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GB/C Tests

2,801 bytes added, 22:53, 4 March 2018
adding the next table
! scope="col"|Grade
|- style="background-color:#f2f2f2; font-weight:bold;"
!Amount<abbr title="Original Game Boy">DMG</abbr>
!
|12 ||24 ||3 ||8 ||47 ||100%
<!-- |- style="background-color:#f2f2f2; font-weight:bold;"
!<abbr title="Game Boy Advance">AGB</abbr>
!
|12 ||24 ||3 ||8 ||47 ||100%?
|- style="background-color:#f2f2f2; font-weight:bold;"
!<abbr title="Game Boy Color">CGB</abbr>
!
|12 ||24 ||3 ||8 ||47 ||100%? -->
|-
!TGB Dual
|}
<references />
 
{| class="wikitable" style="text-align:center;"
|+CGB Sound
|-
! scope="col"|No.
! scope="col"|Test Name
! scope="col"|VBAv24msvn480
! scope="col"|VBAv23.6svn480
! scope="col"|Bizhawk 1.1.0
! scope="col"|higan
! scope="col"|Gambatte r571
! scope="col"|BGB 1.5.3
! scope="col"|Gearboy 0.5
! scope="col"|TGB Dual Vol. 7 build 2053
! scope="col"|no$gmb 2.5
! scope="col"|DMGBoy 2.0
! scope="col"|Nintemulator 0.1
! scope="col"|VGB v4.6
! scope="col"|VBA-M 2.0.0 Beta2
|-
!01
|Registers
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Pass}}
|-
!02
|Len Ctr
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}}
|-
!03
|Triggers
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Pass}}
|-
!04
|Sweeps
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail|text=Crash}} ||{{Fail|text=Crash}} ||{{Pass}}
|-
!05
|Sweep Details
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail|text=Crash}} ||{{Fail|text=Crash}} ||{{Pass}}
|-
!06
|Overflow on Trigger
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Pass}}
|-
!07
|Len Sweep Period Sync
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Pass}}
|-
!08
|len ctr during power
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}}
|-
!09
|wave read while on
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}}
|-
!10
|wave trigger while on
|{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Pass}}
|-
!11
|legs after power
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail|text=Crash}} ||{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}}
|-
!12
|wave
|{{Fail}} ||{{Fail}} ||{{Pass}} ||{{Fail}} ||{{Pass}} ||{{Pass}} ||{{Pass}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}} ||{{Fail}}
|}
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