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Windows 2000/XP/Vista emulators

24 bytes added, 31 March
Summary
:VMWare Tools supports Windows 95 through Windows 10 but [https://kb.vmware.com/s/article/81466 VMware Tools 10.0.12 will be the last version to support <abbr title="Windows 2000, Windows XP, and Windows Server 2003">legacy Guest Operating Systems</abbr>] although you can still [https://kb.vmware.com/s/article/1014294 use latest VMware version with VMware Tools 10.0.12], VMware will automatically installs it to guest operating system for you.
:VirtualBox; supports integrations but does not include 3D acceleration for legacy operating systems anymore (with recent versions) due to VBoxVGA deprecate<ref>[https://forums.virtualbox.org/viewtopic.php?t=96010 changes in VirtualBox's 3D acceleration system]</ref>, so you must use [https://www.virtualbox.org/wiki/Download_Old_Builds VirtualBox 6.0.24 version or earlier] to use 3D acceleration in a Windows 2000, XP or Vista guest operating system.
Although newer [[Hypervisors#Hypervisor_issues|VMware releases has major issues]] with legacy guest operating system nowadays;
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active<abbr title="Virtual GPU Adapter">*</abbr>
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="67"|PC / x86
|-
|[https://www.parallels.com/ Parallels Desktop]
|?
|{{✗}}
|{{?}}
|{{~}}
|-
|SVGA3D
|[https://communities.vmware.com/t5/VMware-Fusion-Documents/3D-Applications-Compatibility-List/ta-p/2785485 ?]
|{{✗}}
|{{✗}}
|{{~}}
|[https://forums.virtualbox.org/viewtopic.php?f=2&t=2525 ?]
|{{✓}}
|{{✗}}
|{{~}}
|}
;Comparison
*3D acceleration in hypervisors is capable of running fairly demanding video games or other 3D applications with a few drawbacks such as limited DirectX API versions. Every hypervisor has a different approach to handling 3D graphics resulting VirtualBox [[Hypervisors#Graphics|supports for OpenGL are slightly better than Direct3D]] (since it doesn't have to be reverse engineered), on the other hand VMware has better support for D3D9. Keep in mind that most Windows games (including ports) use Direct3D. Having said that you *You can use [[Wrappers#90.27s_APIs|wrappers]] like "WineD3D for Windows" or "DxWnd" for translate D3D calls to OpenGL on the legacy operating system for increasing your chance if games uncompatible with virtual GPU adapter. Also you can use [[Wrappers|d3d8to9]] since VMware's Direct3D 8 acceleration has graphical and/or performance issues. "*Also you can use [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support softgpu] drivers for Win9x operating systems, but [https://github.com/JHRobotics/softgpu/issues/12 softgpu]" drivers do not support it isn't compatible with Windows XP at the moment]. *DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]<br/>
Also using '''Note:''' Using [https://kb.vmware.com/s/article/2057914 VMware-KVM]([https://blogs.vmware.com/workstation/2014/03/whats-cool-vmware-kvm-utility.html 2]) or [https://kb.vmware.com/s/article/1018809 RDP] instead of VMware built-in display is recommended for smoother experience, this shouldn't be confused with [https://linux-kvm.org/page/Main_Page KVM] (Kernel-based Virtual Machine).
====[[Hypervisors#Type_1_hypervisors|<abbr title="Because of KVM or WHPX">Type 1 Hypervisors</abbr>]]====
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="67"|PC / x86
|-
|[[QEMU]]+'''KVM'''
|GPU-Passthrough
|
|{{✓}}
|{{✓}}
|{{✓}}
|?
|
|{{✓}}
|{{✓}}
|-
|?
|
|{{✓}}
|{{~}}
|-
|[https://docs.mesa3d.org/drivers/virgl.html VirGL]
|N/A
|{{✓}}
|{{✓}}
|{{✗}}
|N/A
|
|{{✓}}
|{{✗}}
|-
|N/A
|
|{{✓}}
|{{✗}}
|}
*;QEMU-3dfx
:qemu-3dfx builds advantage is "MESAGL/3Dfx Glide pass-through". The project took on the troubles to support the legacy of vendor-specific OpenGL extensions that matter for PC games. Past and existing solutions (VirtualBox VBoxVGA's ChromiumGL, VMware SVGA3D and QEMU Virgil 3D) are all based on API "re-rendering" rather then "direct forwarding".<ref>[https://github.com/joncampbell123/dosbox-x/issues/3405#issuecomment-1328235348 javispedro's comment about Virtual GPU adapters]</ref><ref>[https://www.youtube.com/watch?v=TsszZ260o2g KJ Liew's "QEMU Star Wars: Knights of the Old Republic (2003) -- Tribute to NVIDIA OpenGL" video description]</ref>See [https://github.com/kjliew/qemu-3dfx/wiki/QEMU-3D-APIs-Pass-Through QEMU 3dfx wiki: 3D APIs Pass-Through] and [https://www.youtube.com/@qemu-3dfx/videos KJ Liew's YouTube channel] for more information about qemu-3dfx.
*;QEMU VirGL
:[https://github.com/jamesstringerparsec/Easy-GPU-PV#prerequisites Hyper-V + GPU-Passthrough currently exclusive to Windows 10/11 host and guest systems at the moment].
;====Summary====
You don't have any other option except "QEMU-3dfx with WHPX" OR "Type 2 hypervisors" for current Windows hosts at the moment.
==[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|Software emulators]]==
[[File:86Box and Windows XP.png|thumb|298px|86Box and Windows XP]]
:''[https://www.vogons.org/viewtopic.php?p=1140324 Vogons.org thread: Using PCem with a XP guest]''
These are emulators in the truest sense, in that they don't do any kind of "cheating/hacking" the way a hypervisor would. But keep in mind that, unlike [[Wikipedia:X86_virtualization#Hardware-assisted_virtualization|hardware-assisted]] [[#Hypervisors|hypervisors]]; emulating something like Voodoo3 with Pentium II level of hardware with these software emulators requires latest and greatest top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs]. [[PCem]], [[86Box]] and UniPCemu are full retro x86 computer emulators, spanning from the original IBM 5150 to Pentium II powered PCs. Setting it up is much like building an actual retro computer, but in software, so expect it to be as difficult as setting up an actual retro PC. This means you're going to have to install Windows 2000/XP (Vista is supported by them but unrecommended) along with all necessary drivers for the hardware you chose. Having said that, see these emulators as a useful alternative way to emulate these operating systems especially if you want the most accurate and compatible option for 3Dfx Voodoo emulation and [https://www.vogons.org/viewtopic.php?t=534 Windows 2000/XP glide games].
'''For more information;'''
{{Main|POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs}}
 *What about [https://github.com/joncampbell123/dosbox-x/issues/1089 implementing KVM/Hyper-V], virtual GPU adapters such as [https://github.com/joncampbell123/dosbox-x/issues/3405 VMware SVGA/SVGA II, VBoxVGA] or [https://github.com/JHRobotics/softgpu/issues/22 "softgpu" drivers] for [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs{{Main|software emulators]]?*[https://github.com/joncampbell123/dosbox-x/issues/3538 NT-Based OSes unsupported by DOSBox forks at the moment].*[https://www.vogons.org/viewtopic.php?p=1140324 Vogons.org thread: "Using PCem with a XP guest"]PC_Emulator_Comparisons}}
<references />
* [https://www.pcgamingwiki.com/wiki/Virtualization PCGamingWiki: Virtualization]
* [https://www.vogons.org/ VOGONS]
* [https://github.com/exoscoriae/eXoWin3x/issues/680 eXoWinXP]
[[Category:Operating systems]]
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