Difference between revisions of "Talk:Nintendo 64 emulators"

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(Graphics comparison table: new section)
(What's Depth output?: new section)
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* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)
 
* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)
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== What's Depth output? ==
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LLE emulators would support it. If GlideN64 calls that "Use emulator help to read/write frame buffers" option, I think Project64 is not supported.

Revision as of 07:02, 25 August 2022

>Its developers have expressed intentions to eventually rewrite the core and brand it as its own emulator, called ParaLLEl.

Hey, it looks like ParaLLEl is already available in Retroarch. I don't know how good it is exactly as I've only tried Paper Mario so far, but there's no flickering in it as mentioned on the mupen64 comparability wiki. -Anon

Graphics comparison table

The main page of the N64 emus is too large probably, so I put this here as a backup source. I've already added it to the Resources sector at three other pages (for 3 comparable systems). ObiKKa (talk) 18:17, 28 April 2019 (EDT)

What's Depth output?

LLE emulators would support it. If GlideN64 calls that "Use emulator help to read/write frame buffers" option, I think Project64 is not supported.