Changes

Jump to navigation Jump to search

Widescreen hacks

2,998 bytes added, 19:33, 2 August 2022
GameCube/Wii: Gecko Codes on Dolphin
A '''Widescreen Hackwidescreen hack''' is an emulator feature that make older 3D games playable on 16:9 aspect ratio.
Most video games before mid-2000s were developed for TVs and monitors with 4:3 aspect ratio. If these games are played on 16:9 aspect ratio, the game is either displayed with black bars on each side or streched stretched to fill the whole screen. Some emulators however provide a Widescreen Hack widescreen hack option to make these games look nice on modern monitors.
Some games before mid-2000s do have builtin built-in 16:9 aspect ratio support, but usefulness of this option will vary. Some games just add black bars to top and bottom, while others have very zoomed out camera, so Widescreen Hack widescreen hacks may still be useful in these games.
==Limitations==
Widescreen Hack A widescreen hack basically hacks camera size and position, so depending on the game there might be graphical glitches.*2D sprites/HUDs such as Health Bars health bars or Minimaps minimaps might look streched stretched or displayed on wrong location.*Enemies or objects outside of 4:3 area might suddenly appear or disappear, because the game skips rendering of for offscreen things. SimilalySimilarly, the screen-wide visual effects such as fade-in and fade-out may only affect the 4:3 area of the screen. ==Emulators (2D)== ===NES===* [http://prilik.com/blog/2018/08/24/wideNES.html WideNES]: is a novel technique to automatically and interactively map-out NES games, in real time. This allows you to peek beyond the screen boundaries of NES games. Currently only implemented in the emulator [https://prilik.com/ANESE/ ANESE]. ===Game Boy===* [https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB]: a addon/fork of [[SameBoy]] with widescreen support. Uses a similar technique as WideNES. ===Super Nintendo===* [[Bsnes#List_of_forks|bsnes-hd]] - a fork of [[bsnes]] with support for widescreen and Mode 7 with HD rendering. Games with specific patches:* [https://github.com/VitorVilela7/wide-snes Super Mario World]* [https://github.com/DerKoun/bsnes-hd/tree/master/pack/gamefixes/Super%20Metroid%20widescreen%20patch Super Metroid] ===Sega Genesis===* [https://www.libretro.com/index.php/genesis-plus-gx-wide-now-available-for-libretroretroarch/ Genesis Plus GX Wide] - a fork of [[Genesis Plus GX]] with widescreen support. Currently only available as a [[libretro]] core. ==Emulators (3D)==
==Emulators==
===Nintendo 64===
There are two plugins for [[Project64]] that supports Widescreen Hackhas widescreen hack support.*Jabo's Direct3D: The versions included in Project64 2.x has a Widescreen Hack widescreen hack option, though the plugin itself is buggy compared to versions came with Project64 1.6 (the version before Widescreen Hack the widescreen hack option was added). Jabo backported this widescreen hack to the 1.6.1 version, which retains the stability of 1.6 with some of the fixes from the other, buggier plugin.*[http://gliden64.blogspot.com/ GLideN64]: Currently the only known plugin that can do both Widescreen Hack widescreen hack and Custom custom [[Texture Packspacks|texture packs]], though the system requirement is much higher than Jabo's. As of [https://www.patreon.com/posts/overscan-feature-18633339 May 2018], it now has a new [http://gliden64.blogspot.com/2018/05/overscan.html overscan] feature that lets the users manually edit offsets to remove black borders/lines around the edges of a game's video output and is compatible with any widescreen hack. The widescreen hack does not work if running the plugin in LLE mode, however.
===GameCube/Wii===
[[Dolphin]] has a Widescreen Hack widescreen hack under Graphics graphics options. The Aspect Ratio aspect ratio option must be set to 'Force 16:9 ' to make it work. Some games have specific Gecko Codes to fix the aspect-ratio in widescreen. Check the game page in the [https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube Dolphin Wiki] to find those codes. It's also possible to enable them in RetroArch ([https://www.reddit.com/r/RetroArch/comments/pg1bak/tip_dolphin_patchescheats_for_xbox_oneseries_sx/ guide on reddit]).
[https://github.com/emukidid/swiss-gc swiss-gc] ([http://www.gc-forever.com/forums/viewtopic.php?t=1375 nightly builds]) have per-game hacks for a lot of GameCube games that work better than Dolphin's widescreen hack option. See [[:File:Dolphin_Swiss.gif|this gif]] on how to use it with Dolphin.
===PlayStation===
* [[PCSX-Reloaded]] has the Widescreen Hack widescreen hack in the CPU options.* [[ePSXe]] also has the widescreen hack located within the GTE Hacks options. This feature was added in version 2.0.5.* [[DuckStation]] and [[SwanStation]], a new PSX emulator, also has a widescreen hack located in the Enhancement Settings.
===PlayStation 2===
[[PCSX2]] can render the games in 16:9 aspect ratio, though unlike other consoles game-specific patches are required. See [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 Widescreen Game Patcheswidescreen game patches] and [http://ps2wide.net/ PS2 Widescreen Hackswidescreen hacks] for patches.
<!-- Correct me if I'm wrong. I've only played 2D games on PS2. -->
 
===PlayStation Portable===
PSP has a widescreen aspect ratio from the beginning, with [[PPSSPP]] you can render games in other ratios such as ultrawide 21:9 and 31:9. There's a forum post with [https://forums.ppsspp.org/showthread.php?tid=26189 collection of patches].
 
===Dreamcast===
[[Flycast]] has widescreen support available via hack that creates widescreen automatically with HUD supports or cheats, use only one of those.
[[Redream]] has widescreen support available in the <code>Manage cheats</code> menu.
 
==External links==
[https://www.retrowide.com/forums/ RetroWide] - forum for discussing widescreen development, both ROM-hacking and technology on the emulator side.
[[Category:FAQs]]

Navigation menu