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ZSNES

1 byte added, 11:52, 9 July 2013
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*In case of desynch, host can make savestates and load them for both players to resynch
*You can swap controllers at any time
*You can change emulator latency on the fly to compensate for choppiness at the expense of slight input iinput lag
*It works just as well with between a dialup user and someone on DSL
*You can switch between Windowed mode and Fullscreen with ease.
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