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Talk:Game engine recreations and source ports

802 bytes added, 18:35, 11 January 2019
Discussion: 2 different interpretations on 2 different topics.
::Sure, I'm okay with it. I think we should keep the list from growing to big by only including important/popular games, and only the best game engine recreations/source ports. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 13:52, 10 January 2019 (EST)
:::Ok. I don't like that "important/popular" games. And best game engine recreations/source ports are subjective. --[[User:LilShootDawg|LilShootDawg]] ([[User talk:LilShootDawg|talk]]) 14:08, 10 January 2019 (EST)
::::I don't like the addition of the /source ports naming into the web address. It's incredibly clumsy. I agree with jpx that it's for a different purpose. Like how Raven Software released source code for their Jedi Knight games when or after they went bankrupt & closed down.
::::In saying that, the page will not ever be driven by popularity of any game engine recreations which is selectively subjective to some people. It's just that there are WAY too many recreations found in that OSGameClones web list. So it takes time adding them. That's why I thought to segment them into multiple pages categorised by old times and then each new decade afterwards. Eg. Early times to 1990, then a new page for 1991-2000 (for games first released in THOSE years), 2001-2010, 2011-2020 and so on and so forth.
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