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Game Boy Advance emulators

1 byte removed, 13 January
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Comparisons
;[[SkyEmu]]:Low level Game Boy, Game Boy Color and Game Boy Advance emulator. Its primary focus is to provide a [https://old.reddit.com/r/emulation/comments/ybejxv/skyemu_v2_release/itutt2h/ good user experience] through a good mixture of tradeoffs of [[Emulation_accuracy|accuracy]]<ref>[https://github.com/skylersaleh/SkyEmu#accuracycompatibility SkyEmu: Accuracy and Compatibility], [https://github.com/skylersaleh/SkyEmu/blob/dev/docs/Accuracy.md SkyEmu: Accuracy on Difficult to Emulate Games].</ref>, performance, features and usability. Capable of full instruction pipeline, prefetch emulation and per pixel PPU Implementation capable of both scan line and mid scan line effects.
;[[higan]] / [[ares]]:It is behind in terms of performance and compatibility compared to mGBA, NanoBoyAdvance and SkyEmu but [[Emulation Accuracy|accuracy]] wise it has dot-based instead of scanline-based renderer and doing much better work job compared to VBA. While its overall compatibility might not be identical, Ares stands out being [[Multi-system_emulators|multi-system emulator]]. Also supports some [[#Enhancements|enhancements]] like great shaders/filters and simple debug features.
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are [http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=gba "imperfect"] as of version 0.249.
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