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Wii U emulators

3,916 bytes added, 18 March
Enhancements
|discontinued = January 2017
|predecessor = [[Wii emulators|Wii]]
|successor = [[Nintendo Switch emulators|Nintendo Switch]]
|emulated = {{✓}}
}}
{{for|other emulators that run on Wii U hardware|Emulators on Wii U}}
The '''Wii U''' is an eighth-generation console released by Nintendo on November 18, 2012, at {{Inflation|USD|349.99|2012}}. It has a 3-core IBM [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC ]] CPU at 1.24 GHz with 2 GBs of RAM and an AMD Radeon GPU. It is the first console by Nintendo to output high-definition (HD) resolutions, such as 720p and 1080p. It includes a tablet-like controller, known as the [[wikipedia:Wii_U_GamePad|Wii U GamePad]], to provide certain additional gameplay. Notably, it can play all [[Wii emulators|Wii]] games as well as support the Wii Remote controllers for native Wii U games.
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://nightly.link/cemu-project/Cemu/workflows/build_check/main <abbr title="Latest development build">Artifacts</abbr>]<br/>[http://cemu.info/index.html#download {{CemuVer}}]<br/>[https://flathub.org/apps/details/info.cemu.Cemu Flathub]
|{{~}} ||{{~}} ||[https://compat.cemu.info 5253%] ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[Decaf]]
===Comparisons===
;[[Cemu]] <small class="plainlinks" style="font-weight:normal;">([https://compat.cemu.info compatibility])</small>:An initially closed-source Wii U emulator created in October 2015, regularly updated every 2 to 5 weeks. It can run a sizeable amount of games. As of 2022, Cemu is no longer in the experimental stage, it's now fully open-source, and a macOS port has been released.
;[[Decaf]]:Can boot some commercial games. It's developed sporadically.
;Kinnay:Emulates the Wii U processors and hardware at the lowest level. It's able to emulate all the way through boot1, IOSU, and Cafe OS up to the Wii U menu. Written by the leading Decaf developers, exjam and kinnay.
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! cemu
|-
| colspan=2 |[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]
|{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]
|-
| colspan=2 |[[Virtual Console]]
|{{✓}}[https://wiki.cemu.info/wiki/Virtual_Console *]
|-
| colspan=2 |[[#Wii_Mode|Wii Mode / vWii]]
|{{✗}}
|-
| colspan=2 |[[#Wii U Optical Disc|Wii U Optical Disc]]
|{{N}}
|-
|Connectivity
|[[#Nintendo_Network|Nintendo Network]]
|{{✓}}
|-
|[[Amiibo]]rowspan=7 | Inputs| Motion Controls (Gyro) |{{~}}|-| GamePad Screen|{{✓}}[[Amiibo#Emulation|https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information.">*</abbr>]]|-| GamePad Speaker | {{✓}}|-| Microphone | {{✓}}
|-
|[[Wikipedia:Wii_U_system_software#Wii_U_Menu|Wii U Menu]]Camera |{{~}}[https://wiki.cemu.info/wiki/Wii_U_Menu *]
|-
|GamePad ScreenIR sensor |{{}}[https://cemu.info/faq.html <abbr title="See 'How can I see the GamePad screen?' for more information.">*</abbr>]
|-
|[[Virtual Console]]NFC |{{~}}[https://wiki.cemu<ref group=N2>Cemu allows to load NFC tag from file, but it's not possible to scan NFC tag in real-time via NFC reader.info/wiki</Virtual_Console *]ref>
|-
| colspan=2|[[#Wii_Mode|Wii ModeAmiibo]]|{{~}}[[Amiibo#Emulation|*]]
|-
| colspan=2 |[[#Skylanders_Portal_of_Power|Skylanders Portal of Power]]
| {{~}}
|-
| colspan=2 |[[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
| {{~}}
|}
</div>
<references group=N2/>
====[[Wikipedia:Nintendo_Network|Nintendo Network]]====The {{Main|Nintendo Network is Nintendo's online service which provides online functionality for the [[Nintendo_3DS_emulators#Hardware_features|Nintendo 3DS]] and [[#Hardware_features_and_peripherals|Wii U]] systems and their compatible games.}}
Emulation of Nintendo Network is possible with ====Wii Mode====:[https://pretendoen-americas-support.networknintendo.com/#about Pretendoapp/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes Wii Mode]:[https://wiibrew.org/wiki/VWii WiiBrew: Open-source project that aims vWii]The Wii U is compatible with all Wii games and Wii accessories such as the Wii Remote (Plus), Wii Nunchuk, and the Wii Balance Board. It is possible to recreate Nintendo Network for the 3DS migrate most downloaded software and save files from a Wii to a Wii U using clean-room reverse engineering. Pretendo supports any client that can interact with Nintendo Network.
Currently the only emulator with this kind of functionality is Cemu. Cemu 2.0 officially Also it supports Pretendo under your network account options in [[Wii_emulators#Hardware_Features|Wii games that allow you to connect to the emulator. For information DS]] if you're gonna play them on how to get started with Cemu, check out the WiiU.<ref>[https://pretendoold.reddit.networkcom/r/docswiiu/installcomments/cemu documentation244gqn/can_i_connect_an_original_ds_to_the_wiiu_when_its/ Can I connect an original DS to the WiiU when it's in Wii mode?].</ref>
:See The Wii U is not compatible with GameCube discs or accessories, although a homebrew application for Wii Mode exists that enables GameCube hardware and GameCube controller support. A USB GameCube controller adapter with four ports was released exclusively for use with Super Smash Bros. for Wii U and does not support any other Wii or Wii U games.<ref>[[Preservation_projectsWikipedia:Wii_U#Backward_compatibility|Preservation projectsWikipedia: Wii U's Backward compatibility]] page for more information about other revive projects.</ref>
====[https://en-americas-support.nintendo.com/app/answers/detail/a_id/1162/~/how-to-switch-between-wii-and-wii-u-modes Wii Mode]U Optical Disc====The Wii U Optical Disc (WUP-006) is compatible with all Wii games and Wii accessories such as the retail physical game medium for the Wii Remote (Plus)U, Wii Nunchuk, and the Wii Balance Boardwith a capacity of 25 GB. It There is possible to migrate most downloaded no 50 GB dual layer version. The Wii U system software and save files from a is backwards compatible with Wii to a Optical Discs, but not with GameCube game discs. The Wii UOptical Discs differ in appearance from most other optical discs in that they have soft, rounded edges.
Also Nintendo president Satoru Iwata stated, "Wii U does not have DVD or Blu-ray playback capabilities. The reason for that is that we feel that enough people already have devices that are capable of playing DVDs and Blu-ray, such that it supports [[Wii_emulators#Hardware_Features|didn't warrant the cost involved to build that functionality into the Wii U console because of the patents related to those technologies". Like with the GameCube and Wii optical discs, it was chosen by Nintendo to prevent copyright infringement of games that allow you , to connect reduce cost by avoiding licensing fees to the DS]] if you're gonna play them on Blu-ray Disc Association (BDA), and to reduce loading times. This also prevents the WiiUconsole from being modified into a DVD or Blu-ray movie player.<ref>[https://olden.redditwikipedia.comorg/rwiki/wiiu/comments/244gqn/can_i_connect_an_original_ds_to_the_wiiu_when_its/ Can I connect an original DS to the WiiU when it's in Wii mode?Nintendo_optical_discs#Wii_U_Optical_Disc]</ref>
The *cemu has no support for Wii U is not compatible with GameCube discs or accessories, although a homebrew application for PC optical drives can't read Wii Mode exists that enables GameCube hardware and GameCube controller supportU discs anyway. A USB GameCube controller adapter with four ports was released exclusively *See [[Home_Media_Player#Emulators|this dedicated page]] for use with Super Smash Bros. more information about home media playback support for Wii U and does not support any other Wii or Wii U gamesemulation softwares.<ref>*See [[Wikipedia:Wii_U#Backward_compatibility|Wikipedia: Wii U's Backward compatibilityRipping_games]]</ref>.
====[https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]====
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! cemu
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run cemu at 4k native anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=3 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, cemu already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>
|-
| rowspan=4 5 | Performance
| [[Overclocking|Overclock]]
| {{N}}
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technique technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when it comes to frame generationspecific technique employed, it's recommended to use Frame generation techniques '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://wwwyoutu.youtubebe/0PQjAJNhNxU AFMF]''' or '''[https://youtu.combe/watch?v=RMwytgtbFMQ t5DdQ5Q6s3E LSFG app ]''' can be used with cemu]''', please be aware that some visual glitches and artifacts may occur at this time.
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=3 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{~}}<ref group=N2>Possible if game has [https://github.com/cemu-project/cemu_graphic_packs/releases GraphicPacks] for post-rendering AA.</ref>
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
|-
| [[Shaders_and_filters|Filters]]
| {{N}}[https://github.com/cemu-project/Cemu/issues/1032]|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|-
| Savestates
| {{N}}[https://github.com/cemu-project/Cemu/pull/953][https://github.com/cemu-project/Cemu/issues/898 *]
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
|-
| rowspan=6 8 | Quality of life
| [[Save_disk_space_for_ISOs#Wii_U|Streamable compression format]]
| {{Y}}
| {{Y}}[https://old.reddit.com/r/cemu/comments/j7oxnr/about_command_lines_arguments/ *]
|-
| colspan=2 [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}[https://retroachievementswww.reddit.orgcom/r/cemu/comments/143aa3z/how_to_run_cemu_with_hdr_vrr/gameList*]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.php?c=20 RetroAchievements29|Big Picture Mode]]
| {{N}}
|-
| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=20 RetroAchievements]| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{~}}<ref group=N2>Have to be done on a per game basis as the cemu didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://github.com/etra0/botw-freecam botw-freecam]. Also there is a [https://bugs.cemu.info/issues/111 feature request: free cam for cemu].</ref>
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
| {{~}}[https://bugs.cemu.info/issues/98 *]
|}
</div>
<references group=N2/>
[[Category:Nintendo consoles]]
[[Category:Wii U emulators|*]]
[[Category:PowerPC-based]]
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