Changes

Jump to navigation Jump to search

Wii U emulators

2,720 bytes added, 18 March
Enhancements
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| colspan=2 |[[#Wii_Mode|Wii Mode / vWii]]
|{{✗}}
|-
| colspan=2 |[[#Wii U Optical Disc|Wii U Optical Disc]]
|{{N}}
|-
|Connectivity
| {{~}}
|}
</div>
<references group=N2/>
The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibility]]</ref>
 
====Wii U Optical Disc====
The Wii U Optical Disc (WUP-006) is the retail physical game medium for the Wii U, with a capacity of 25 GB. There is no 50 GB dual layer version. The Wii U system software is backwards compatible with Wii Optical Discs, but not with GameCube game discs. The Wii U Optical Discs differ in appearance from most other optical discs in that they have soft, rounded edges.
 
Nintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies". Like with the GameCube and Wii optical discs, it was chosen by Nintendo to prevent copyright infringement of games, to reduce cost by avoiding licensing fees to the Blu-ray Disc Association (BDA), and to reduce loading times. This also prevents the console from being modified into a DVD or Blu-ray movie player.[https://en.wikipedia.org/wiki/Nintendo_optical_discs#Wii_U_Optical_Disc]
 
*cemu has no support for Wii U discs, PC optical drives can't read Wii U discs anyway.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
*See [[Ripping_games]].
====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small>
|-
| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref>
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
|-
| [[Shaders_and_filters|Filters]]<br| {{N}}[https://github.com/cemu-project/Cemu/issues/><small>1032]|-|[[Shaders_and_filters#NTSC_FiltersAI-powered filters|NTSC filtersAI-powered filter compatible]], <br/><small>([[Shaders_and_filters#Tonemapping|HDR tonemapping]https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle] etc.)</small>| {{N?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|-
| Savestates
| {{N}}[https://github.com/cemu-project/Cemu/pull/953][https://github.com/cemu-project/Cemu/issues/898 *]
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
|-
| rowspan=7 8 | Quality of life
| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]
| {{Y}}
| Command Line Options
| {{Y}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *]
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{Y}}[https://www.reddit.com/r/cemu/comments/143aa3z/how_to_run_cemu_with_hdr_vrr/ *]
|-
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{N}}
|-
| rowspan=3 4 | Misc
| [https://retroachievements.org/gameList.php?c=20 RetroAchievements]
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{~}}[https://bugs.cemu.info/issues/98 *]
|}
</div>
<references group=N2/>
10,787
edits

Navigation menu