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Texture filtering

24 bytes added, 03:16, 30 June 2016
Found a copy of the xBR article from byuu's forums via the Wayback Machine
[http://en.wikipedia.org/wiki/Texture_filtering Wikipedia's entry on Texture Filtering]
<s>[https://web.archive.org/web/20140904180543/http://board.byuu.org/viewtopic.php?f=10&t=2248 Forum post from the creator of xBR, explaining how the algorithm works]</s> (Warning: is slightly hard to read due to the amount of jargon and big words) (Dead link)
[http://blog.metaclassofnil.com/?p=306 A blog entry by Durante on creating a hybrid texture filter for PPSSPP.]
[[Category:FAQs]]

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