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UltraHLE
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UltraHLE also used the Glide API, which has since fallen out of use due to being specific to 3dfx adapters. Due to its popularity, several Glide to DirectX translation utilities were made specifically for UltraHLE for non-3dfx video cards.
As it was released at the time when the console was still on the market and considered profitable, Nintendo threatened the authors with legal action. This, along with pressure from userswho constantly pestered the developers for new features and such, led to Epsilon and RealityMan discontinuing the emulator.
==Review==