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Texture filtering

76 bytes added, 03:27, 18 July 2013
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==Types==
===Nearest neighbor===
[[Image:Snes-nearest.png|left|200px|thumb|SNES game with 'nearest' filter]]
 
===Nearest-neighbor with mipmapping===
 
 
===Bilinear===
===Trilinear===
===Linear===
===Linear (cg)===
===Anisotropic===
===xBR===
images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless.
*Nearest neighbor
*Nearest-neighbor with mipmapping
*Bilinear
*Trilinear
*Linear
*Linear (cg)
*Anisotropic
*xBR
==Images==
<gallery columns="2" captionalign="center" widths="180" position="center" bordersize="none">
Snes-nearest.png|SNES game with 'nearest' filter|link=http://images.wikia.com/emulation-general/images/f/fc/Snes-nearest.png
Snes-linear.png|SNES game with 'linear' filter|link=http://images.wikia.com/emulation-general/images/2/2f/Snes-linear.png
</gallery>
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