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These are just a few problems, there are a few more listed [https://floating.muncher.se/byuu/accuracy/ here] and [http://sourceforge.net/p/zsnes/bugs/ here]. | These are just a few problems, there are a few more listed [https://floating.muncher.se/byuu/accuracy/ here] and [http://sourceforge.net/p/zsnes/bugs/ here]. | ||
− | It is recommended to use [[Snes9x | + | It is recommended to use [[Snes9x]] or [[higan]] instead. |
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|- | |- | ||
| '''PROS''' || | | '''PROS''' || | ||
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* Excellent netplay connectivity between 2 players | * Excellent netplay connectivity between 2 players | ||
* In-game chat that doesn't require switching focus between 2 windows | * In-game chat that doesn't require switching focus between 2 windows | ||
+ | * Can pause emulation at any time | ||
* The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first | * The host's save file is immediately shared with the client, so you don't need to upload it elsewhere first | ||
− | * In case of | + | * In case of desync, the host can make save states and load them for both players to resync |
* You can swap controllers at any time | * You can swap controllers at any time | ||
* You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag | * You can change emulator latency on the fly to compensate for choppiness at the expense of slight input lag | ||
* It works just as well with between a dial-up user and someone on DSL | * It works just as well with between a dial-up user and someone on DSL | ||
* You can switch between windowed mode and full screen with ease. | * You can switch between windowed mode and full screen with ease. | ||
− | * Using version 1.36, games pretty much do not | + | * Using version 1.36, games pretty much do not desync period |
* Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net] | * Still has some big communities and dedicated servers like [http://emu.z-net.us Z-Net] | ||
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* Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future | * Netplay is 2P ONLY, with no multiplayer version foreseeable in the near future | ||
* Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy | * Both players need their port forwarded to connect over UDP for netplay, and TCP can be quite choppy | ||
− | * Most Konami games tend to | + | * Most Konami games tend to desync unless you specifically use ZSNES 1.36 or 1.337 |
* Interface might be unappealing to some people | * Interface might be unappealing to some people | ||
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==Alternatives== | ==Alternatives== | ||
===bZSNES=== | ===bZSNES=== | ||
− | In 2011, Near (then known as byuu) released [http://byuu.org/bzsnes/ bZSNES] - a modification of [[higan|bsnes]] that includes the optional inaccuracies of ZSNES and a similar GUI - as an April Fool's Day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}} | + | In 2011, Near (then known as byuu) released [http://byuu.org/bzsnes/ bZSNES] - a modification of his [[higan|bsnes]] that includes the optional inaccuracies of ZSNES and a similar GUI - as an April Fool's Day joke. It however only has moderate compatibility with ROM hacks made specifically for ZSNES.{{Cite}} |
* [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES] | * [http://snesemu.black-ship.net/emus/bsnes/bzsnes_v151w.zip bZSNES] | ||
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===ZSNES 2=== | ===ZSNES 2=== | ||
− | * [https://github.com/xyproto/zsnes An active fork of ZSNES on GitHub | + | * [https://github.com/xyproto/zsnes An active fork of ZSNES on GitHub] |
[[Category:Emulators]] | [[Category:Emulators]] |