Changes

Jump to navigation Jump to search

ZSNES

139 bytes added, 22:19, 6 August 2019
m
no edit summary
{{infoboxInfobox emulator|image logo = Zsnes.jpg|first logowidth = 100|last-version = 1.51|second active = No|third platform = Multi-platform|architecture = [[wikipedia:x86|x86]]|target = DOS, Windows, Linux, OS X[[Super Nintendo emulators|SNES]]|fourth developer = zsKnight, _Demo_, pagefault, and Nach|fifth website = [http://www.zsnes.com/ ZSNES.com]|sixth source = [http[sourceforge://sourceforge.net/projects/zsnes/files/zsnes/ |SourceForge]]|license = GNU GPL v2}}
[['''ZSNES]] ''' is a [[Super_Nintendo_emulatorsSuper Nintendo emulators|Super Famicom (SNES) emulator]] written in [[wikipedia:x86|x86 ]] assembly. It was originally made in 1997 and was one of the most popular Super Nintendo emulators from late nineties to mid -2000s, but now is obsolete and has not been updated since 2007. Most people now just use ZSNES for its excellent netplay code.
==Download==
* [http[sourceforge://sourceforge.net/projects/zsnes/files/zsnes/ |ZSNES]] on SourceForge
==Overview==
The ZSNES developers focused on speed over [[Emulation Accuracy|accuracy]], so a hefty amount of games have bugs (and some just plain crashoutright). The current version (v1.51) created more problems than it fixed and many problems still remain:
[[File:Kirby3-forest.gif|frame|SNES Pseudo Hi-Res translucency on ''new'' graphics engine]]
* Compatibility is lower than modern emulators due to low accuracy to real SNES system.
* Games crashing: Der Langrisser (freezes after 2-3 2–3 hours), Super Mario RPG (freezes in many different points of the game), Star Ocean and many other games have freezing and crashing issues.
* Bad sound emulation: Many games sound inaccurate on ZSNES. ZSNES's audio timer isn't floating point so there are timing artifacts in the music. ZSNES doesn't emulate release values of ADSR so held notes will sound poor.
* Many of the co-processors, which are actually on the game cartridges, are emulated in strange ways. For example, Super FX is not clocked correctly; Star Fox runs twice as fast as it should.
* Transparency: Kirby Dreamland 3, Mecarobot Golf, Jurassic Park and other games that use pseudo -hi-res translucency won't display correctly in the default graphics engine in v1.51. To get them to display properly in v1.51, one must press 8 to switch to the old graphics engine.* x86 code exploitexploits: With specially made hacks and homebrew ROMs, it is possible for them to break out of ZSNES itself and [https://www.youtube.com/watch?v=Q3SOYneC7mU execute native code on the host computer.]
* While older versions of ZSNES still have one of the better netplay systems among emulators, netplay was removed in v1.50.
These are just a few problems, there are a few more listed [httphttps://webfloating.archivemuncher.org/web/20120217115713/http:/se/byuu.org/bsnesaccuracy/accuracy here] and [http://sourceforge.net/p/zsnes/bugs/ here].
It is recommended to use [[Snes9x]] or [[higan]] instead.
==Alternatives==
===bZSNES===
In 2011, byuu released [http://byuu.org/bzsnes/ bZSNES] - a modification of his [[higan|bsnes ]] that includes the optional inaccuracies of ZSNES and a similar GUI. This was done as an April Fools day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}}.
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES]
===ZMZ===
[http://www.smwcentral.net/?p=section&a=details&id=5681 ZMZ]  is a program that utilises utilizes libretro versions of [[Snes9x]] and the 2002, 2005 and 2010 variants, as well as the [[Bsneshigan|bsnes]] cores, much like [[RetroArch]]. It uses the exact same interface that ZSNES uses, and can record ZMV files.
*[http://www.smwcentral.net/?p=section&a=details&id=5681 ZMZ]
* Can pause emulation at any time
* The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first
* In case of desync, the host can make save states and load them for both players to resync
* You can swap controllers at any time
* You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag
[[Category:Windows emulation software‏‎]]
[[Category:Linux emulation software]]
[[Category:OS X macOS emulation software]]
[[Category:Super Nintendo emulators]]
210
edits

Navigation menu