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;Comparison
 
;Comparison
*3D acceleration in hypervisors is capable of running fairly demanding video games or other 3D applications with a few drawbacks such as limited DirectX API versions. Every hypervisor has a different approach to handling 3D graphics resulting VirtualBox [[Hypervisors#Graphics|supports for OpenGL are slightly better than Direct3D]] (since it doesn't have to be reverse engineered), on the other hand VMware has better support for D3D9. Keep in mind that most Windows games (including ports) use Direct3D.
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*3D acceleration in hypervisors is capable of running fairly demanding video games or other 3D applications with a few drawbacks such as limited DirectX API versions. Every hypervisor has a different approach to handling 3D graphics resulting VirtualBox [[Hypervisors#Graphics|supports for OpenGL are slightly better than Direct3D]] (since it doesn't have to be reverse engineered), on the other hand VMware has better support for D3D9. Keep in mind that most Windows games (including ports) use Direct3D.  
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*You can use [[Wrappers#90.27s_APIs|wrappers]] like "WineD3D for Windows" or "DxWnd" for translate D3D calls to OpenGL on the legacy operating system for increasing your chance if games uncompatible with virtual GPU adapter. Also you can use [[Wrappers|d3d8to9]] since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
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*Also you can use [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support softgpu] drivers for Win9x operating systems, but [https://github.com/JHRobotics/softgpu/issues/12 it isn't compatible with Windows XP at the moment].
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*DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]
  
;Notes
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'''Note:''' Using [https://kb.vmware.com/s/article/2057914 VMware-KVM]([https://blogs.vmware.com/workstation/2014/03/whats-cool-vmware-kvm-utility.html 2]) or [https://kb.vmware.com/s/article/1018809 RDP] instead of VMware built-in display is recommended for smoother experience, this shouldn't be confused with [https://linux-kvm.org/page/Main_Page KVM] (Kernel-based Virtual Machine).
*You can use [[Wrappers#90.27s_APIs|wrappers]] like "WineD3D for Windows" or "DxWnd" for translate D3D calls to OpenGL on the legacy operating system for increasing your chance if games uncompatible with virtual GPU adapter. Also you can use [[Wrappers|d3d8to9]] since VMware's Direct3D 8 acceleration has graphical and/or performance issues.
 
:*DxWnd 2.05.70, WineD3D 1.7.52 or 1.9.7-staging(partially) versions are the latest compatible versions with Windows XP (if [https://github.com/Skulltrail192/One-Core-API-Binaries OneCoreAPI] is '''not''' installed to OS), for getting these old "WineD3D for Windows" builds use [https://www.vogonsdrivers.com/wrappers/files/DirectX/OpenGL/WineD3D/2000+/ this link]
 
*Using [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support softgpu] drivers for Windows 9x operating systems is recommended[https://youtu.be/55qfaXyqz-Y], but [https://github.com/JHRobotics/softgpu/issues/12 it isn't compatible with Windows XP at the moment].
 
*Using [[#Proxy_Projects_for_Retro_Web_Browsing|proxy projects for retro web browsing]] experience is recommended.
 
*You can also use software tools for middleware or disc-check emulation, see [[Copy protection#Emulation]] section.
 
*Keep in mind that, if you do decide to install Windows 95 in a virtual machine, you will need to install [http://lonecrusader.x10host.com/fix95cpu.html FIX95CPU] (or better [https://github.com/JHRobotics/patcher9x#patch-for-windows-959898-seme-to-fix-cpu-issues Patcher9x by JHRobotics]) for it to run on processors with clock speeds over 2.1GHz (for Intel CPUs) and 300MHz (for AMD CPUs). Failing to do so will result in a "Protection Error" at boot time.
 
*Using [https://kb.vmware.com/s/article/2057914 VMware-KVM]([https://blogs.vmware.com/workstation/2014/03/whats-cool-vmware-kvm-utility.html 2]) or [https://kb.vmware.com/s/article/1018809 RDP] instead of VMware built-in display is recommended for smoother experience, this shouldn't be confused with [https://linux-kvm.org/page/Main_Page KVM] (Kernel-based Virtual Machine).
 
  
 
====[[Hypervisors#Type_1_hypervisors|<abbr title="Because of KVM or WHPX">Type 1 Hypervisors</abbr>]]====
 
====[[Hypervisors#Type_1_hypervisors|<abbr title="Because of KVM or WHPX">Type 1 Hypervisors</abbr>]]====
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! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="7"|PC / x86
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! colspan="6"|PC / x86
 
|-
 
|-
 
|[[QEMU]]+'''KVM'''
 
|[[QEMU]]+'''KVM'''
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====Summary====
 
====Summary====
You don't have any other option except "QEMU-3dfx with WHPX" OR "Type 2 hypervisors" for current Windows hosts at the moment.
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You don't have any other option except "QEMU-3dfx with WHPX" OR "Type 2 hypervisors" for current Windows hosts at the moment. Also see [https://github.com/JHRobotics/softgpu?tab=readme-ov-file#feature-support softgpu's feature support].
  
 
==[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|Software emulators]]==
 
==[[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|Software emulators]]==
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These are emulators in the truest sense, in that they don't do any kind of "cheating/hacking" the way a hypervisor would. But keep in mind that, unlike [[Wikipedia:X86_virtualization#Hardware-assisted_virtualization|hardware-assisted]] [[#Hypervisors|hypervisors]]; emulating something like Voodoo3 with Pentium II level of hardware with these software emulators requires latest and greatest top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs]. [[PCem]], [[86Box]] and UniPCemu are full retro x86 computer emulators, spanning from the original IBM 5150 to Pentium II powered PCs. Setting it up is much like building an actual retro computer, but in software, so expect it to be as difficult as setting up an actual retro PC. This means you're going to have to install Windows 2000/XP (Vista is supported by them but unrecommended) along with all necessary drivers for the hardware you chose. Having said that, see these emulators as a useful alternative way to emulate these operating systems especially if you want the most accurate and compatible option for 3Dfx Voodoo emulation and [https://www.vogons.org/viewtopic.php?t=534 Windows 2000/XP glide games].
 
These are emulators in the truest sense, in that they don't do any kind of "cheating/hacking" the way a hypervisor would. But keep in mind that, unlike [[Wikipedia:X86_virtualization#Hardware-assisted_virtualization|hardware-assisted]] [[#Hypervisors|hypervisors]]; emulating something like Voodoo3 with Pentium II level of hardware with these software emulators requires latest and greatest top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs]. [[PCem]], [[86Box]] and UniPCemu are full retro x86 computer emulators, spanning from the original IBM 5150 to Pentium II powered PCs. Setting it up is much like building an actual retro computer, but in software, so expect it to be as difficult as setting up an actual retro PC. This means you're going to have to install Windows 2000/XP (Vista is supported by them but unrecommended) along with all necessary drivers for the hardware you chose. Having said that, see these emulators as a useful alternative way to emulate these operating systems especially if you want the most accurate and compatible option for 3Dfx Voodoo emulation and [https://www.vogons.org/viewtopic.php?t=534 Windows 2000/XP glide games].
  
'''For more and detailed information;'''
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'''For more information;'''
 
{{Main|POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs}}
 
{{Main|POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs}}
 
{{Main|PC_Emulator_Comparisons}}
 
{{Main|PC_Emulator_Comparisons}}

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