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Talk:Game engine recreations and source ports

429 bytes added, 23:09, 9 January 2019
Move?
====Stay====
# [[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST)
# [[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 18:09, 9 January 2019 (EST)
===Discussion===
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. [https://en.wikipedia.org/wiki/Source_port From wikipedia]: "Source ports are often created by fans after the '''original developer''' hands over the maintenance support for a game '''by releasing its source code''' to the public". We could have a separate page for source ports if there is interest in making it. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 04:31, 9 January 2019 (EST)
 
Ditto for the page staying. Source ports and game engine recreations come about differently. If one wants to argue that source ports really are different then sure, a source ports page can be made... just not at the expense of this one. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 18:09, 9 January 2019 (EST)
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