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Nintendo 64 emulators

846 bytes added, 06:02, 13 March 2017
Emulation issues
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.
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===Voice Recognition Unit emulation===
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this.
 
===Transfer Pak emulation===
A few games use the Transfer Pak, such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly this can be done with N-Gage's input plugin, but a couple of things aren't emulated:
 
*The Game Boy Tower mode of the Pokémon Stadium games don't work and makes the emulator crash or hang.
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.
===64DD emulation===
Expansion disks are region-coded to either Japan or US (obviously unused), and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.
 
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.
Recently there has been effort to emulate the 64DD, and now [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood.]
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