Difference between revisions of "High dynamic range"

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==Inverse tone mapping==
 
==Inverse tone mapping==
Potentially enhancing the visual experience for non-HDR content.
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Unfortunately, most [[displays]] we use today, like TVs, laptops, and smartphones, are SDR displays. While technology is improving, these displays can't natively showcase the entire spectrum of light information present in HDR content. But at least there is a way to potentially enhancing the visual experience for non-HDR content, this is where ITM comes into play.
  
 
===Tools===
 
===Tools===
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*Some of the standalone emulators comes with enhancement post-processing option for HDR such as Dolphin emulator[https://github.com/dolphin-emu/dolphin/pull/12003][https://forums.dolphin-emu.org/Thread-feature-request-hdr-support].
 
*Some of the standalone emulators comes with enhancement post-processing option for HDR such as Dolphin emulator[https://github.com/dolphin-emu/dolphin/pull/12003][https://forums.dolphin-emu.org/Thread-feature-request-hdr-support].
 
*There are some [[Shader_Presets|shader presets]] for HDR displays or non-HDR but high-dim displays.
 
*There are some [[Shader_Presets|shader presets]] for HDR displays or non-HDR but high-dim displays.
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==See also==
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*[[Shader Presets]]
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:*[[CRT shaders]]
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:*[[Shaders and filters]]
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:*[[NTSC filters]]
  
 
==External links==
 
==External links==

Revision as of 10:47, 13 March 2024

Inverse tone mapping

Unfortunately, most displays we use today, like TVs, laptops, and smartphones, are SDR displays. While technology is improving, these displays can't natively showcase the entire spectrum of light information present in HDR content. But at least there is a way to potentially enhancing the visual experience for non-HDR content, this is where ITM comes into play.

Tools

Alternative tools

See also

External links