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Texture filtering

5 bytes added, 19:12, 18 May 2014
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| style="text-align: center;"|'''2xSaI'''
| style="text-align: center;"|A texture scaling algorithm. Scales the texture and fills edges in with a mixture of pixels taken from the source, and randomly-guessed colors.
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*Less system-intensive than HQx and xBR.
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