Difference between revisions of "PlayStation Portable emulators"
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[PPSSPP]] <small class="plainlinks" style="font-weight:normal;">([https://report.ppsspp.org/games compatibility])</small>:Released in November of 2012. Compatibility is now higher than [[JPCSP]] and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with [https://report.ppsspp.org/games 2901/3516 '''reported''' titles can be played from start to finish]. PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred. | + | ;[[PPSSPP]] <small class="plainlinks" style="font-weight:normal;">([https://report.ppsspp.org/games compatibility], [https://forums.ppsspp.org/showthread.php?tid=9037 AdHoc compatibility], [https://forums.ppsspp.org/showthread.php?tid=14763 AdHoc compatibility#2])</small>:Released in November of 2012. Compatibility is now higher than [[JPCSP]] and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with [https://report.ppsspp.org/games 2901/3516 '''reported''' titles can be played from start to finish]. PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred. |
;[[JPCSP]]:Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [[PPSSPP]]. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other. | ;[[JPCSP]]:Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than [[PPSSPP]]. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other. |
Revision as of 17:56, 22 February 2023
Developer | Sony |
---|---|
Type | Handheld game console |
Generation | Seventh generation |
Release date | 2004 |
Discontinued | 2014 |
Predecessor | PocketStation |
Successor | PlayStation Vita |
Emulated | ✓ |
- For other emulators that run on PSP hardware, see Emulators on PSP.
The PlayStation Portable (PSP) is a handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005. It was retailed for $249. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
Emulators
Name | Platform(s) | Latest Version | System Link |
Texture enhancement |
Retro Achievements |
FLOSS | Active | Recommended | |||
---|---|---|---|---|---|---|---|---|---|---|---|
PC / x86 | |||||||||||
PPSSPP | 1.17.1 libretro core |
✗* | ✓[N 1] | ✓ | ✓ | ✓ | ✓ | ||||
JPCSP | SVN | ✓[N 2] | ✗ | ✗ | ✓ | ✓ | ~[N 3] | ||||
cspspemu | git | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ||||
jspspemu | git | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ||||
PCSP | 0.5.5 | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||||
Potemkin | 1.00 Alpha | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ||||
PSPE | 0.9b | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ||||
Mobile / ARM | |||||||||||
PPSSPP | |
1.17.1 0.1 Pyra libretro core |
✗ | ✓[N 1] | ✓ | ✓ | ✓ | ✓ | |||
PSPe+ (PPSSPP fork) | 3.2.1 | ✗ | ? | ✗ | ✓ | ✗ | ✗ | ||||
Console | |||||||||||
PPSSPP | Switch |
✗ | ✓[N 1] | ✓ | ✗ | ✗ | ✓ | ||||
PSP PlayStation®Portable REMASTER Launcher |
v2.0 | ✗ | ✗ | ✗ | ? | ✗ | ~ |
- ↑ 1.0 1.1 1.2 PPSSPP Texture Packs
- ↑ XLink Kai: JPCSP PSP Tutorial
- ↑ Unlike PPSSPP, JPSCP does support System Link and partially running the PSP menu (XrossMediaBar & XMB) and UMD movie/video decoding.
Comparisons
- PPSSPP (compatibility, AdHoc compatibility, AdHoc compatibility#2)
- Released in November of 2012. Compatibility is now higher than JPCSP and games runs significantly faster due to its programming in C++. The emulator is currently capable of playing the vast majority of the PSP library, with 2901/3516 reported titles can be played from start to finish. PPSSPP has a Retroarch core that hasn't been updated for a while; using the standalone emulator might be preferred.
- JPCSP
- Requires the Java Runtime Environment to be installed, which has a history of security issues. Because it uses Java, it is also much slower than PPSSPP. JPCSP was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. And thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.