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|logo = Skyline.png
 
|logo = Skyline.png
 
|logowidth = 200
 
|logowidth = 200
|version = N/A
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|version = 1206
|active = No
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|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
 
|target = [[Nintendo Switch emulators|Nintendo Switch]]
 
|target = [[Nintendo Switch emulators|Nintendo Switch]]
 
|developer = PixelyIon and [https://github.com/skyline-emu/skyline/graphs/contributors more].
 
|developer = PixelyIon and [https://github.com/skyline-emu/skyline/graphs/contributors more].
 
|architecture  = ARM
 
|architecture  = ARM
|prog-lang = C++, Kotlin
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|prog-lang = C, C++
 
|license = MPL v2.0
 
|license = MPL v2.0
 
|source = [https://github.com/skyline-emu/skyline GitHub]
 
|source = [https://github.com/skyline-emu/skyline GitHub]
|website        = [https://skyline-emu.one/ skyline-emu.one]
 
|support        = [https://www.patreon.com/skyline_emu/creators Patreon]
 
 
|bios          =  
 
|bios          =  
 
}}
 
}}
  
'''Skyline''' (formerly MonoNX and Lightswitch) is a free compatibility layer for the [[Nintendo Switch]] that runs on Android and is written in C++ and Kotlin.
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'''Skyline''' (formerly Lightswitch) is a compatibility layer for the [[Nintendo Switch]] that runs on Android and is written in C.
 
==Overview==
 
==Overview==
Unlike the sketchy [[Egg NS]], Skyline can run on more phones that support Android 10 or newer with a 64-bit processor and is not limited to flagship devices.
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Unlike [[Egg NS]], Skyline can run on more phones that support Android 10 or newer and is not limited to flagship devices.
  
Even though the Skyline team has done good work getting a variety of 3D games, including ''[https://en.wikipedia.org/wiki/Super_Mario_Odyssey Super Mario Odyssey]'', to run with graphical output and fixing performance issues and bugs in games, some other titles are still stuck with poor framerates and graphical glitches.
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Even though the Skyline team has done good work at getting Super Mario Odyssey ingame, making lots of 3D games running with graphical output, and fixing the performance issues and bugs in games, many other titles are still ingame with poor framerates and graphical glitches.
  
 
===History===
 
===History===
Skyline reached ingame on two Nintendo Switch games in January 2022 and has been improving massively since then.
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Skyline reached ingame on two Nintendo Switch games in January 2022 and has been improving since.
 
 
Skyline was founded as "Lightswitch" in June 2019 by daCyuubi.<ref>[https://github.com/skyline-emu/skyline/commit/4cd6c574f062e723a47007d5dc97e67bcef080eb] daCyubbi's first commit.</ref><br>In May 2021, Skyline booted up several homebrew tests with graphical output.<ref>[https://www.youtube.com/watch?v=9Tz8DmYxUvk] Skyline running Space Game NX, a homebrew game.</ref><br>Later, in January 2022, [https://en.wikipedia.org/wiki/Sonic_Mania ''Sonic Mania''] and [https://en.wikipedia.org/wiki/Celeste_(video_game) ''Celeste''] started booting, albeit with low FPS and graphical glitches.<br>March 2022 saw the improvement of ''Celeste'' in terms of graphics, along with the emulator rendering the openings of ''Super Mario Odyssey'', the menu of [https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild ''The Legend of Zelda: Breath of the Wild]'', and [https://en.wikipedia.org/wiki/Bastion_(video_game) ''Bastion''] booting ingame.<br> In April 2022, more improvements to performance were made, making ''Super Mario Odyssey'' run roughly 10x faster in its openings <ref>[https://www.youtube.com/watch?v=cSU7Itpm7Bs] Super Mario Odyssey running on a Snapdragon 710 from April 2022.</ref> and getting Unity games running.<br> In May 2022, Super Mario Odyssey was able to show 3D rendering, however really slow and with many graphical bugs, (TBA)<br>In October 2022, the developers released Skyline Edge, a paid testing version that you could get by joining the "Edge" membership on their Patreon page. They also released other memberships including Edge+, which gives you development polls, and Pro XDR, where your Patreon name could be in the credits of the app.
 
 
 
On May 6, 2023, a Skyline developer posted this via the Skyline Discord server:
 
 
 
"It is with great sadness that we bring you this news. Recently, Nintendo has issued a DMCA takedown notice against Lockpick RCM which will likely come into effect on Monday, Lockpick is a core part of legally dumping keys from the Switch. They claim that it circumvents their copy protection (TPMs) and therefore violates their copyright. We find ourselves in a position where we are potentially violating their copyright by continuing to develop our project, Skyline, by dumping keys from our own Switches."
 
 
 
The [[Strato]] fork continues to be actively developed.
 
  
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Skyline was founded as "Lightswitch" in June 2019 by daCyuubi.<ref>[https://github.com/skyline-emu/skyline/commit/4cd6c574f062e723a47007d5dc97e67bcef080eb] daCyubbi's first commit.</ref><br>In May 2021, Skyline booted up several homebrew tests with graphical output.<ref>[https://www.youtube.com/watch?v=9Tz8DmYxUvk] Skyline running Space Game NX, a homebrew game.</ref><br>Later, in January 2022, Sonic Mania and Celeste also started booting in Skyline, albeit with low FPS and graphical glitches. (WIP)
 
==Download==
 
==Download==
{| cellpadding="2"
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{| cellpadding="3"
 
|-
 
|-
 
|align=center|{{Icon|APK}}
 
|align=center|{{Icon|APK}}
|'''[https://github.com/skyline-emu/skyline/releases Skyline Builds]'''
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|'''[https://skyline-builds.alula.gay/ Skyline builds]'''
 
|}
 
|}
  
 
==External links==
 
==External links==
 
* [https://discord.gg/XnbXNQM Official Discord server]
 
* [https://discord.gg/XnbXNQM Official Discord server]
* [https://skyline-emu.one/ Official website]
 
  
 
==References==
 
==References==
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[[Category:Nintendo Switch emulators]]
 
[[Category:Nintendo Switch emulators]]
 
[[Category:Android emulation software]]
 
[[Category:Android emulation software]]
[[Category:Inactive emulation software]]
 

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