Difference between revisions of "Ishiiruka-Dolphin"
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(Created page with "{{stub}} {{Infobox emulator |title = Ishiiruka-Dolphin |logo = Ishiiruka-Dolphin-logo.png |logowidth = 130 |developer = [https://github.com/Tinob/Ishi...") |
(Moved from GC article) |
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− | |||
{{Infobox emulator | {{Infobox emulator | ||
|title = Ishiiruka-Dolphin | |title = Ishiiruka-Dolphin | ||
Line 7: | Line 6: | ||
|version = 1118, v6 (Android) | |version = 1118, v6 (Android) | ||
|active = Yes | |active = Yes | ||
− | |platform = [[Emulators on Windows|Windows]]<br>[[Emulators on Linux|Linux]]<br>[[Emulators on macOS|macOS]]<br>[[Emulators on Android | + | |platform = [[Emulators on Windows|Windows]]<br>[[Emulators on Linux|Linux]]<br>[[Emulators on macOS|macOS]]<br>[[Emulators on Android|Android]] |
|architecture = | |architecture = | ||
|target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]] | |target = [[GameCube emulators|GameCube]]<br>[[Wii emulators|Wii]] | ||
Line 17: | Line 16: | ||
|license = GPL v2.0 | |license = GPL v2.0 | ||
|source = [https://github.com/Tinob/Ishiiruka GitHub] | |source = [https://github.com/Tinob/Ishiiruka GitHub] | ||
− | |bios = [[ | + | |bios = [[Emulator_files#GameCube_.2F_Wii|Optional]] |
}} | }} | ||
− | '''Ishiiruka-Dolphin''' is | + | |
+ | '''Ishiiruka-Dolphin''' is a fork of [[Dolphin]] optimized towards performance at the cost of [[Emulation accuracy|accuracy]] and stability in the process. | ||
==Download== | ==Download== | ||
Line 36: | Line 36: | ||
|} | |} | ||
+ | ==Features== | ||
+ | * Async shader compilation (Avoiding shader compilation time) | ||
+ | *Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM) | ||
+ | *Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4 | ||
+ | *Dolby Pro Logic II support for XAudio and OpenAL | ||
+ | *Custom Texture improvements to allow directly compressed texture loading including mipmaps | ||
+ | *DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines) | ||
+ | *DX9 support for old machines | ||
+ | *Modified Post Processing interface to support: | ||
+ | :*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs. | ||
+ | :*Custom version of DolphinFX that work under dx11 and ogl | ||
+ | :*SSAO and DOF. | ||
+ | :*Texture Scaling Support | ||
+ | :*Bump Mapping with advanced material properties | ||
+ | :*Phong Specular reflection to improve lighting quality | ||
+ | :*Tessellation and Displacement Mapping | ||
+ | :*Rim Lighting | ||
+ | :*Bump auto-generation to improve lighting | ||
+ | <!-- | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
− | + | --> | |
[[Category:Emulators]] | [[Category:Emulators]] | ||
+ | [[Category:Console emulators]] | ||
+ | [[Category:Home console emulators]] | ||
[[Category:GameCube emulators]] | [[Category:GameCube emulators]] | ||
[[Category:Wii emulators]] | [[Category:Wii emulators]] |
Revision as of 01:37, 17 May 2022
Developer(s) | Ishiiruka-Dolphin Team |
---|---|
Latest version | 1118, v6 (Android) |
Active | Yes |
Platform(s) | Windows Linux macOS Android |
Emulates | GameCube Wii |
Website | Thread |
License | GPL v2.0 |
Source code | GitHub |
BIOS/Keys | Optional |
Ishiiruka-Dolphin is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process.
Download
Official releases | ||
SUSE packages | ||
Android port |
Features
- Async shader compilation (Avoiding shader compilation time)
- Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
- Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
- Dolby Pro Logic II support for XAudio and OpenAL
- Custom Texture improvements to allow directly compressed texture loading including mipmaps
- DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
- DX9 support for old machines
- Modified Post Processing interface to support:
- Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.
- Custom version of DolphinFX that work under dx11 and ogl
- SSAO and DOF.
- Texture Scaling Support
- Bump Mapping with advanced material properties
- Phong Specular reflection to improve lighting quality
- Tessellation and Displacement Mapping
- Rim Lighting
- Bump auto-generation to improve lighting