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Talk:GB/C Tests

246 bytes added, 22:20, 5 March 2018
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::All tests were performed today (5 March 2018). I don't think we need emu release date or test date if we have version numbers (the tests haven't changed). I also don't think we should omit CGB_Sound and DMG_Sound tests, but we should consider that if the emulator fails in the same way as real hardware, then it counts as a pass (with a note making that obvious, perhaps a green fail?). I modified the gambatte source code to force CGB mode, and it already had a force DMG option. --[[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]]) 16:58, 5 March 2018 (EST)
::Also BizHawk is redundant, since it is just Gambatte r344 (Source: http://tasvideos.org/Bizhawk/GB.html) --[[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]]) 17:17, 5 March 2018 (EST)
 
::I think the tests for all emulators need to be redone to include the difference between DMG mode and CGB mode (if that emulator distinguished from DMG and CGB). --[[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]]) 17:20, 5 March 2018 (EST)
For those that would like to repeat the Gambatte CGB tests, download the source code, and in libgambatte/src/mem/cartridge.cpp, change the line "cgb = header[0x0143] >> 7 & (1 ^ forceDmg);" to "cgb = true;", then compile it. --[[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]]) 17:10, 5 March 2018 (EST)
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