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Windows 2000/XP/Vista emulators

114 bytes removed, 31 March
Summary
:VMWare Tools supports Windows 95 through Windows 10 but [https://kb.vmware.com/s/article/81466 VMware Tools 10.0.12 will be the last version to support <abbr title="Windows 2000, Windows XP, and Windows Server 2003">legacy Guest Operating Systems</abbr>] although you can still [https://kb.vmware.com/s/article/1014294 use latest VMware version with VMware Tools 10.0.12], VMware will automatically installs it to guest operating system for you.
:VirtualBox; supports integrations but does not include 3D acceleration for legacy operating systems anymore (with recent versions) due to VBoxVGA deprecate<ref>[https://forums.virtualbox.org/viewtopic.php?t=96010 changes in VirtualBox's 3D acceleration system]</ref>, so you must use [https://www.virtualbox.org/wiki/Download_Old_Builds VirtualBox 6.0.24 version or earlier] to use 3D acceleration in a Windows 2000, XP or Vista guest operating system.
Although newer [[Hypervisors#Hypervisor_issues|VMware releases has major issues]] with legacy guest operating system nowadays;
*3D acceleration in hypervisors is capable of running fairly demanding video games or other 3D applications with a few drawbacks such as limited DirectX API versions. Every hypervisor has a different approach to handling 3D graphics resulting VirtualBox [[Hypervisors#Graphics|supports for OpenGL are slightly better than Direct3D]] (since it doesn't have to be reverse engineered), on the other hand VMware has better support for D3D9. Keep in mind that most Windows games (including ports) use Direct3D.
*You can use [[Wrappers#90.27s_APIs|wrappers]] like "WineD3D for Windows" or "DxWnd" for translate D3D calls to OpenGL on the legacy operating system for increasing your chance if games uncompatible with virtual GPU adapter. Also you can use [[Wrappers|d3d8to9]] since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
*Also you can use [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support softgpu] drivers for Win9x operating systems, but [[https://github.com/JHRobotics/softgpu/issues/12 it isn't compatible with Windows XP at the moment].
*DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="67"|PC / x86
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|[[QEMU]]+'''KVM'''
====Summary====
You don't have any other option except "QEMU-3dfx with WHPX" OR "Type 2 hypervisors" for current Windows hosts at the moment. Also see [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support softgpu's feature support].
==[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|Software emulators]]==
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