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ZSNES

3,411 bytes added, 4 March
Overview: added two "pros" (that make this my favorite SNES emulator, despite its limits)
{{infoboxInfobox emulator|image logo = Zsnes.jpg|first logowidth = 200|last-version = 1.51|second active = No|third platform = [[Emulators on Windows|Windows]], [[Emulators on Linux|Linux]], Windows[[Emulators on macOS|macOS]], FreeBSD, [[Emulators on DOS, OS X|DOS]]|architecture = [[wikipedia:x86|x86]]|target = [[Super Nintendo emulators|SNES]]|fourth developer = zsKnight, _Demo_, pagefault, and Nach|fifth website = [http://www.zsnes.com/}}ZSNES.com]|source = [[sourceforge:projects/zsnes/files/zsnes/|SourceForge]]'''ZSNES''' is an SNES emulator written in x86 assembly|support = [https://www. It was originally made in 1997, and has not been updated since 2007paypal. It is currently one of the most popular SNES emulatorscom/cgi-bin/webscr?item_name=Donation+to+ZSNES&cmd=_donations&business=pagefault%40gmail.com PayPal]|license = GNU GPLv2}}
==Downloads==*'''ZSNES''' is a free and open-source [[httpSuper Nintendo emulators|Super Famicom (SNES) emulator]] written in [[wikipedia://snesemux86|x86]] assembly.blackIt was originally made in 1997 and was one of the most popular Super Nintendo emulators from late nineties to mid-ship2000s, but now is obsolete and has not been updated since 2007.net/emus/bsnes/bzsnes_v151wCurrently the only reason to use ZSNES is for the netplay or if you're on a toaster.zip bZSNES]*[http://www.mediafire.com/?uw1nbacn12dfcmk mirror]
==ReviewDownload==The ZSNES developers focused on speed over accuracy, so a hefty amount of games have bugs (and some just plain crash){| cellpadding="4"|-|align=center|{{Icon|Win|Lin|DOS}}|'''[https://www. It is recommended to use [[Snes9xzsnes.com/index.php?page=files Official releases]] or '''|-|align=center|{{Icon|Mac-big}}|'''[[RetroArchhttps://emulationrealm.net/downloads/file/865-zsnes-mac 1.51 - Mac]] with the bsnes core(s) instead.'''|}
===Problems=Netplay==* [[Filehttp:Kirby3-forest//prdownloads.sourceforge.net/zsnes/zsnesw142.zip ZSNES 1.gif|frame|SNES Pseudo Hi-Res translucency]42]*Compatibility is lower than any modern emulator due to low accuracy to real SNES system[http://prdownloads.sourceforge.net/zsnes/zsneswv1.36.zip ZSNES 1.36]
*Games crashing - Der Langrisser ==Overview==The ZSNES developers focused on speed over [[Emulation accuracy|accuracy]], so a hefty amount of games have bugs (freezes after 2-3 hoursand some just crash outright), Super Mario RPG . The current version (freezes in many different points of the gamev1.51), Star Ocean created more problems than it fixed and many other games have freezing and crashing issuesproblems still remain:[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on ''new'' graphics engine]]* Compatibility is lower than modern emulators due to low accuracy to real SNES system.
*Bad sound emulation - A ton Games crashing: Der Langrisser (freezes after 2–3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games sound terrible on ZSNES; Earthworm Jim 2 has no sound effectshave freezing and crashing issues.
*Super FX not clocked correctly - Star Fox runs twice as fast as it shouldBad sound emulation: Many games sound inaccurate on ZSNES. ZSNES's audio timer isn't floating point so there are timing artifacts in the music. ZSNES doesn't emulate release values of ADSR so held notes will sound poor.
*Transparency - Kirby Dreamland 3, Mecarobot Golf[[File: Old zsnes snow gui.jpg|left|thumb|300px|Despite being outclassed by many more accurate ''and secure'' emulators, Jurassic Park and any game that uses pseudo hi-res translucency wont display correctlysome held on to Zsnes for its iconic user interface.]]
These * Many of the co-processors, which are just a few problemsactually on the game cartridges, there are a few more listed [http://byuuemulated in strange ways.org/bsnes/accuracy here]For example, and [https://zsnes.bountysource.com/development/bug_report here]Super FX is not clocked correctly; Star Fox runs twice as fast as it should.
==ROM Hacks==Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However* Transparency: Kirby Dreamland 3, because of the inaccuracies of the emulatorMecarobot Golf, these tools Jurassic Park and hacks are broken on othergames that use pseudo-hi-res translucency won't display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, more accurate emulators and real hardwareone must press 8 to switch to the old graphics engine.
==BZSNES==In 2011* x86 code exploits: With specially made hacks and homebrew ROMs, byuu released it is possible for them to break out of ZSNES itself and [httphttps://byuuwww.orgyoutube.com/bzsnes/ bZSNES] - a modification of his bsnes that includes watch?v=Q3SOYneC7mU execute native code on the optional inaccuracies of ZSNES and a similar GUI. This version of bsnes can accurately emulate the ROM hacks made specifically for ZSNES, which means the only thing ZSNES had going for it can now be played on a much more accurate emulatorhost computer.]
==Source Code==http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip==NetPlay=====Downloads===*[http://prdownloads.sourceforge.net/zsnes/zsnesw142.zip While older versions of ZSNES 1.42]*[http://prdownloads.sourceforge.net/zsnes/zsneswv1still have one of the better netplay systems among emulators, netplay was removed in v1.36.zip ZSNES 150.36]===PROS===
* SA-1 isn't emulated correctly, so Kirby Super Star can sometimes spawn different sprites than the supposed one.
*Excellent connectivity between 2 players (ONLY)These are just a few problems, there are a few more listed [https://floating.muncher.se/byuu/accuracy/ here] and [http://sourceforge.net/p/zsnes/bugs/ here].
*In-game chat that doesn't require switching focus between 2 windowsIt is recommended to use [[Snes9x]], [[bsnes]] or [[ares]] instead.
*Can pause emulation at any time
*The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first
{| class="mw-collapsible wikitable" style="width: 100%;"! colspan=2 width="250"|Review|-| '''PROS''' ||* Individual layers can be switched on and off, allowing to take screenshots without sprites or with sprites only, among other possibilities.* Can pause emulation at any time* You can access and navigate all menus with the keyboard only; you are not forced to waste time looking for the mouse with your hand and for its cursor on the screen.* Excellent netplay connectivity between 2 players* In-game chat that doesn't require switching focus between 2 windows* The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first*In case of desynchdesynchronization, the host can make savestates save states and load them for both players to resynchresynchronize*You can swap controllers at any time *You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag *It works just as well with between a dialup dial-up user and someone on DSL*You can switch between Windowed windowed mode and Fullscreen full screen with ease.* Using version 1.36, games pretty much do not desynchronize period* Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net]|-===| '''CONS===''' ||* Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future* Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy* Most Konami games tend to desynchronize unless you specifically use ZSNES 1.36 or 1.337* Interface might be unappealing to some people|}
==ROM hacks==
Many ROM hacks and ROM hacking tools were made using ZSNES as a testing platform because of its popularity. However, because of the inaccuracies of the emulator, these tools and hacks are broken on other, more accurate emulators and real hardware.
==Alternatives==
===bZSNES===
In 2011, Near (then known as byuu) released [http://byuu.org/bzsnes/ bZSNES] - a modification of [[higan|bsnes]] that includes the optional inaccuracies of ZSNES and a similar GUI - as an April Fool's Day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}}
*It's 2P ONLY, with no multiplayer version foreseeable in the near future[http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES]* [http://www.mediafire.com/download/c6nylmbnca23rmy/bZSNES.rar mirror]* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151s.zip bZSNES source code]
*Sometimes ===ZMZ===[http://www.smwcentral.net/?p=section&a=details&id=5681 ZMZ] isn't an emulator in its own right, rather it takes the interface that ZSNES uses and applies it outright refuses to connect 2 people via netplay through UDP a [[libretro]] frontend for unknown reasonsrunning SNES cores such as [[Snes9x]] and [[bsnes]]. Apart from the replicated ZSNES interface, it can also record ZMV files.
===ZSNES 2===*Most Konami games tend to desynch unless you specifically use [https://github.com/xyproto/zsnes An active fork of ZSNES 1on GitHub.36 or 1] It is primarily focused on allowing ZSNES to be compiled on x64 versions of modern Linux distros.337
*Interface might be unappealing to some people
[[Category:Emulators]]
[[Category:Console emulators]]
[[Category:Home console emulators]]
[[Category:Super Nintendo emulators]]
[[Category:Windows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:OS X macOS emulation software]][[Category:DOS emulation software]][[Category:Historic emulation software]][[Category:Netplay‏‎]]
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