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Windows 2000/XP/Vista emulators

104 bytes removed, 3 February
Type 1 Hypervisors
;Comparison
*GPU-Passthrough: You need XP compatible GPU Drivers Before diving in, using WHPX for this, latest supported GPU and GPU drivers from AMD; its 200 series and from nVidia; its 900 series. For more information about this you can [https://techpowerup.com/forums/threads/newest-graphics-card-that-supports-windows-xp.256433/ use this link].:hardware acceleration on Windows host [https://www.youtube.com/watch?v=roDayhayu08 T43ni7mssww&lc=Ugw2qKkJVn3eSW7ZJ0p4AaABAg.9g4VM28d9_o9kUveV6vMMD will be much slower performance wise compared to using QEMU+with Linux host and KVM ]. You will have to stay with GPU passthrough guide for Windows XP VMs]QEMU TCG entirely until you manually switched to 'ACPI PC' kernel. The starting 'ACPI Uniprocessor' kernel does not boot on QEMU WHPX.
*;QEMUwith GPU-3dfx's advantage is "MESAGL/3Dfx Glide pass-through". The project took on the troubles to support the legacy of vendor-specific OpenGL extensions that matter Passthrough:You need XP compatible GPU Drivers for PC games. Past this, latest supported GPU and existing solutions (VirtualBox VBoxVGA's ChromiumGL, VMware SVGA3D GPU drivers from AMD; its 200 series and QEMU Virgil 3D) are all based on API "re-rendering" rather then "direct forwarding"from nVidia; its 900 series.<ref>For more information about this you can [https://githubtechpowerup.com/joncampbell123forums/dosboxthreads/newest-x/issues/3405#issuecommentgraphics-card-that-1328235348 javispedro's comment about Virtual GPU adapters]<br/>[https://www.youtube.com/watch?v=TsszZ260o2g KJ Liew's "QEMU Star Wars: Knights of the Old Republic (2003) supports-windows- Tribute to NVIDIA OpenGL" video description]</ref>:[https://wwwxp.youtube.com256433/watch?v=T43ni7mssww KJ Liew's QEMU-3dfx ($) Windows XP SP3 Retro Gaming VM From Scratch to 3D Acceleration in 15 minsuse this link]:. See [https://www.youtube.com/watch?v=qBGewPC41Zo roDayhayu08 this video] for QEMU-3dfx with +KVM - Ryzen 5 7535U and Radeon 680M]:[https://www.youtubeGPU passthrough guide using Windows XP VMs.com/watch?v=aeQifShRBTk QEMU-3dfx with WHPX - Ryzen 5 7535U and Radeon 680M]
*;QEMU with WHPX-3dfx: Using this combination qemu-3dfx builds advantage is "MESAGL/3Dfx Glide pass-through". The project took on the troubles to support the legacy of vendor-specific OpenGL extensions that matter for PC games. Past and existing solutions (VirtualBox VBoxVGA's ChromiumGL, VMware SVGA3D and QEMU Virgil 3D) are all based on Windows host API "re-rendering" rather then "direct forwarding".<ref>[https://github.com/joncampbell123/dosbox-x/issues/3405#issuecomment-1328235348 javispedro's comment about Virtual GPU adapters]</ref><ref>[https://www.youtube.com/watch?v=T43ni7mssww&lc=Ugw2qKkJVn3eSW7ZJ0p4AaABAg.9g4VM28d9_o9kUveV6vMMD will be much slower performance wise compared TsszZ260o2g KJ Liew's "QEMU Star Wars: Knights of the Old Republic (2003) -- Tribute to Linux host and QEMU + KVMNVIDIA OpenGL" video description]</ref>See [https://www. You will have to stay with QEMU TCG entirely until you manually switched to 'ACPI PC' kernelyoutube. The starting com/@qemu-3dfx/videos KJ Liew'ACPI Uniprocessor' kernel does not boot on QEMU WHPXs YouTube channel] for more information about qemu-3dfx.
*;QEMU VirGL :VirGL virtual adapter only supports only for Linux guests at the moment [https://wiki.archlinux.org/title/QEMU#virtio (Specifically needs 4.4+ Linux kernel with mesa 11.2+ compiled with the "gallium-drivers=virgl" command option]. Plans are to target "GL2.1 + GLSL 1.20" as the possible lowest GL interface to support. The guest would then expose the same level of GL. This project will [https://docs.mesa3d.org/drivers/virgl.html#future-scope eventually support Direct3D and Windows guest] but there is none at the moment. Currently the renderer is GLSL 1.30 based, and requires some extensions from later GL levels. Current developer only really tested on the open source nouveau driver exposing GL3.0/GL3.1 core profile, and the binary nvidia driver exposing GL 4.3. Future plans to add a capabilities system will be required to work make things work across more systems. The capabilities system will expose different guest GL levels dependant on the host GL level, this could allow for a GLES2 specific interface etc. The current guest driver exposes GL2.1 and GLSL 1.20. Also there is a [https://github.com/virtio-win/kvm-guest-drivers-windows/pull/943 pull request: Windows Virtio GPU 3D acceleration for QEMU]. For more information about VirGL3D [https://virgil3d.github.io/questions.html use this link].
*;Hyper-V with GPU-Passthrough:[https://github.com/jamesstringerparsec/Easy-GPU-PV#prerequisites Hyper-V + GPU-Passthrough currently exclusive to Windows 10/11 host and guest systems at the moment].
;Summary
You don't have any other option other than except "QEMU-3dfx with WHPX" OR "Type 2 hypervisors" for current Windows hosts at the moment.
==[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|Software emulators]]==
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