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→What's Depth output?
LLE emulators would support it. If GlideN64 calls that "Use emulator help to read/write frame buffers" option, I think Project64 is not supported.
I was wondering about this as well. Does it refer perhaps to the N64-style depth compare option in GLideN64? Because Mupen64Plus-Next has that option, unless it's not working for some reason.