data from getting deleted when rebooting the device or scanning other e-Cards. You can then access it from the title menu with the new third option, "Access Saved Data" (and the app name shows below too!) In case you want to delete it, hold L+R at console startup (you can use the numeric pad * (multiply) key to reset).  Then, after this save prompt, you can play the actual application. ====VBA e-Reader compatible old builds==== VBA 1.7.0 e-Reader (no Link)VBA 1.6e e-Reader + Link These old versions of VBA (later VBA-M) do not do full e-Reader emulation but still do the job here. The version lacking the Link feature though is useless for cards to be used with GBA games. Regular VBA, and VBA-M versions do not have e-Reader support at all.  (TBA) ====Emulators lacking e-Card reading support==== Of course, you can fetch SRAM battery save files (sav) for the e-Reader BIOS or the e-Reader compatible GBA games AFTER e-Cards were already scanned and their data saved in these SRAM files, either using e-Reader emulators or real hardware. These sav files should work with ANY emulator. Alternatively, there are cheats. Very often, that's the only way to unlock e-Reader features in games lacking them in some versions (notably US Megaman games versions, and SMA4 PAL).  ===Scan a Card for Use with a GBA Game=== (TBA) ===Scan a Card for Use with a GC Game===
* Battle Chip Gate (and variations): compatible Unfortunately neither the Dolphin emulator nor any of the GBA emulators it can connect with Japanese versions of Megaman Zero 3, Megaman Battle Network 4, 4.5, 5 and 6do support this feature at all.
[[Category:Consoles]]
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