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ZSNES

56 bytes added, 17:42, 24 March 2015
Review: Removed editorializing--grow up Byuu
==Review==
The ZSNES developers focused on speed over [[Emulation Accuracy|accuracy]], so a hefty amount of games have bugs (and some just plain crash). The current 1v1.51 created more problems than it fixed and many problems still remain:
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on ''new'' graphics engine]]
*Compatibility is lower than any modern emulator emulators due to low accuracy to real SNES system.
*Games crashing - Der Langrisser (freezes after 2-3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.
*Bad sound emulation - A ton of Many games sound terrible inaccurate on ZSNES; Earthworm Jim 2 has no sound effects.*Many of the co-processors, which are actually on the game cartridges, are emulated in extremely strange ways. For example, Super FX for example is not clocked correctly -- Star Fox runs twice as fast as it should.*Transparency - Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and any game other games that uses use pseudo hi-res translucency won't display correctly in the default graphics enginein v1.51. To get them to display properly in 1v1.51, you have to one must press 8 to switch to the old graphics engine. Or use an older version.*Netplay While older versions of ZSNES still have one of the better netplay systems among emulators, netplay was broken removed in 1v1.5150.
These are just a few problems, there are a few more listed [http://web.archive.org/web/20130508120513/http://byuu.org/bsnes/accuracy here], and [http://sourceforge.net/p/zsnes/bugs/ here].
Anonymous user

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