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ZSNES

342 bytes added, 4 March
Overview: added two "pros" (that make this my favorite SNES emulator, despite its limits)
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| '''PROS''' ||
* Individual layers can be switched on and off, allowing to take screenshots without sprites or with sprites only, among other possibilities.
* Can pause emulation at any time
* You can access and navigate all menus with the keyboard only; you are not forced to waste time looking for the mouse with your hand and for its cursor on the screen.
* Excellent netplay connectivity between 2 players
* In-game chat that doesn't require switching focus between 2 windows
* Can pause emulation at any time
* The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first
* In case of desyncdesynchronization, the host can make save states and load them for both players to resyncresynchronize
* You can swap controllers at any time
* You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag
* It works just as well with between a dial-up user and someone on DSL
* You can switch between windowed mode and full screen with ease.
* Using version 1.36, games pretty much do not desync desynchronize period
* Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net]
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* Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future
* Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy
* Most Konami games tend to desync desynchronize unless you specifically use ZSNES 1.36 or 1.337
* Interface might be unappealing to some people
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