Difference between revisions of "GameCube emulators"

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(Emulators: Dolphin core is functioning now (it's alpha though))
(complete copyedit)
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[[File:GCN.jpg|thumb|250px|The Nintendo Gamecube (GCN)]]
 
[[File:GCN.jpg|thumb|250px|The Nintendo Gamecube (GCN)]]
The '''[[gametech:Nintendo GameCube|GameCube]]''' (GCN) is a 2001 console produced by Nintendo. Due to how similar the architecture is between the GameCube, Triforce and Wii, many GameCube emulators offer support for them.
+
The '''[[gametech:Nintendo GameCube|GameCube]]''' ('''GCN'''/'''NGC''') is a 32-bit sixth-generation console released by [[wikipedia:Nintendo|Nintendo]] in 2001. Nintendo, Namco, and Sega later designed the Triforce arcade board based on the GameCube, releasing titles for it the next year.
  
The Triforce is an arcade system board developed jointly by [https://en.wikipedia.org/wiki/Namco Namco], Sega, and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, like provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules.
+
Nintendo released the successor, the [[Wii emulators|Wii]], in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the [[Wii U emulators|Wii U]] was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.
 
 
Due to having very similar (albeit more powerful) hardware, the Wii is able to natively play GameCube games rather than emulating them.
 
  
 
==Emulators==
 
==Emulators==
{| class="wikitable"
+
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Operating System(s)
 
! scope="col"|Operating System(s)
Line 19: Line 17:
 
!colspan="8"|PC
 
!colspan="8"|PC
 
|-
 
|-
|style="text-align:center;"|[[Dolphin]]
+
|[[Dolphin]]
|style="text-align:center;"|Multi-platform
+
|Multi-platform
|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]
+
|[https://dolphin-emu.org/download/list/master GIT]
|style="text-align:center;"|✓
+
|✓ ||✓ ||✓<ref group=N>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.</ref> ||✓<ref group=N>Currently at Alpha release and has bugs that are not present on standalone Dolphin.</ref> ||✓
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓**
 
|style="text-align:center;"|✓*
 
|style="text-align:center;"|✓
 
 
|-
 
|-
|style="text-align: center;"|Ishiiruka-Dolphin
+
|Ishiiruka-Dolphin
|style="text-align: center;"|Windows
+
|Windows
|style="text-align: center;"|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version GIT]
+
|[https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version GIT]
|style="text-align: center;"|✓
+
|✓ ||✓ ||✓ ||✗ ||✓
|style="text-align: center;"|✓
 
|style="text-align: center;"|✓
 
|style="text-align: center;"|✗  
 
|style="text-align: center;"|✓
 
 
|-
 
|-
|style="text-align:center;"|[[Dolphin (Nintendo)]]
+
|[[Dolphin (Nintendo)|Dolphin <small>(Nintendo)</small>]]
|style="text-align:center;"|Windows
+
|Windows
|style="text-align:center;"|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
+
|[http://www.emuparadise.me/sdk/Installers/Nintendo/GameCube/NINTENDO%20GameCube%20PC%20Dolphin%20Emulator%20e2.8%20(Installer).7z e2.8]
|style="text-align:center;"|✓
+
|✓ ||✗ ||✗ ||✗ ||✗
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
 
|-
 
|-
|style="text-align:center;"|[https://code.google.com/p/gekko-gc-emu/ Gekko]
+
|[https://code.google.com/p/gekko-gc-emu/ Gekko]
|style="text-align:center;"|Windows, Linux
+
|Windows, Linux
|style="text-align:center;"|[http://www.emucr.com/search/label/Gekko SVN]
+
|[http://www.emucr.com/search/label/Gekko SVN]
|style="text-align:center;"|✓
+
|✓ ||✗ ||✗ ||✗ ||✗
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
 
|-
 
|-
 
!colspan="8"|Mobile
 
!colspan="8"|Mobile
 
|-
 
|-
|style="text-align:center;"|[[Dolphin]]
+
|[[Dolphin]]
|style="text-align:center;"|Android
+
|Android
|style="text-align:center;"|[https://dolphin-emu.org/download/list/master GIT]
+
|[https://dolphin-emu.org/download/list/master GIT]
|style="text-align:center;"|✓
+
|✓ ||✓ ||✓ ||? ||✓
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|?
 
|style="text-align:center;"|✓
 
 
|}
 
|}
  
<nowiki>*</nowiki>Currently at Alpha release and has bugs that are not present on standalone Dolphin.
+
<references group=N />
  
<nowiki>**</nowiki>Requires the [https://dolphin-emu.org/download/list/Triforce/1/ Triforce branch] to work. It is very old and unsupported.
+
===Comparisons===
  
===Comparisons===
+
*[[Dolphin]] is the emulator of choice for the GameCube, and the only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, moreso for Wii games than GameCube.
* [[Dolphin]] is the only real emulator you should use; Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. In addition, for Triforce emulation, MAME is not optimized for 3D systems yet, nor is the emulation of the system in question very good either. Dolphin is updated on a near daily basis and has very good emulation of almost everything. System requirements are high, moreso for Wii games than GameCube.
+
 
* [http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance while potentially lowering accuracy and stability in the process. Its most important features are:
+
*Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. For Triforce emulation, MAME is not optimized for 3D systems yet, nor is Triforce emulation very good either.
 +
 
 +
*[http://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version Ishiiruka-Dolphin] is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
 
**Async shader compilation (Avoiding shader compilation time)
 
**Async shader compilation (Avoiding shader compilation time)
 
**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
 
**Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
Line 93: Line 73:
 
***Bump auto generation to improve lighting
 
***Bump auto generation to improve lighting
  
 +
*Nintendo made [[Dolphin (Nintendo)|an emulator for Windows that was also called Dolphin]]. This official program does not run commercial games and has no connection to the open-source project.
  
* [[Dolphin (Nintendo)]] is an official emulator by Nintendo of the same name as the recommended Dolphin emulator. The two are unrelated; the official Nintendo emulator does not run commercial games.
+
==Running BIOS==
 +
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games, but can be set to use it if desired.
  
==Running BIOS==
+
Start by enabling the external framebuffer in the graphics options, and disabling "Skip BIOS" in the GameCube options. When the startup animation begins, hold the first controller's A button down and the system will send you into the main menu instead of booting the game you loaded. You can then switch to another game with Change Disc, or you can explore the BIOS.
If you want to open games through the GameCube's original BIOS in Dolphin, first make sure that "External Framebuffer" is enabled and "Skip BIOS" is unchecked in the GameCube options. When the game window opens and the GCN startup animation begins, hold whatever key you've assigned to the A button from the first controller and the intro will be skipped, sending you into the GameCube's menu instead of booting the game. You can then switch to whatever game you really wanted to play with Change Disc, or explore the BIOS.
 
  
==GBA Connectivity==
+
==Peripherals==
A [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (DOL-011) was released to connect a GBA to a GameCube controller port. Up to four allowed at once. Third generation Pokémon games are the prime example of it being used in conjunction with Pokémon Collosseum, Pokémon XD, or Pokémon Box, but it isn't the only game series to do so. The GC/GBA Link feature is partially emulated. You'll need to enable DSP-LLE, along with the files ripped from a real GC for that, as well as [[VBA-M]] (see [[Game Boy Advance emulators]] for more details). Some GameCube games use the [[GBA e-Reader emulators|e-Reader]], but it isn't supported yet.
 
  
The author of [[mGBA]] claims to have tried to make his emulator compatible with Dolphin like it does with [[VBA-M]], but no stable or nightly build has been released with the capability.
+
===GC/GBA Cable===
 +
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Collosseum, XD, or Pokémon Box, they aren't the only games to do so.
  
==Game Boy Player==
+
The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with [[VisualBoy Advance#VBA-M|VBA-M]] developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor to [[mGBA]], the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's [[GBA e-Reader emulators|e-Reader]]; this is not supported at the moment.
This addon gave the GameCube the ability to play Game Boy Advance games on the TV. It even has support with the GBA-GCN link cable where the handheld serves as the controller. There are a few GBA games that support rumble, such as ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga''. No emulator supports the Game Boy Player hardware and its features. The hardware is essentially just a Game Boy Advance missing buttons, missing a screen, and blocks [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridge booting. The disk just returns an error after booting. The author of [[mGBA]] has expressed interest with [[Dolphin]]'s developers to get the feature working.{{cite}}
 
  
==Broadband Adapter==
+
To get it working, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabled.
This shouldn't be confused with [[netplay]], which forces games not designed for play over a LAN connection to be possible.
 
  
This was an add-on that allowed GameCubes to connect to other GameCubes with [[Wikipedia:Modular connector|RJ45 cables]]. A router can extend connection capabilities. ''Mario Kart: Double Dash!!'' only allowed LAN connectivity with up to eight GameCubes while ''Phantasy Star Online'' took it a step further to allow to connect to official game servers provided by SEGA, which is now offline forever. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable in the [[Wii]]'s GameCube mode despite having 802.11 b/g connectivity built-in and a USB LAN adaptor released officially by Nintendo.
+
===Game Boy Player===
 +
This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against [[Wikipedia:Game Boy Advance Video|Game Boy Advance Video]] cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like ''Super Mario Advance 4'' and ''Mario & Luigi: Superstar Saga'' took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.
  
It is possible to hook up zero or more of each of these configurations on one networked game:
+
No emulator currently supports the Game Boy Player hardware and its features. The author of [[mGBA]] has expressed interest in getting the feature working with the Dolphin team.{{cite}}
*GCN with broadband adapter
 
*Wii with [https://gbatemp.net/threads/330554 Devolution]
 
*Dolphin with OpenVPN
 
  
For example, one GCN, one Wii, and one computer running Dolphin will all sync up for a game that officially supports LAN, even if Dolphin runs slow for whatever reason.
+
===Broadband Adapter===
 +
This shouldn't be confused with [[netplay]], which synchronizes emulation over an internet connection.
  
[[Dolphin]] has support for the Broadband Adapter. Just go to <code>config</code> and select the <code>GameCube</code> tab. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on what version of Dolphin is running. The next steps vary by OS.
+
This was an add-on that allowed the console to use LAN technology using [[Wikipedia:Modular connector|RJ45 cables]]. ''Mario Kart: Double Dash!!'' used it to play on a local network with up to eight other GameCubes while ''Phantasy Star Online'' took it a step further to allow an internet connection for Sega's now-offline official game servers. ''Kirby Air Ride'' and ''1080° Avalanche'' also support this adapter. This feature was unavailable on the [[Wii]] despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.
  
===Windows===
+
It's possible to hook up zero or more of each of these configurations on one networked game:
*Go to [https://openvpn.net/index.php/open-source/downloads.html OpenVPN]. Scroll down to the ''TAP-Windows'' section of the download page. It will say you want OpenVPN instead, but the TAP option is the minimum setup. If you are running Dolphin on Windows XP or older, install ''NDIS 5''. If you are running Dolphin on Windows Vista or later, install ''NDIS 6''.
+
*A GameCube with the broadband adapter (of course)
*Open up Control Panel and click ''Network and Sharing Center''.
+
*A softmodded Wii with [https://gbatemp.net/threads/330554 Devolution]
*Click ''change adapter settings''.
+
*A recent version of Dolphin with OpenVPN
*Holding CTRL, select the TAP-Windows adapter and the adapter you use to connect to the internet.
 
*Right-click and select ''bridge connections''. This will take a few minutes to take effect. An additional icon will appear once completed, named ''Network Bridge''.
 
  
Dolphin will change the TAP-Windows adapter status from <code>Network cable unplugged</code> to <code>Enabled, Bridged</code>, but only if the game supports the Broadband Adapter (usually on boot).
+
[[Dolphin]] has support for the Broadband Adapter on Windows and Linux. Go to <code>Config</code> > <code>GameCube</code>. A drop-down for <code>SP1</code> will have the <code>Broadband Adaptor</code> or <code>BBA</code>, depending on the version of Dolphin you're running. [https://wiki.dolphin-emu.org/index.php?title=Broadband_Adapter#How_to_use_the_BroadBand_Adapter Their wiki contains up to date instructions on setting up a VPN.]
  
==Bongos==
+
===Bongos===
 
This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller.
 
This is a special controller used with ''Donkey Konga'' and other ''Donkey Kong'' games released for the GameCube. Dolphin supports this controller.
  
==Microphone==
+
===Microphone===
The GameCube was compatible with a Microphone that plugs into the slots below the controller ports on the front, typically the second slot because the first slot typically occupies game saving. ''Mario Party 6'' came bundled with this accessory but other games can use it as well. Dolphin can emulate this feature. No special in-emulator setup required. Just have to tell slot B in the emulator settings to have the microphone present. Through the OS, you have to select the default recording device.
+
This was an accessory bundled with ''Mario Party 6'' that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.
 +
 
 +
In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.
  
==Triforce Arcade Board==
+
==Triforce==
The [https://en.wikipedia.org/wiki/Triforce_%28arcade_system_board%29#Triforce Triforce] is an arcade system board developed jointly by [https://en.wikipedia.org/wiki/Namco Namco], [https://en.wikipedia.org/wiki/Sega Sega], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.
+
The [[wikipedia:List_of_Sega_arcade_system_boards#Triforce|Triforce]] is an arcade system board developed jointly by [[wikipedia:Namco|Namco]], [[wikipedia:Sega|Sega]], and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.
  
You'll need the [https://dolphin-emu.org/download/list/Triforce/ Triforce branch] of Dolphin. The main branch doesn't even emulate it but it had code for it. Support was eventually removed from the main branch by September 2016, but the old branch remains.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there is interest and the code is cleaned up.
+
Dolphin used to have Triforce support in the stable builds, was quickly deprecated and [https://dolphin-emu.org/download/list/Triforce/ a branch] remained. This branch is no longer updated, but can still be used.<ref>https://dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016</ref> The developers plan to bring it back, but only if there's interest and work is done to clean up the code.
  
However, compatibility is abysmal and there are lots of unemulated features preventing the games from even booting without patches like in the case of both Mario Kart GP games (obviously thus requiring "Enable Cheats"). Check the Dolphin Wiki for more info. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
+
Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.
  
 
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
 
For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):
Line 149: Line 127:
  
 
==Resources==
 
==Resources==
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - For checking if you games work and any fixes/tweaks/settings you should know before hand.
+
*[https://wiki.dolphin-emu.org/index.php?title=Main_Page Dolphin Wiki] - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.
*[https://archive.org/details/gamecubenaiso ReDump GameCube] USA set.
+
 
 
==References==
 
==References==
 
<references/>
 
<references/>
 
[[Category:Consoles]]
 
[[Category:Consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]

Revision as of 06:26, 19 November 2017

The Nintendo Gamecube (GCN)

The GameCube (GCN/NGC) is a 32-bit sixth-generation console released by Nintendo in 2001. Nintendo, Namco, and Sega later designed the Triforce arcade board based on the GameCube, releasing titles for it the next year.

Nintendo released the successor, the Wii, in 2006 where it was revealed to have very similar (albeit more powerful) hardware and compatible interfaces. This meant that the Wii could handle GameCube games natively rather than use emulation. In contrast, when the Wii U was released in 2012 it contained a Wii mode that could use Wii remotes, but didn't have ports for GameCube controllers or supported GameCube games; the controller issue was later resolved with the Super Smash Bros. adapter, but this still didn't allow GameCube titles to be run.

Emulators

Name Operating System(s) Latest Version GCN Wii Triforce Libretro Core Recommended
PC
Dolphin Multi-platform GIT [N 1] [N 2]
Ishiiruka-Dolphin Windows GIT
Dolphin (Nintendo) Windows e2.8
Gekko Windows, Linux SVN
Mobile
Dolphin Android GIT ?
  1. Requires the Triforce branch to work. It is very old and unsupported.
  2. Currently at Alpha release and has bugs that are not present on standalone Dolphin.

Comparisons

  • Dolphin is the emulator of choice for the GameCube, and the only emulator for the Wii. It's updated on a near daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, moreso for Wii games than GameCube.
  • Gekko is still in very early development after being on hiatus for many years, and is nowhere near achieving Wii emulation either. For Triforce emulation, MAME is not optimized for 3D systems yet, nor is Triforce emulation very good either.
  • Ishiiruka-Dolphin is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are:
    • Async shader compilation (Avoiding shader compilation time)
    • Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM)
    • Pre compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4
    • Dolby Pro Logic II support for XAudio and OpenAL
    • Custom Texture improvements to allow direct compressed texture loading including mipmaps
    • DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines)
    • DX9 support for old machines
    • Modified Post Processing interface to support:
      • Multiple Stages allowing more complex effects.
      • Depth and native gamma as inputs.
      • Custom version of DolphinFX that work under dx11 and ogl
      • SSAO and DOF.
      • Texture Scaling Support
      • Bump Mapping with advanced material properties
      • Phong Specular reflection to improve lighting quality
      • Tessellation and Displacement Mapping
      • Rim Lighting
      • Bump auto generation to improve lighting

Running BIOS

To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games, but can be set to use it if desired.

Start by enabling the external framebuffer in the graphics options, and disabling "Skip BIOS" in the GameCube options. When the startup animation begins, hold the first controller's A button down and the system will send you into the main menu instead of booting the game you loaded. You can then switch to another game with Change Disc, or you can explore the BIOS.

Peripherals

GC/GBA Cable

Nintendo produced a special cable (DOL-011) that allowed connectivity with the Game Boy Advance in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Collosseum, XD, or Pokémon Box, they aren't the only games to do so.

The GC/GBA Link feature is partially emulated; the Dolphin team collaborated with VBA-M developers to get the feature supported in the emulators. Since VBA-M has fallen out of favor to mGBA, the Dolphin team has since been developing a way for other emulators to use the feature. Some GameCube games make use of the GBA's e-Reader; this is not supported at the moment.

To get it working, you need a recent copy of Dolphin and VBA-M, and DSP-LLE enabled.

Game Boy Player

This add-on plugged into the bottom of the GameCube and allowed it to play Game Boy / Game Boy Advance games on a standard television; it had provisions against Game Boy Advance Video cartridges by returning an error after booting them. The launcher even had support for the GBA-GCN link cable where the Game Boy Advance would serve as the controller. Some GBA games like Super Mario Advance 4 and Mario & Luigi: Superstar Saga took advantage of the add-on by adding rumble support. The hardware is essentially a peripheral containing Game Boy Advance hardware.

No emulator currently supports the Game Boy Player hardware and its features. The author of mGBA has expressed interest in getting the feature working with the Dolphin team.[citation needed]

Broadband Adapter

This shouldn't be confused with netplay, which synchronizes emulation over an internet connection.

This was an add-on that allowed the console to use LAN technology using RJ45 cables. Mario Kart: Double Dash!! used it to play on a local network with up to eight other GameCubes while Phantasy Star Online took it a step further to allow an internet connection for Sega's now-offline official game servers. Kirby Air Ride and 1080° Avalanche also support this adapter. This feature was unavailable on the Wii despite having 802.11 b/g connectivity built-in and an official USB LAN adaptor.

It's possible to hook up zero or more of each of these configurations on one networked game:

  • A GameCube with the broadband adapter (of course)
  • A softmodded Wii with Devolution
  • A recent version of Dolphin with OpenVPN

Dolphin has support for the Broadband Adapter on Windows and Linux. Go to Config > GameCube. A drop-down for SP1 will have the Broadband Adaptor or BBA, depending on the version of Dolphin you're running. Their wiki contains up to date instructions on setting up a VPN.

Bongos

This is a special controller used with Donkey Konga and other Donkey Kong games released for the GameCube. Dolphin supports this controller.

Microphone

This was an accessory bundled with Mario Party 6 that allowed the GameCube to receive audio from the memory card slot. There were also other games known to support it.

In Dolphin, set slot B in the emulator settings to the microphone. In the operating system, you then make your default recording device available.

Triforce

The Triforce is an arcade system board developed jointly by Namco, Sega, and Nintendo, with the first games appearing in 2002. The system hardware is based on the Nintendo GameCube with several differences, such as provisions for add-ons such as Sega's GD-ROM system and upgradeable RAM modules. Wii emulators can also play Triforce games.

Dolphin used to have Triforce support in the stable builds, was quickly deprecated and a branch remained. This branch is no longer updated, but can still be used.[1] The developers plan to bring it back, but only if there's interest and work is done to clean up the code.

Compatibility is abysmal, and there are lots of unemulated features preventing the games from even booting without patches like both Mario Kart GP games. Check the Dolphin Wiki for more information. Various features including the NamCam camera, the save transfer functionality, and the multiple Triforce board networking, are simply not emulated.

For the games that do emulate with Dolphin Triforce (that is, the Mario Kart GP games and little else):

  • Under "Config/GameCube" (or more recently "Controllers"), "SP1" and "Port 1" need to be assigned to "AM-Baseboard".
  • "Enable Cheats" must be activated. Mario Kart GP1 and GP2 have patch codes that need to be added to their gameini file to fix the showstopping emulation bugs and to change the coins value to something else than 0, to play it at all.
  • The keys used are the same as the GameCube controls in Dolphin. The Z button supposedly emulates "Insert Coin", but it doesn't seem to work.

Resources

  • Dolphin Wiki - The most comprehensive wiki for the Dolphin emulator and games. Good for any fixes/tweaks/settings you should know beforehand.

References