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Talk:Game engine recreations and source ports

2 bytes removed, 07:42, 12 October 2023
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:What I originally envisioned for Multi game engines is for projects that collects different game engines, like ScummVM. I guess we could define it better. Maybe putting a minimum number of included engines, like "projects that include at least 5 different engines". How about that? --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]])
:: Aha. So I misunderstood. Multi-engines and multi-game are quite different in intent. Categorising the former rely on knowledge about what's under the hood, and not just the player-facing look & feel. So based on my lack of such knowledge, I can see how the separation can in fact make more sense as multi vs single engine. I was coming from general experience from wikis, where every distinction tend to blur over time. Here too in a small way, ScummVM is somewhat an exception rather than a norm. But I think just the headings need to be changed. Multi-game engine implies one engine is replaced by one engine. So maybe it needs to be called '''multi-engine recreation''' --[[User:Nngnna|Nngnna]] ([[User talk:Nngnna|talk]]) 07:41, 12 October 2023 (UTC)
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