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Widescreen hacks

1,122 bytes added, 14:36, 20 February 2023
n64, PSX, DS widescreen codes
*Jabo's Direct3D: The versions included in Project64 2.x has a widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before the widescreen hack option was added). Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin.
*[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both widescreen hack and custom [[Texture packs|texture packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new [http://gliden64.blogspot.com/2018/05/overscan.html overscan] feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack. The widescreen hack does not work if running the plugin in LLE mode, however.
 
Some games have specific widescreen codes made by the community to render the game at wider aspect ratios. This codes are generally more reliable than widescreen hacks and work on real consoles too. You can find a few ones in [http://forum.pj64-emu.com/showthread.php?t=5523 pj64 forum.]
===GameCube/Wii===
[[Dolphin]] has a widescreen hack under graphics options. The aspect ratio option must be set to 'Force 16:9' to make it work.  Some games have specific Gecko Codes to fix the aspect-ratio in widescreen. Check the game page in the [https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube Dolphin Wiki] to find those codes. It's also possible to enable them in RetroArch ([https://www.reddit.com/r/RetroArch/comments/pg1bak/tip_dolphin_patchescheats_for_xbox_oneseries_sx/ guide on reddit]).
[https://github.com/emukidid/swiss-gc swiss-gc] ([http://www.gc-forever.com/forums/viewtopic.php?t=1375 nightly builds]) have per-game hacks for a lot of GameCube games that work better than Dolphin's widescreen hack option. See [[:File:Dolphin_Swiss.gif|this gif]] on how to use it with Dolphin.
* [[ePSXe]] also has the widescreen hack located within the GTE Hacks options. This feature was added in version 2.0.5.
* [[DuckStation]] and [[SwanStation]], a new PSX emulator, also has a widescreen hack located in the Enhancement Settings.
 
Some games have specific widescreen codes made by the community to render the game at wider aspect ratios. This codes are generally more reliable than widescreen hacks and work on real consoles too. The PCSX2 forum has [http://forums.pcsx2.net/Thread-PSOne-Widescreen-Patches a threat dedicated to them.]
===PlayStation 2===
===PlayStation Portable===
PSP has a widescreen aspect ratio from the beginning, with [[PPSSPP]] you can render games in other ratios such as ultrawide 21:9 and 31:9. There's a forum post with [https://forums.ppsspp.org/showthread.php?tid=26189 collection of patches].
 
===Nintendo DS===
Some games have specific widescreen codes made by the community to render the game at wider aspect ratios. This codes are generally more reliable than widescreen hacks and work on real consoles too. In gbatemp there are [https://gbatemp.net/threads/how-to-play-nds-games-in-hd-widescreen-16-9-21-9-32-9.538988/ this compilation of codes]. In a different thread there are even more codes [https://gbatemp.net/threads/widescreen-cheats-for-ds-games-on-3ds.543212/ to adapt 4:3 nDS games to 16:10 n3DS screen].
===Dreamcast===
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