MAME compatibility list
This is a VERY incomplete list of compatibility issues that MAME has with different systems.
Contents
- 1 Atari
- 2 Apple
- 3 CAVE
- 4 Commodore
- 5 Game Park Holdings
- 6 Hewlett-Packard
- 7 IBM
- 8 IGS
- 9 Irem
- 10 Konami
- 11 Microsoft
- 12 NEC
- 13 Namco
- 14 Nintendo
- 15 NMK
- 16 Raw Thrills
- 17 Sega
- 17.1 Sega SG-1000
- 17.2 Sega Master System/Game Gear
- 17.3 Sega Genesis/Mega Drive
- 17.4 Sega/Mega CD
- 17.5 Sega 32X
- 17.6 Sega/Mega CD and 32X
- 17.7 Sega Saturn
- 17.8 Sega Dreamcast
- 17.9 Sega Pico
- 17.10 Advanced Pico Beena
- 17.11 Sega Arcade hardware
- 17.11.1 Sega System 1
- 17.11.2 Sega Appoooh
- 17.11.3 Sega System 16
- 17.11.4 Sega System 24
- 17.11.5 Sega System 18
- 17.11.6 Sega System 32
- 17.11.7 Kyugo
- 17.11.8 Sega Model 1 Arcade
- 17.11.9 Sega Model 2 Arcade
- 17.11.10 Sega Model 3 Arcade
- 17.11.11 Sega Naomi Arcade
- 17.11.12 Chihiro Arcade
- 17.11.13 LindBergh Arcade
- 18 Seibu Kaihatsu
- 19 Seta
- 20 SNK Corporation
- 21 Sony
- 22 Taito
- 23 Tatsumi
- 24 Texas Instruments
Atari
Atari 2600
Rivals Stella in most cases, and is even better in some cases.
Atari 5200
Doesn't boot for some reason.
Atari 7800
Pretty much the most accurate emulator for this system.
Atari 8-bit
Relatively inaccurate. INC WSYNC, for instance, waits for 3 scanlines instead of just waiting for 1 scanline like it's supposed to.
Atari ST
No inputs anywhere, so you can't really use it.
Atari Jaguar
This one has lots of weird bugs. One being Tempest 2000 overwriting the cart ROM region. Stay away from it.
Atari arcades
Atari Discrete Logic
Several games like Pong (1972), Breakout and other Pong derivatives work well in MAME. Many more games don't seem to be covered.
Atari 6800 Based
Some or all games may work in MAME. Destroyer, Drag Race.
Atari 68000 Based
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. Many games are supported in own drivers: Bad Lands, Batman, Blasteroids, Food Fight, Klax, Off the Wall, Rampart, Relief Pitcher, Shuuz, Skull & Crossbones, Toobin', Vindicators and Xybots.
Atari Dual 68000 Based
Only 2 games were officially released on this board but two more prototypes are also covered in the driver for one of the games. They all work well in MAME.
Apple
Apple I
Pretty much perfect.
Apple II
Also pretty much perfect, and it's got good emulation of a bunch of peripherals too! The later versions do have some problems with inverted text it seems.
Apple III
The first and only working emulator for this system, due to RBelmont reverse-engineering the weird banking system this one uses.
Macintosh 128K
Fairly decent.
Macintosh II
Seems OK.
Power Macintosh 6100/60
Boots System 7.6, But very unstable.
iPhone 2G (A1203)
Doesn't even do anything yet.
CAVE
CAVE CV-1000
Fairly decent, though the sound seems a bit chopped. Probably caused by inaccurate timing.
CAVE PC-Based
Doesn't even do anything yet.
Commodore
Vic-20
Really slow, and also kinda inaccurate.
Commodore 64
Kinda slow, and also kinda inaccurate.
Commodore Plus/4
The Plus/4 computer and the budget-priced C16 and C116 variants work well in MAME. 3 prototype models work well, although 1 has imperfect GFX.
Commodore 65
Commodore 128
Never even made it past the WIP stage. Don't even bother.
Amiga
Decent for OCS. Kinda iffy on everything else.
Game Park Holdings
GP32
Graphics/Sounds are glitches?, Runs very slow on Windows Systems (7/XP/Vista/10), Runs super slow on PSPDisp with Windows 7
Hewlett-Packard
HP-38G
Calculates well. Data transfer / PC link features aren't implemented yet.
HP-39G
Doesn't turn on.
HP-48GX
Calculates well. Data transfer / PC link features aren't implemented yet.
HP-48G
Calculates well. Data transfer / PC link features aren't implemented yet.
HP-48G+
Calculates well. Data transfer / PC link features aren't implemented yet.
HP-48SX
Calculates well. Data transfer / PC link features aren't implemented yet.
HP-48S
Calculates well. Data transfer / PC link features aren't implemented yet.
HP-49G
Warns there is no operating system so it cannot perform any calculation. Checked it's not caused by a broken ROM. Cannot pass ROM self-test.
HP-49G+
Doesn't even do anything.
HP 16500B
Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.
HP 9816
The keyboard is not emulated so it doesn't boot, stucking at "keyboard missing" error.
IBM
PC 5150
It works fine for anything that doesn't require the cassette port or timing. Don't expect to run 8088 MPH on it.
PC/XT 5160
It works fine for anything that doesn't require timing.
PC/AT 5170
It works fine.
AT clones up to 486
It works just fine, barring some rare CPU core bugs.
AT clones with Pentium
Don't even bother. It pretty badly needs a rewrite to actually work. It also doesn't emulate any Super I/O chips, either.
IGS
PolyGameMaster (PGM)
Fairly decent, with some of the games having audio hiccups.
PolyGameMaster 2 (PGM2)
Fairly decent, with some of the games having audio hiccups. Also, networking functionalities are yet to be emulated.
PolyGameMaster 3 (PGM3)
Doesn't even do anything yet.
IGS PC Based
Only Speed Driver has been listed for now. Doesn't even do anything yet.
Various IGS gambling machines
Varies, machines made in the early 90s work decent while machines made in the late 90s to early 00s have more serious issues.
Irem
Irem M10/11/15
MAME.
Irem M14
MAME.
Irem M27
Found in driver named after 1 of 4 games released on this system. MAME.
Irem M52
MAME.
Irem M57
MAME.
Irem M58
MAME.
Irem M62
MAME.
Irem M63
MAME.
Irem M72
MAME.
Irem M90
MAME.
Irem M92
MAME.
Irem M107
MAME.
Konami
DJ Main Arcade
Works pretty well.
The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable.
Twinkle Arcade
Based on the Sony PlayStation console hardware.
Works, but with some input lag, minor texture glitches, and background animations won't play due to DVD Video decoder is yet to be emulated. A fork of MAME reads mpg videos as background animations from iidx_videos
folder under the root folder of MAME (like how Laserdisc game emulators work), which would solve the issue of lacking background animations.
The turntable is mapped as a steering wheel rather than a paddle, which would cause trouble if your controller uses absolute positioning for the turntable.
FireBeat Arcade
Works well. Notice that a keygen is required to generate the password to recover the RTC in order to start the game for the first time.
Microsoft
MSX
Works pretty well.
MSX2
Works pretty well too.
MSX2+
Works okay.
Xbox
It doesn't work nearly as well as xemu, let's just put it that way. It's also ungodly amounts of slow thanks to no i386 dynarec.
NEC
PC Engine/TurboGrafx-16
It's only got one major problem. The game Air Zonk hangs due to imprecise timings. Other than that, it's fine.
PC Engine CD
Again, it's mostly fine, but you're gonna want to use the new video cores and also pray you have a good dump.
PC Engine SuperGrafx
Works fine.
PC-FX
Broken graphics and sounds with high-pitched noise. Seems unable to properly communicate with the CD-ROM.
PC-FXGA
Basically the same as PC-FX.
PC-88VA
Doesn't even do anything.
PC-88VA2
Shows it's in V2H mode, then doing nothing. Can't proceed to boot.
PC-8801MkIIFR
YM2203 and YM2608 sound mixing are unbalanced. Otherwise, runs pretty decent.
Namco
Namco System 86
All games work well in MAME.
Namco System 1
All games work well in MAME.
Namco System 2
Many games work well, many others have imperfect GFX, sound & networking (?) in MAME.
Namco System 21
Only a few of the 10 games released on this system work with imperfect GFX in MAME.
Namco NA-1
- Also NA-2
All but 1 games work well in MAME, however they lack cocktail (tabletop) mode. X-Day 2 has imperfect GFX.
Namco NB-1
All games work well in MAME.
Namco System FL
Only two games were released on this system; they both work fairly well in MAME. Speed Racer has imperfect GFX, and it & Final Lap R lack networking (?).
Namco System 22
- Also Namco Super System 22.
Almost all games work with imperfect GFX; many have non-working networking (?) in MAME. Notable games on this system include Air Combat (Start of the Ace Combat series), Ridge Racer 1-2 and Time Crisis. Alpine Surfer does not work yet.
Namco System 11
Namco ND-1
Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in MAME.
Namco System 12
Namco System 23
- Also Namco Super System 23 & other variants. Boots into games, but runs quite slow with broken graphics and sounds hiccuping.
Namco System 10
Preliminary support in MAME, probably nothing works in MAME yet. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these System 10 games will not be working in MAME anytime soon or maybe never.
No games work yet in MAME.
Nintendo
NES
The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games because of hacks! It really needs a video system rewrite and BAD.
SNES
Many timing issues here. It's probably not even as accurate as Snes9x. It really needs to be reworked.
Nintendo 64
See arcade hardware variant Seta Aleck64 under Seta's list.
This whole system has tons of timing issues. Tread lightly.
Game Boy/Game Boy Color
Lots of slight timing bugs, but other than that, it's fine.
Virtual Boy
Sorta works, but some games just completely crap out. It's also really slow.
Game Boy Advance
Many atrocious timing bugs, though endrift and MoochMcGee have tried to help clean it up. 16-bit unaligned accesses also aren't emulated correctly, so most of endrift's hardware tests fail.
NMK
- Stands for Nihon Maicom Kaihatsu.
Argus
MAME.
NMK16
- 16-bit hardware.
MAME.
NMK Medal
Only 1 game, Trocana, was on this system. Basic MAME driver.
Raw Thrills
Raw Thrills PC Based - Fast 'n' Furious Arcade
Doesn't even do anything yet.
Sega
Sega SG-1000
Nearly perfect.
Sega Master System/Game Gear
- And Sega System E arcade too.
Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in MAME.
Sega Genesis/Mega Drive
- And Sega System C/C-2 arcades too.
Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in MAME - only the Print Club games don't work.
Sega/Mega CD
Not that good. The extra processors throw in more timing problems.
Sega 32X
Lots of timing issues. There are also suspected SH2 core bugs that come up more frequently on the 32X due to most games being programmed in assembly instead of C like most other SH2 platforms.
Sega/Mega CD and 32X
This probably won't work that well.
Sega Saturn
- Also covers the Sega Titan Video arcade hardware.
It's a little better than Yabause, but with much nicer code.
Sega Dreamcast
Nowhere close to even nullDC. It's also very slow and only started booting games thanks to what amounts to a miracle.
Sega Pico
Not very good. Sega Pico
Advanced Pico Beena
Pretty Slow. Sega Pico
Sega Arcade hardware
Sega System 1
- Also Sega System 2 (Upgrade) works too.
Both systems work well in MAME.
Sega Appoooh
Just 2 games were released on this system, both work well in MAME.
Sega System 16
Caution: MAME's driver for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.
Sega System 24
All games work, but some have imperfect GFX in MAME.
Sega System 18
All games work well in MAME.
Sega System 32
All System 32 games' ROMS decrypted. Virtually all games have imperfect GFX in MAME.
Kyugo
All games work well in MAME. Only 1 bootlegged variant has imperfect GFX.
Sega Model 1 Arcade
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter works fine.
Sega Model 2 Arcade
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms.
Sega Model 3 Arcade
It's in better shape than Sega Model 2, but it's slow and has lots of bugs. Virtua Fighter 3 either hangs or crashes a bit into gameplay, depending on what set you use.
Sega Naomi Arcade
It's okay, there are just too many bugs. It's also quite slow, as you can expect from most 3D games in MAME.
Chihiro Arcade
Basically an arcade Xbox. It boots OutRun 2, and not much else.
LindBergh Arcade
Doesn't even do anything yet, as video, audio and IO is yet to be implemented.
Seibu Kaihatsu
Legionnaire
MAME driver's name refers to one game Legionnaire (By TAD Corp, which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.
Seibu SPI System
System is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: Raiden Fighters series & Viper Phase 1.
Seta
Seta 1st-gen
Almost all games work well in MAME, but some have imperfect sound and some others imperfect GFX. Crazy Fight is not unencrypted yet.
Seta 2nd-gen
All games work well in MAME, but most have imperfect GFX & they all lack a cocktail (tabletop) mode.
Seta Aleck64
- Based on the N64 console hardware.
All but one games work well in MAME with imperfect GFX. The sole exception is Magical Tetris Challenge
SNK Corporation
- Stands for Shin Nihon Kikaku
Neo Geo MVS
Perfect driver support in MAME.
Hyper NeoGeo 64
Games boot with broken sound and 3D graphics. 2D graphics seems okay though.
Sony
PlayStation
It's got lots of bugs. Many games have SPU-related hangs, for instance. It's not even as good as pSX, and that emulator's ancient! It can run some games that PCSX-R can't though, like Parappa the Rapper.
PlayStation 2
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for MAME. Nothing works yet.). Dump list.
PocketStation
It works pretty well, actually. I daresay the emulation is perfect.
Taito
Taito Top Speed Hardware
Operation Thunderbolt and Top Speed / Full Throttle, released on this system, work in MAME.
Taito Z System
Chase H.Q., released on this system, should work in MAME now (Perhaps with imperfect GFX).
Taito G-Net
All games should work in MAME with imperfect sound.
Taito JC System
Works, but quite slow.
Taito Type X
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. TeknoParrot is a more viable solution.
Tatsumi
Tatsumi TX-1
Also known as 'Buggy Boy hardware'. 3 games supported in MAME - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as Speed Buggy were released on 1980's computer systems by Elite Systems.
Tatsumi Lock-On
Sole game, which uses superb sprite-scaling technology, works in MAME.
Tatsumi (Machine name)
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in MAME. Notable games: Cycle Warriors, Apache 3.
Texas Instruments
TI-73 Explorer
Calculates well.
TI-83 (Plus)(Second Edition)
Calculates well. Data transfer / PC link features aren't implemented yet. Multiple keypresses won't be properly registered.
TI-84 Plus
Calculates well. Data transfer / PC link features aren't implemented yet.
Orion TI-84 Plus
Calculates well, but the Orion speech module is not properly emulated yet so it doesn't make any sound. Data transfer / PC link features aren't implemented yet.
TI-84 Plus C SE
Doesn't turn on. Also strangely, it seems using a monochrome LCD rather than a color LCD.
TI-84 Plus CE
Doesn't turn on. Also strangely, it seems using a monochrome LCD rather than a color LCD.
TI-89 (Titanium)
Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD.
TI-92
Calculates well. Data transfer / PC link features aren't implemented yet. Contrast changing is not reflected on the LCD.
TI-92 Plus
Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD. LCD is probably not rendering at the proper size.
Voyage 200 PLT
Calculates well. Data transfer / PC link features aren't implemented yet. Cannot past most of the self-test items, hinting inaccurate emulation. Contrast changing is not reflected on the LCD. LCD is probably not rendering at the proper size.
TI-99/4A
Fairly decent.