Editing Talk:Sega Genesis emulators

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https://plutiedev.com/mirror/kabuto-hardware-notes
 
https://plutiedev.com/mirror/kabuto-hardware-notes
 
and i must add that im of the opinion that since the advent of VR with it's two eyeholes for 3d stuff, there is factually no reason to not emulate 3d screen stuff from whatever system that has it, for even a fucking phone taped to one's face can do it
 
  
 
[[User:DoridoriBurunya~|DoridoriBurunya~]] ([[User talk:DoridoriBurunya~|talk]]) 23:13, 5 February 2024 (UTC)
 
[[User:DoridoriBurunya~|DoridoriBurunya~]] ([[User talk:DoridoriBurunya~|talk]]) 23:13, 5 February 2024 (UTC)
  
 
* The emulator used in 3D Classics is called [[m2engage]], you can see it by looking at the code.bin of every 3D Classics game through a hexadecimal editor. Giga Drive is mainly a "public" name of the project. The Mark V is already covered through the "Extended VRAM" section. On Amstrad Mega PC topic, there's no need to cover it, because the systems do not interact themselves each other, unlike in TeraDrive. [[Special:Contributions/172.71.6.117|172.71.6.117]] 16:25, 6 February 2024 (UTC)
 
* The emulator used in 3D Classics is called [[m2engage]], you can see it by looking at the code.bin of every 3D Classics game through a hexadecimal editor. Giga Drive is mainly a "public" name of the project. The Mark V is already covered through the "Extended VRAM" section. On Amstrad Mega PC topic, there's no need to cover it, because the systems do not interact themselves each other, unlike in TeraDrive. [[Special:Contributions/172.71.6.117|172.71.6.117]] 16:25, 6 February 2024 (UTC)

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