Difference between revisions of "Xbox One X and One S"
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Revision as of 17:01, 11 March 2024
Developer | Microsoft |
---|---|
Type | Home video game console |
Generation | Eighth generation |
Release date | 2016-7 |
Discontinued | 2020 |
Predecessor | Xbox One |
Successor | Xbox Series X|S |
Emulated | ✗ |
The Xbox One X and Xbox One S are part of the eighth generation of home video game consoles (similar to PlayStation 4 Pro) produced by Microsoft. These consoles are often seen as a mid-gen refresh - sort of an eight-and-a-half generation console. The Xbox One X was released in November 2017 and featured upgraded specifications compared to the original Xbox One, including a more powerful GPU, increased RAM, and support for 4K gaming. The Xbox One S, released the year before in August 2016, offered improvements in design and size, as well as added support for HDR and 4K video playback.
The Xbox One X released with an AMD 8-core APU at 2.3 GHz, 12 GB RAM, and an AMD GPU based on the AMD Radeon RX architecture. It was marketed as the most powerful console on the market at the time of its release in November 2017, with a retail price of $499.
On the other hand, the Xbox One S released with an AMD 8-core APU at 1.75 GHz, 8 GB RAM, and an AMD GPU based on the AMD Radeon GCN architecture. It was marketed as a more affordable option compared to the Xbox One X, with support for 4K video streaming and HDR gaming. The Xbox One S was released with a price tag of $299.
Contents
Emulators
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.
Compatibility layers (...)
Name | Platform(s) | Latest Version | Hardware features and peripherals |
Enhancements | Compatibility | FLOSS | Active | Recommended |
---|---|---|---|---|---|---|---|---|
PC | ||||||||
XBONEmu | git | ✗ | ✗ | N/A | ? | ✗ | ✗ |
Native
Name | Latest Version | Hardware features and peripherals |
Enhancements | Compatibility | FLOSS | Active | Recommended | |
---|---|---|---|---|---|---|---|---|
Console | ||||||||
Xbox Series X/S | Patch based | ✓ | ~ | 99%[N 1] | ✗ | ✓ | ✓ |
Hardware features and peripherals
Name | Xbox Series X/S |
---|---|
Dashboard and apps | ✓ |
Achievements | ✓ |
Xbox Live | ✓ |
System Link | ✓* |
Xbox and Xbox 360 emulation (Fission) |
✓ |
Kinect | ✗ |
Ultra HD Blu-ray drive | ✓ |
Xbox One X|S Enhanced games | ✓ |
Dashboard and apps
- Xbox: Experience
- tcrf - Xbox One Dashboard Revisions
- Wikipedia - List of Xbox One and Series X/S applications
The Dashboard is a graphical user interface developed for Xbox One. You can launch various applications from this interface as well. Also Xbox One supports media streaming (music, photos and videos) with PC using Groove Music and Movies & TV apps.
- The Xbox One's Dashboard is also used by the Xbox Series X/S, but with a dynamic theme feature and a different home screen[1]. Some apps aren't compatible with Xbox Series X|S though, see this page.
Xbox One X/S Enhanced games
The Xbox One X and Xbox One S offer enhancements such as improved graphics, higher resolutions, and better performance compared to the original Xbox One.
- These enhancements are not supported by XBONEmu compatibility layer for emulation.
Ultra HD Blu-ray drive
Xbox One X|S console support for Blu-ray Disc Video and DVD-Video. However it does not have the capability to play HD-DVD and VCDs. It has Ultra HD Blu-ray drive, so naturally it supports 4K Ultra HD movies too.
- Series X|S consoles support for Blu-ray Disc Video, DVD-Video and 4K Ultra HD movies.
- See this dedicated page for more information about home media playback support for emulation softwares.
Kinect
The Kinect sensor and Kinect Adapter have been discontinued. You can still use your Kinect with your Xbox 360, Xbox One or One X|S. To use your existing Xbox One Kinect Sensor with a new Xbox One X|S console, you'll need an Xbox Kinect Adapter.
- The Kinect sensor is not compatible with Xbox Series X|S consoles.[2]
Enhancements
Name | Xbox Series X/S | ||||||||
---|---|---|---|---|---|---|---|---|---|
Graphics | Resizable Internal Resolution | ✓[N2 1] | |||||||
Texture Replacement | ✗ | ||||||||
Ultrawide hack Widescreen already supported on Xbox One system. But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9. |
✗ | ||||||||
Ray-tracing | Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. However you can try "Screen-Space Ray Traced Global Illumination" shader using ReShade. | ||||||||
Pre-rendering AA (MSAA, SSAA) |
✗ | ||||||||
Super-resolution techniques (DLSS, XeSS and FSR 2+) |
Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future. | ||||||||
RTX Remix | Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. | ||||||||
Performance | Internal Framerate Hack | ✓[N2 1] | |||||||
Frame generation technologies (LSFG, DLSS-G, ExtraSS and AFMF) |
Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as motion interpolation is quite possible. Input latency will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use after applying the "Internal Framerate Hack". | ||||||||
Rendering latency reduction technologies (LatencyFleX, Reflex and Anti-Lag+) |
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort. | ||||||||
Overclock | ✗ | ||||||||
Post-Processing | Post-rendering AA (FXAA, TXAA and MLAA/SMAA) |
? | |||||||
Post-rendering scaling (Sharp bilinear, Lanczos and FSR 1) |
? | ||||||||
Filters NTSC filters, HDR tonemapping etc. |
✗ | ||||||||
Shader Chain | ✗ | ||||||||
TAS features | Macros/Scripts/Lua | ✗ | |||||||
Rewind | ✗ | ||||||||
Fast-Forward/Turbo Speed | ✗ | ||||||||
Savestates | ✗ | ||||||||
Movie recording/playback | ✗ | ||||||||
Quality of life | Built-in Custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
N/A Eighth gen home consoles and beyond only have digital video output anyway. | |||||||
Streamable compression format | ✗ | ||||||||
Built-in Graphics mod editor/manager | ✗ | ||||||||
Built-in Cheat Manager | ✗ | ||||||||
Per-Game Profiles | ✗ | ||||||||
Command Line Options | ✗ | ||||||||
Big Picture Mode | ✓ | ||||||||
Controls | Mouse Injector Compatible | ✗ | |||||||
Input lag-mitigating technique | ✗ | ||||||||
Misc | RetroAchievements | ✗ | |||||||
EmuVR support | Exclusive to libretro cores. So there is no support at the moment. | ||||||||
Free Look Free Look is a enhancement feature that allows manipulation of the in-game camera. |
While freecam would be technically possible, it will require per-game patches. Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it. | ||||||||
Debug Features | ✗ |
- ↑ 1.0 1.1 Titles that are backward compatible are supports; AutoHDR, FPS Boost and improved resolution.
See also
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