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Texture filtering

575 bytes added, 23:34, 23 May 2014
Added xBRZ.
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*Less system-intensive than HQx and xBR.
*Good Adequate if it's the best option available (e.g. in Pete's OpenGL2 plugin for PSX emulators).
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*Edge detection is horrible.
*The finer details of the textures/sprites might be obscured by bad edge detection.
*Worse at some things that HQx excels at.
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| style="text-align: center;"|'''xBRZ'''
| style="text-align: center;"|A modified version of xBR, which is very similar except it's better at scaling up smaller features consisting of <10 pixels.
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*Looks great for many 2D games.
*Detects small features that get messed up by HQx and xBR.
*3D games look great with it as well.
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*Posterization is common. There are deposterization filters in some emulators (e.g. PPSSPP) that can aid this, however.
*Worse at some things the other scalers excel at.
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[http://board.byuu.org/viewtopic.php?f=10&t=2248 Forum post from the creator of xBR, explaining how the algorithm works] (Warning: is slightly hard to read due to the amount of jargon and big words)
[http://blog.metaclassofnil.com/?p=306 A blog entry by Durante on creating a hybrid texture filter for PPSSPP.]
[[Category:FAQs]]
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