Editing Wii U emulators
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==Emulators== | ==Emulators== | ||
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− | {| class="wikitable" style="text-align:center; | + | {| class="wikitable" style="text-align:center;" |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[Cemu]]:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released. | + | ;[[Cemu]] <small class="plainlinks" style="font-weight:normal;">([https://compat.cemu.info compatibility])</small>:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released. |
;[[Decaf]]:Can boot some commercial games. It's developed sporadically. | ;[[Decaf]]:Can boot some commercial games. It's developed sporadically. | ||
;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay. | ;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay. | ||
==Hardware features and peripherals== | ==Hardware features and peripherals== | ||
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− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
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|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *] | |{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *] | ||
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− | | colspan=2 |[[#Wii_Mode|Wii Mode | + | | colspan=2 |[[#Wii_Mode|Wii Mode]] |
|{{✗}} | |{{✗}} | ||
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|- | |- | ||
|Connectivity | |Connectivity | ||
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| {{~}} | | {{~}} | ||
|} | |} | ||
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<references group=N2/> | <references group=N2/> | ||
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{{Main|Nintendo Network}} | {{Main|Nintendo Network}} | ||
− | ==== | + | ====[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes Wii Mode]==== |
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The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U. | The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to migrate most downloaded software and save files from a Wii to a Wii U. | ||
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The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref> | The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref> | ||
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====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]==== | ====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]==== | ||
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==Enhancements== | ==Enhancements== | ||
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− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
! cemu | ! cemu | ||
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− | | rowspan= | + | | rowspan=6 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
| {{Y}} | | {{Y}} | ||
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| {{N}} | | {{N}} | ||
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− | | Ray-tracing | + | | Ray-tracing |
− | | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade. | + | | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small> |
|- | |- | ||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small> | ||
| {{N}} | | {{N}} | ||
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− | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], | + | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small> |
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small> | | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small> | ||
|- | |- | ||
− | + | | rowspan=4 | Performance | |
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| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] | ||
| {{N}} | | {{N}} | ||
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| {{N}} | | {{N}} | ||
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− | + | | rowspan=4 | Post-Processing | |
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref> | | {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref> | ||
|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> |
| {{Y}} | | {{Y}} | ||
|- | |- | ||
− | | [[Shaders_and_filters|Filters]] | + | | [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small> |
− | | | + | | {{N}} |
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− | | {{ | ||
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| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
| {{N}} | | {{N}} | ||
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
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| Savestates | | Savestates | ||
− | | {{N}} | + | | {{N}}[https://github.com/cemu-project/Cemu/issues/898 *] |
|- | |- | ||
| [https://tasvideos.org/Movies Movie recording/playback] | | [https://tasvideos.org/Movies Movie recording/playback] | ||
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| {{N}} | | {{N}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=7 | Quality of life |
| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]] | | [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]] | ||
| {{Y}} | | {{Y}} | ||
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| Command Line Options | | Command Line Options | ||
| {{Y}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *] | | {{Y}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *] | ||
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| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | | [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=3 | Misc |
| [https://retroachievements.org/gameList.php?c=20 RetroAchievements] | | [https://retroachievements.org/gameList.php?c=20 RetroAchievements] | ||
| {{N}} | | {{N}} | ||
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| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
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| {{~}}[https://bugs.cemu.info/issues/98 *] | | {{~}}[https://bugs.cemu.info/issues/98 *] | ||
|} | |} | ||
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<references group=N2/> | <references group=N2/> | ||