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Wii U emulators

468 bytes added, 14:31, 29 December 2023
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Enhancements
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
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| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
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| Frame generation techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], ExtraSS and FMF)</small>
| colspan=2 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
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| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>If you have a slow multi-platter HDD with horrible seek time performance and want to improve performance while potentially reducing power consumption, this '''might''' be worth considering.<br/>Another useful scenario for using this feature is when disc images are stored on a network drive.<br/>Although keep in mind that you need reasonable amount of RAM capacity.</small>
| {{N}}
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| rowspan=4 | Post-Processing
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