Difference between revisions of "Super Nintendo emulators"
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− | 16 bit console released in 1990. | + | The '''Super Nintendo Entertainment System''' (known shorthand as SNES) is a 16-bit console released in 1990. In Japan, it was known as the Super Famicom. |
==Emulators== | ==Emulators== | ||
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|✓ | |✓ | ||
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− | |[[ | + | |[[ZSNES]] |
|Windows, Linux | |Windows, Linux | ||
| | | | ||
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**Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' | **Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. ''Finding a picture.'' | ||
*Hit and miss controller support, especially when it comes to Xinput devices. | *Hit and miss controller support, especially when it comes to Xinput devices. | ||
− | 3. [[ | + | 3. [[ZSNES]] |
*Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s. | *Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s. | ||
**Assuming it's an x86 toaster, since it's written in ASM. | **Assuming it's an x86 toaster, since it's written in ASM. | ||
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*Dynamic rate control kills off most any and all audio distortion, such as crackling. | *Dynamic rate control kills off most any and all audio distortion, such as crackling. | ||
*Does not require Game Folders or anything like Higan standalone. | *Does not require Game Folders or anything like Higan standalone. | ||
+ | [[Category:Consoles]] |
Revision as of 17:56, 8 July 2013
The Super Nintendo Entertainment System (known shorthand as SNES) is a 16-bit console released in 1990. In Japan, it was known as the Super Famicom.
Emulators
Chart
Name | Operating System(s) | Latest Version | Active | Recommended? |
---|---|---|---|---|
bSNES (Higan) | Windows, Linux | ✓ | ✓ | |
Snes9x | Windows, Linux, Mac OS X | ✓ | ✓ | |
ZSNES | Windows, Linux | ✗ | ✗ | |
Retroarch | Multiplatform | ✓ | ✓ |
Comparison
1. bSNES (Higan)
- The most accurate of the bunch. Should play any and all commercially released games without trouble, assuming you have the power.
- A Core2Duo at 2Ghz is the weakest I've seen run balanced full speed for most games.
- Balanced works. You do NOT need the accuracy build for anything but one game. And I believe it is a minor issue even for that.
- Hacks designed around emulator quirks will most likely not work. Same as with real hardware.
- LLE audio sounds amazing.
2. Snes9x
- Compatible with most games, even many romhacks that make use of emulator quirks.
- Fast enough for pretty much any toaster
- LLE audio, same as bSNES's.
- Often buggy graphical output and shader support in standalone
- Driver/GPU dependent.
- Remember those diagonal lines of offset across older 3D games on certain graphics cards? Yeah. Finding a picture.
- Hit and miss controller support, especially when it comes to Xinput devices.
3. ZSNES
- Will run full speed on ANY toaster, supposedly back to the weakest of Pentium 3s, maybe P2s.
- Assuming it's an x86 toaster, since it's written in ASM.
- Romhacks were often designed around it's malfunctions
- many romhacks won't work properly on anything else.
- Outdated as hell, with seemingly no hope for updating.
- Many bugs and lacked functions for many games, see ZSNES review
5. RetroArch, which has bsnes, and Snes9x cores.
- The same points as the emulators themselves
- Amazing graphical output
- At any resolution
- At any fullscreen resolution and refresh rate
- Vast shader support
- Dynamic rate control kills off most any and all audio distortion, such as crackling.
- Does not require Game Folders or anything like Higan standalone.