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ZSNES

175 bytes added, 19:19, 7 November 2013
Added some details
==Review==
The ZSNES developers focused on speed over [[accuracy]], so a hefty amount of games have bugs (and some just plain crash). In the current 1.51 version many problems still remain:
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency(Press 8 idiot!)]]
*Compatibility is lower than any modern emulator due to low accuracy to real SNES system.
*Many of the co-processors, which are actually on the cartridges, are emulated in extremely strange ways. For example, Super FX for example is not clocked correctly - Star Fox runs twice as fast as it should.
*Transparency - Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and any game that uses pseudo hi-res translucency won't display correctly.  This is easily corrected however by simply pressing the 8 key to toggle the New Graphics Engine.
These are just a few problems, there are a few more listed [http://byuu.org/bsnes/accuracy here], and [https://zsnes.bountysource.com/development/bug_report here].
*It works just as well with between a dialup user and someone on DSL
*You can switch between Windowed mode and Fullscreen with ease.
*Using version 1.36 games pretty much do not desync period
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| '''CONS''' ||
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