Talk:Shaders and filters
Contents
librashader section?
useful links about librashader;
https://snowflakepowe.red/blog/announcing-librashader-0.1.0/
https://github.com/SnowflakePowered/librashader#librashader
https://old.reddit.com/r/emulation/comments/10c8i8h/introducing_librashader_a_complete/
Ahayri (talk) 11:46, 19 February 2023 (UTC)
Section for presets?
=== Sonkun’s crt-guest-advanced Slot Mask presets (slangp) ===
@guest.r’s crt advanced shader combined with a variation of @Dogway’s grade shader and created Slot Mask shader presets
HSM's Mega Bezel Reflection shader presets + Extra Bezel Example presets (slangp)
Done.
Section for Overlays?
Orionsangel's Realistic Arcade Overlays for Retroarch Collection for HSM's Mega Bezel Reflection Shader Presets
Demonstration
This is prime example of using shader presets, overlays/cfg etc.
What about VR with Ray Tracing?
What about VR with Ray Tracing #2?
Ahayri (talk) 15:08, 23 February 2023 (UTC) and edited 00:12, 25 Apr 2023 (UTC)
"libretro-wincapture" for emulators like "xemu" etc.
WindowCast for Libretro (formerly WGC Window Capture) Libretro core to capture the contents of another window for video processing. This is useful, for say, capturing the output of a standalone emulator (like xemu, Dolphin standalone, RPCS3 or PCSX2 nightlies) or a PC game running in a window and then processing it with RetroArch's shader stack. This core uses software blit, and should support running with any RetroArch video driver (vulkan, d3d11, gl, etc). However, the method used for window capture is Windows 10/11 specific and requires a Direct3D 10/11 capable GPU. Audio or input is not handled, and it is expected that the game will be running in the background.