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Xbox emulators

199 bytes added, 01:40, 26 November 2021
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Undo revision 42754 by 172.70.214.28 (talk)
|logo = Xbox-and-Controller-S.png
|developer = [[:Microsoft]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 2001
|discontinued = 2009
|successor = [[Xbox 360 emulators|Xbox 360]]
|emulated = {{~}}
}}
 
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. It retailed at {{inflation|USD|299.99|2001}}.
! scope="col"|Latest Version
! scope="col"|Chihiro
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! scope="col" colspan="67"|PC / x86|-|[[xemu]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]|{{~}} <small>(WIP)</small>|{{✓}}|{{✓}}|{{✓}}
|-
|[[Cxbx-Reloaded]]
|align=left|{{Icon|Windows}}
|[https://githubcxbx-reloaded.com/Cxbx-Reloadedco.uk/Cxbx-Reloaded 0.1download git]
|{{~}} <small>(WIP)</small>
|{{✓}}
|{{~}}
|-
|[[xemu]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/mborgerson/xemu/wiki#download {{XemuVer}}-build]
|{{~}} <small>(WIP)</small>
|{{✓}}
|{{~}}
|[[XQEMU]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/xqemu/xqemu Gitgit]
|{{~}} <small>(WIP)</small>
|{{✓}}
|{{✗}}
|{{✗}}
|[[StrikeBox]]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/StrikerX3/StrikeBox Gitgit]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|[[Cxbx]]
|align=left|{{Icon|Windows}}
|[https://github.com/Echelon9/cxbx-shogun Gitgit]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|[http://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|r19
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|{{✗}}
|{{✗}}
|{{✗}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{~}}
|{{✓}}
|{{✓}}
|{{✗}}
|-
! scope="col" colspan="67"|Consoles
|-
|[[FU|Fusion]]
|align=left|{{Icon|360}}
|1.7
|{{✗}}
|{{✗}}
|{{✗}}
|-
|[[Fission]]
|align=left|{{Icon|XB1|SXS}}|?Patch based|{{✗}}
|{{✗}}
|{{✓}}
====PC====
;[[xemu]]: A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. 600+ games are reported playable, See the [https://xemu.app official game compatibility list].;[[Cxbx-Reloaded]]:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. Almost 100150+ games are playable and 250450+ games ingame. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list] for more information.;[[xemu]]: A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. Almost 150+ games reported playable See the [https://xemu.app official game compatibility list].
;[[XQEMU]]: A low-level emulator based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list, and [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 this Google spreadsheet].
;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the meantime.
====Consoles====
;[[FU|Fusion]]:The internal name for backwards compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports [[wikipedia:List_of_Xbox_games_compatible_with_Xbox_360|a specific list of games]] that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There is more information and references/video(s) about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility#References_and_links here].
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. With [[wikipedia:List_of_backward_compatible_games_for_Xbox_One#List_of_compatible_titles_from_Xbox|a smaller amount of supported games]], likely due to issues surrounding licensing,<ref group=N>Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.</ref> it allows the ones that do work to run at twice the Original Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadrouple quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
==Emulation issues==
[[File:Xbox_looking-good.png|thumb|250px|The pitfalls pratfalls of Xbox emulation]]
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example the APU, one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Microsoft consoles]]
[[Category:Xbox emulators|*]]
[[Category:Sixth-generation video game consoles]]
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