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ZSNES

98 bytes added, 06:35, 10 May 2015
Review
[http://sourceforge.net/projects/zsnes/files/zsnes/ ZSNES]
==ReviewOverview==
The ZSNES developers focused on speed over [[Emulation Accuracy|accuracy]], so a hefty amount of games have bugs (and some just plain crash). The current v1.51 created more problems than it fixed and many problems still remain:
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on ''new'' graphics engine]]
*Compatibility is lower than modern emulators due to low accuracy to real SNES system.
*Games crashing - Der Langrisser (freezes after 2-3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.
*Bad sound emulation - Many games sound inaccurate on ZSNES; Earthworm Jim 2 has no . ZSNES's audio timer isn't floating point so there are timing artifacts in the music. ZSNES doesn't emulate release values of ADSR so held notes will sound effectspoor.
*Many of the co-processors, which are actually on the game cartridges, are emulated in strange ways. For example, Super FX is not clocked correctly--Star Fox runs twice as fast as it should.
*Transparency - Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and other games that use pseudo hi-res translucency won't display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, one must press 8 to switch to the old graphics engine.
These are just a few problems, there are a few more listed [http://web.archive.org/web/20130508120513/http://byuu.org/bsnes/accuracy here], and [http://sourceforge.net/p/zsnes/bugs/ here].
It is recommended to use [[Snes9x]] or [[RetroArchbsnes]] with the bsnes core(s) instead.
==ROM Hacks==
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