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Sega Dreamcast emulators

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|logo = DreamcastConsole.png
|developer = [[:Sega]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 1998
|discontinued = 2001
|predecessor = [[Sega_Saturn_emulatorsPrototype_consoles|Jupiter]], [[Sega Saturnemulators|Saturn]], [[Prototype_consoles|Pluto]]
|emulated = {{✓}}
}}
The '''[[wikipedia:Sega Dreamcast|Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998 in Japan and later on September 9, 1999 in NA. It retailed for $199 ($298.72 in 2018 money). It had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MB of RAM and 8 MB of VRAM. It had a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. There is a 2 MB audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor, with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system.. Sega also released the '''[[Sega NAOMI and variants|Naomi]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and Naomi.
{{for|other emulators that run on Dreamcast hardware|Emulators on Dreamcast}}  The '''[[wikipedia:Sega Dreamcast|Sega collaborated Dreamcast]]''' is a sixth-generation console released by [[wikipedia:Sega|Sega]] on November 27, 1998, in Japan and later on September 9, 1999, in NA. It retailed for {{Inflation|USD|199.99|1999}}. To go more in-depth, it had a Hitachi SH-4 RISC CPU at 200 MHz with 16 MBs of RAM and 8 MBs of VRAM. Additionally, on the graphic side, the console came with a PowerVR2 GPU at 100 MHz, which theoretically was capable of pushing 3 million polygons/second on-screen. The audio system had 2 MBs of audio RAM, which complemented a powerful 67 MHz Yamaha AICA sound processor with a 32-bit ARM7 RISC CPU core. The audio chip could generate 64 voices with PCM or ADPCM codec and provided ten times the performance of the [[Sega Saturn emulators|Saturn's]] sound system. Also, Microsoft collaborated on the Dreamcast's development, and this partnership would continue later with the [[Xbox emulators|Xbox]]. What came out of this was the possibility for games to be developed for an optimized version of '''Windows CE''' (with DirectX) on each disc. However, Windows CE wasn't mandatory to use , and most developers opted for SegaSEGA's development tools instead out of convenience. Even in major emulators, this aspect isn't implemented (or implemented well). In the same year of Dreamcast's launch, SEGA released the '''[[Sega NAOMI and variants|NAOMI]]''', an arcade system board with similar components to the Dreamcast. Sammy's '''[https://segaretro.org/Atomiswave Atomiswave]''' arcade board was also based on the Dreamcast and NAOMI. A few years later, a successor of the NAOMI board was released in 2001, called [https://es.wikipedia.org/wiki/Sega_NAOMI_2 NAOMI 2]. It was a bit more powerful than its predecessor, having one more Hitachi SH-4 CPU and another PowerVR 2 GPU. Only 13 titles were released for this board.
==Emulators==
Actually Gaelco's (SH4) and Cave's (SH3) arcade hardware are not Dreamcast (SH4) based, Demul supports SH CPU based machines. And if you think Dreamcast emulators should support them, why not add a Capcom's medal machine and other developers' SH CPU based arcade hardware? https://youtu.be/ChYWgvxJ0EU?si=NqujOKmUdBfFYUSj. p1pkin uploaded many videos about Demul. Gaelco, Cave, Capcom and other SH based arcade hardware should be moved to another page?<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align: center;width:100%"|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|Open-Source[[#Enhancements|Enhancements]]! scope="col"|[[#Hardware_features_and_peripherals|<small>Hardware features<br/>and peripherals</small>]]! scope="col"|<small>[[Sega_NAOMI_and_variants|NAOMI<br/>NAOMI 2<br/>Multiboard]]</small>! scope="col"|<small>[[Sega_NAOMI_and_variants|Hikaru]] (光)</small>! scope="col"|Naomi<small>[[Sega_NAOMI_and_variants|Gaelco<br/>PVR]]</small>! scope="col"|[[Sega_NAOMI_and_variants|<small>Atomiswave</small>]]! scope="col"|Windows CE<small>[[Sega_NAOMI_and_variants|System<br/>SP]]</small>! scope="col"|<small>[[libretroSega_NAOMI_and_variants|Libretro CoreCave<br/>CV1000]]</small>! scope="col"|<small>Compatibility</small>! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]|-! colspan="15"|PC / x86|-| [[Flycast]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://flyinghead.github.io/flycast-builds/ CI Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrCommit>This build using upstream repo for libretro from now on. Keep in mind that some of the arcade variation supported titles on flycast standalone version [https://github.com/libretro/flycast/issues/136 will not work on retroarch flycast core due to libretro API].</ref><br/>[https://github.com/blueminder/flycast-dojo/releases <abbr title="Fork of Flycast with a focus on netplay features and replay.">Flycast Dojo fork</abbr>] (Flycast道場)<br/>[https://github.com/flyinghead/flycast/releases {{FlycastVer}}]|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi>Most of the [[Sega_NAOMI_and_variants#Comparisons|NAOMI and NAOMI 2 titles]] including GD-ROM games work with [[Flycast]], but most of the [[Sega_NAOMI_and_variants#NAOMI_Multiboard|NAOMI Multiboard]] titles [https://github.com/libretro/flycast/issues/410 boot with a multiboard error message]. Recommended to use [[DEmul]] emulator for this system.</ref> ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✗}}[https://github.com/flyinghead/flycast/issues/110 *] ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{✓}} ||{{✓}} ||{{✓}}|-| [[redream]]| align=left|{{Icon|Windows|Linux|macOS}}| [https://redream.io/download Dev Builds]<br/>[https://redream.io/download 1.5.0]<ref group=N>CI/Dev builds are a better choice for almost all users; the stable version should only be used if you have a specific need for them.</ref>| {{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}|-| [[DEmul]]| align=left|{{Icon|Windows}}| [http://demul.emulation64.com/downloads/ {{DEmulVer}}]| {{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}<ref group=N>[https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Cave_CV1000B_.282004.E2.80.932007.29 'arcade_compat.txt' file inside DEmul's release archives do not have any Cave CV1000 emulation compat list], so its games' status is unknown.</ref> ||? ||{{✗}} ||{{✗}} ||{{~}}|-| [[reicast]]| align=left|{{Icon|Windows|Linux}}| [https://github.com/skmp/reicast-emulator/releases r20.04]| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}|-| [[nullDC]]| align=left|{{Icon|Windows}}| [http://www.emucr.com/2013/03/nulldc-svn-r150.html 1.0.4 r150]| {{?}} ||{{?}} ||{{~}}<ref group=N>nullDC was the first independent, open-source Sega Dreamcast emulator to attempt emulation of the NAOMI arcade board. [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Comparisons Its compatibility with NAOMI, NAOMI 2 and NAOMI Multiboard is unknown].</ref> ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
!colspan| [http://washemu.org/ washDC]| align="9"left|{{Icon|Win|Linux}}| [https://gitlab.com/washemu/washdc git]| {{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||PC{{✗}}
|-
|[[DEmul]https://gitlab.com/simulant/community/lxdream-nitro/ lxdream-nitro]|Windowsalign=left|{{Icon|Linux|macOS}}|[httphttps://forumgitlab.emucom/simulant/community/lxdream-russia.net/viewtopic.php?p=26178&sid=9d186ca9c444883bceeed6f185ed3fa9#p26178 0.7 Build 180428nitro git]|{{✗}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[reicast#Libretro_core|reicast libretro]https://segaretro.org/Chankast Chankast]|Multi-platformalign=left|{{Icon|Windows}}|[httpshttp://githubchanka.emulatronia.com/libretro/reicast-emulator GitFrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{✗}} ||? ||{{}} ||{{}} ||{{}}
|-
|[[reicast]http://www.lxdream.org Lxdream]|Windows, align=left|{{Icon|Linux|macOS}}|[http://buildswww.reicastlxdream.comorg/ Dev buildsdownload.php 0.9.1]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
|-
|[[redreamMakaron]]| align=left|{{Icon|Windows, Linux, macOS}}|[https://redreamwww.iozophar.net/download dreamcast/makaron.html T12/5]| {{RedreamVer}}]||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{}} ||{{}} ||{{}}
|-
|[[nullDCMAME]]| align=left|{{Icon|Windows|Linux|macOS}}<br/>{{Icon|FreeBSD}}|<abbr title="Latest development version">git artifacts</abbr><ref group=N>[httphttps://wwwnightly.emucrlink/mamedev/mame/workflows/ci-windows/master CI-Windows] [https://nightly.comlink/mamedev/mame/workflows/ci-linux/master CI-Linux] [https://nightly.link/mamedev/2013mame/03workflows/nulldcci-svnmacos/master CI-r150Macos]</ref></br>[http://www.mamedev.org/release.html 1{{MAMEVer}}]<br/>[https://buildbot.0libretro.4 r150com/nightly/ libretro core]|{{~}} ||{{~}} ||{{~}}<ref group=N name=MAMEcompat>MAME {{MAMEVer}} version compatibility status: [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=hikaru.cpp&arcade_only=0&current_version=0 hikaru] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=gaelco3d_m.cpp&arcade_only=0&current_version=0 gaelco 3d] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=dc_atomiswave.cpp&arcade_only=0&current_version=0 atomiswave] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=segasp.cpp&arcade_only=0&current_version=0 System SP] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=naomi.cpp&arcade_only=0&current_version=0 NAOMI] [http://adb.arcadeitalia.net/lista_mame.php?game_sourcefile=cv1k.cpp&arcade_only=0&current_version=0 cave 1000] also see these for cave 1000: [https://exa.ac/en/about/?v=0f177369a3b7 exA-Arcadia] [[wikipedia:Cease and desist|(C&D)]] [https://github.com/mamedev/mame/commit/54899379258a7266db8d5bc6cda8b48169e67503 akatana, ddpsdoj situation]</ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||{{~}} <ref group=N name=MAMEcompat></ref> ||{{~}}<ref group=N name=MAMEcompat></ref> ||[http://adb.arcadeitalia.net/lista_mess.php?software_list_name=dc&compatibility= ?] ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[MakaronFinalBurn Neo]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://wwwbuildbot.zopharlibretro.netcom/nightly/ libretro core]<br/>[https:/dreamcast/makarongithub.html T12com/finalburnneo/FBNeo/releases/tag/latest nightly]<br/>[https://github.com/finalburnneo/FBNeo/releases/5latest stable]|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{~}} ||{{}} ||{{✗}}
|-
! colspan="15"|[https:Mobile //segaretro.org/Chankast Chankast]|Windows|[http://chanka.emulatronia.com/FrameSetDC_Down.htm 0.25]|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}ARM
|-
|Lxdream[[Flycast]]|Linux, macOSalign=left|{{Icon|Android|iOS}}|[httphttps://wwwflyinghead.lxdreamgithub.orgio/downloadflycast-builds CI Builds]<br/>[https://buildbot.php 0libretro.9.1com/nightly/android/latest/ libretro core]<ref group=N name=lrCommit></ref>|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://docs.libretro.com/library/compatibility/dc/ ?] ||{{}} ||{{}} ||{{}}
|-
|WashingtonDC[[redream]]|Linuxalign=left|{{Icon|Android|LinuxARM}}|[https://githubplay.google.com/washingtondc-emustore/apps/details?id=io.recompiled.redream 1.2.07]<small> (Google Play)</small><br/washingtondc Git>[https://redream.io/download 1.5.0]<small> (Raspberry Pi)</small>|{{~}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||[https://redream.io/compatibility 96%] ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[MAMEreicast]]|Multi-platformalign=left|{{Icon|Android|Pyra|LinuxARM|Pandora}}|[https://play.google.com/store/apps/details?id=com.reicast.emulator r20.04]<small> (Google Play)</small></br>[https://pyra-handheld.com/repo/apps/122 Pyra Build]<br/>[http://wwwrepo.mamedevopenpandora.org/release?page=detail&app=reicast_ptitseb Pandora]<br/>[https://snapcraft.html io/reicast Raspberry Pi]| {{?}} ||{{?}} ||{{MAMEVer}}]||{{✗}} ||{{}} ||{{}} ||{{}} ||{{✗}} ||? ||{{✓}} ||{{}} ||{{✗}}
|-
!colspan="915"|MobileConsole
|-
|[[reicast#Libretro_core|reicast libretroFlycast]]|[[Android emulatorsalign=left|{{Icon|Switch|Vita}}<br/>{{Icon|XboxOne|Android]], mobileSXS}}|[https://flyinghead.github.io/flycast-builds CI Builds]<br/>[https://www.retroarch.com/?page=platforms libretrocore]<ref group=N name=lrCommit></reicastref><br/>[https://github.com/Rinnegatamante/flycast-emulator Gitvita/releases v1.1]|{{~}} ||{{✓}} ||{{~}}<ref group=N name=FlycastNAOMI2Multi></ref> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||[https://newflycast.rinnegatamante.it/ 54%] (Vita) ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[[reicastnullDC PSP]]|[[Android emulatorsalign=left|{{Icon|Android]]PSP}}|[httphttps://buildsgithub.reicastcom/PSP-Archive/nulldce-psp git] [https://archive.comorg/details/ Dev buildsnullDC-PSP 1.2.1]|{{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{~}}
|-
| nulldc-360
| align=left|{{Icon|Xbox360}}
| [https://github.com/gligli/nulldc-360 git]
| {{?}} ||{{?}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{~}} ||{{~}}
|}
</div>
<references group=N />
===Comparisons===
;[[DEmulnullDC]]:Has the highest compatibility and accuracy, but is Windows-only. It supports Windows CE games, but in general, they run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators.;[[nullDC]]:Can run a lot of games at great speed in on a mid-end PCsranged PC, and it's open-source. ItHowever, it's no longer being developed in favor of its fork&hellip;, and the more recent forks have improved upon it.:;[[reicast]]:Made by :Eventually, nullDC's author forked his own project into reicast, with the same teammain objective to widen platform availability to smartphones and tablets. Runs While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on Androidthese platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however, Windowslack of developer resources and interest led to long delays in Reicast development, and Linuxthe codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.::;[[reicast#Libretro_core|reicast libretroFlycast]]:::Fork of reicast available as a standalone emulator and as a [[libretro]] fork similar to [[Mednafen]]'s PCE-fast and PCE-accuracy cores that backport changes from core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead's fork] of reicast. It aims to be compliant with OpenGL 2 and OpenGL ES 2 so that it can continue to run on mobile devices and mid-tier PCs. A , dramatically improved Reicast in areas such as graphics feature of the Dreamcast, Order-Independent Transparencyinput, system clock, can only be properly emulated using recent versions of OpenGL 4 on supported hardwares and platforms (currently Windows Dreamcast VMU. Atomiswave and Linux).NAOMI SH-4-based arcade systems have also been added to great fanfare<refgroup=N name="flycastnaomi">Daniel De Matteis. [https://wwwgithub.com/libretro.com/index.phpflycast/issues/136</introducingref>, along with full MMU support, which is needed to run Windows CE-reicastbased games such as ''Armada'', ''Half-oit-libretro-core-updated-reicast-regular-core/ Introducing Reicast OIT libretro core + updated Reicast regular core] on libretroLife'', and ''SEGA Rally Championship 2''.comIt has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). June 12Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", 2018this is a highly compatible and accurate emulator.</ref> This fork also supports Also, there is a [https://www.patreongithub.com/postsflyinghead/reicast-libretro-19733457 Naomi flycast/issues/1390 feature request] for implementing an LLE renderer similar to the redream one.:::;Flycast Dojo::::Fork of Flycast with a focus on netplay features and Atomiswavereplay. Also, available on the [[Fightcade|Fightcade]] hardwarematchmaking service. ;[[redream]]:Has Multi-platform and easy to use, but it's closed-source. It has a good user interface, is simple easy to set up , and can run without a BIOS . Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states. The emulator works unstably on AMD GPUs with an actual driver version. Recently, redream developer "inolen" implemented an LLE video renderer that utilizes a compute shader (though like [[Recommended_N64_plugins#Video|parallels-rdp for Nintendo 64]]) that allows [[High/Low_level_emulation|low-level]] graphics emulation to be run on the GPU. This can provide acceptable performance to those who want more of an accurate experience with some decent GPU to handle itcomfortably. Since using a computer shader will net you some massive performance benefits, it could also allow you to upscaling/downscaling in the same manner that [[Recommended_N64_plugins#Video|parallels-rdp]] which can be a lot of fun too. See [https://discord.gg/zuEAVTG redream discord channel] for more information. ;[[DEmul]]:Windows-only and closed-source. Used to be the go-to emulator. It supports Windows CE games, but they generally run worse than standard Dreamcast titles. It's also more resource-intensive than other emulators. As of 2022, you´re better to use one anyway)off with Flycast or redream for Dreamcast emulation as they are multi-platform and have higher compatibility with Windows CE games. Having said that, [[DEmul]] is still highly recommended for [https://emulation.gametechwiki.com/index.php/Sega_NAOMI_and_variants#Games SEGA NAOMI and variants]. ;[[Makaron]]:One of the only two A closed-source Dreamcast emulators emulator that was once noteworthy for being one of the two, along with Demul, that can could properly play Windows CE games. It has since been superseded by newer emulators.
==Emulation issuesEnhancements==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| rowspan=6 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| ?| ?|-| [[Texture_Packs#Dreamcast emulation isn|Texture Replacement]]| {{Y}}| ?| ?| ?|-| [[Widescreen_hacks#Dreamcast|Widescreen hack]]| {{Y}}| {{Y}}| ?| ?|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=6FyUY3yrO4k][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it't very goods quite challenging and unlikely to be feasible in the near future. For <br/>Besides any GPU that can use DLSS can run these emulators at 8k native with ease anyway.</small>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Additional_Flycast_Configuration_and_Optional_Settings *]| {{?}}| {{?}}| {{?}}|-| rowspan=4 | Performance| [[30/60_FPS_cheat_codes#Dreamcast|Internal Framerate Hack]]| {{Y}}[https://github.com/flyinghead/flycast/issues/504 *]| ?| ?| ?|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the emulators "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with Flycast?, please be aware that are either mature some visual glitches and artifacts may occur at this time.|-| [[Overclocking#Sega_Dreamcast|Overclock]]| {{Y}}| ?| ?| ?|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or maturingplagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{N}}| ?| {{N}}| ?|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{~}}<ref group=N3 name=ExLibretro>These features are exclusive to libretro core. There is a very large percentage [https://github.com/flyinghead/flycast/issues/761 feature request for RetroAchievement support for standalone flycast]. Post-rendering AA techniques like [https://docs.libretro.com/shader/antialiasing/ FXAA anti-aliasing shader] exclusive to libretro cores, though you can use [[Shader_Presets#ReShade|ReShade]] FXAA shader for Flycast standalone. Also the on-screen display options in Flycast's standalone version are bare-bones and offer little customization.</ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{?}}| {{?}}| {{Y}}|-| [[Shaders_and_filters|Filters]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| ?| ?| ?|-| Rewind| {{Y}}| ?| ?| ?|-| Fast-Forward/Turbo Speed| {{Y}}| {{Y}}| ?| ?|-| Savestates| {{Y}}| {{Y}}| ?| ?|-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}| ?| ?| ?|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| ?| ?|-| rowspan=9 | Quality of games work welllife| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}| {{N}}| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}[https://github.com/flyinghead/flycast/blob/master/core/cheats.cpp *]| {{Y}}| ?| ?|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=4 | <small>Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.</small>|-| [[Save_disk_space_for_ISOs#Dreamcast|Streamable compression format]]| {{Y}}| {{Y}}| {{Y}}| {{Y}}|-| Per-Game Profiles| {{Y}}[https://docs.google.com/document/d/1m8k9f-t_7pzFRf7ZUx5z2yTXIEfpCzBdJghgreNnIIg/edit *]| {{Y}}| {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://github.com/TheArcadeStriker/flycast-wiki/wiki/Configuration-files-and-command-line-parameters *]| {{Y}}| {{?}}| {{?}}|-| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, but many and various notifications.</small>| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{?}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{?}}| {{?}}| {{?}}| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}<ref group=N3 name=ExLibretro></ref>| {{?}}| {{N}}| {{Y}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=40 RetroAchievements]| {{~}}<ref group=N3 name=ExLibretro></ref>| ?| ?| ?|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=4 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.</small>|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=4 | <small>The free camera has to be hacked in the game code directly.<br/>You can use debug menu for [https://steamcommunity.com/sharedfiles/filedetails/?id=2004996880 certain games still have problems ] to use Free Look.</small>|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{~}}<ref group=N3>Both the Flycast standalone version and the libretro core offer [https://dreamcast.wiki/Setting_up_Flycast_GDB limited debugging options].</ref>| ?| ?| ?|}</div><references group=N3/> ==Hardware features and glitchesperipherals==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Flycast! Redream! DEmul! MAME|-| colspan=2 | [https://dreamcastify.unreliable.network/index.php/transparency-issues/ Order-independent transparency (OIT)]| {{Y}}[[Flycast#Supported_GPU_features|*]]| {{Y}}| {{~}}| ?|-|colspan=2 | [https://segaretro.org/Windows_CE#Dreamcast_games_utilising_Windows_CE <abbr title="The Sega Dreamcast is known for running an optimised version of Windows CE (with DirectX) as an operating system.">Windows CE</abbr>]| {{✓}}| {{✓}}| {{✓}}| {{N}}|-|colspan=2 | [https://www.copetti.org/writings/consoles/dreamcast/#interactive-shell Interactive shell]| {{✓}}| {{?}}| {{?}}| {{?}}|-! colspan=6 | Peripherals|-| rowspan=3 | [[#VMU|VMU]]| VMU emulation| {{✗}}| {{✗}}| {{✗}}| {{✓}}|-| VMU communication| {{y}}| {{y}}| {{y}}| {{✗}}|-| VMU Sound| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Jump Pack| {{y}}| {{Y}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Modem]]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Arcade Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | ASCII Mission Stick| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Keyboard| {{✓}}| {{✓}}[https://redream.io/help#keyboard *]| {{TBD}}| {{TBD}}|-|colspan=2 | Mouse| {{✓}}| {{✗}}[https://redream.io/help#controller *]| {{TBD}}| {{TBD}}|-|colspan=2 | Light Gun| {{y}}| {{y}}| {{TBD}}| {{TBD}}|-|colspan=2 | Microphone| {{✓}}| {{TBD}}| {{✓}}| {{TBD}}|-|colspan=2 | Rally Wheel| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [https://segaretro.org/Dreamcast_Twin_Stick Twin Stick]| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Fishing Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Samba de Amigo Maracas Controller| {{✓}}[https://github.com/flyinghead/flycast/issues/681 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Densha de Go controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | Pop'n'Music Controller| {{y}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[Early_Online_Services#Dreamcast_Online_services|Broadband Adapter]]| {{Y}}[https://consolemods.org/wiki/Dreamcast:Flycast_Emulator#Broadband_(BBA)_Mode_(optional) *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Panther DC|Panther DC]]| {{TBD}}[https://github.com/flyinghead/flycast/issues/1171 *]| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | 4x Memory Card| {{TBD}}| {{TBD}}| {{TBD}}| {{TBD}}|-|colspan=2 | [[#Taisen Cable|Taisen Cable]]| {{Y}}[https://old.reddit.com/r/emulation/comments/1bgdlar/flycast_v23_battle_cable_more_systemsp_games/]| {{N}}| {{N}}| {{N}}|-|colspan=2 | [https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable#Compatible_games Setsuzoku Cable] (Neo Geo Pocket communication)<br/><small>NEOP-22020, not to be confused with the NeoGeo Pocket system link cable which is NEOP-10021.</small>| {{N}}| {{N}}| {{N}}| {{N}}|}</div><references group=N2/>
In recent times===VMU===While Flycast, redream and DEmul emulators can leverage the open-source community screen of the VMU while the game is running, none of them allow you to play the standalone minigames developed for it (other than [[MAME]], but it has gotten a better leg to stand on thanks to RetroArchno interconnect support). If that's reicast cores. Their team has been integrating a version of reicast that deals with many graphical issues (elaborated on above)what you're after, then you should probably be looking at [[Sega VMU emulators]] instead.
===Poor Several titles for the Dreamcast included mini-games that could be downloaded onto a VMU emulation===<!. The Sonic Adventure series, for instance, included the Chao Adventure mini-- Update this entry if you have anything else on it -->While current Dreamcast emulators can leverage game. In the screen of game players could transfer Chao eggs to the VMU while and play to increase the game is runningstats of their hatched Chao, none of them allow you to play whereupon they could upload their improved Chao back into the minigames developed for it so playing those minigames would require another emulatorDreamcast game.<ref>[https://sega.fandom.com/wiki/VMU Sega Wiki: VMU]</ref>:[https://sega.fandom. The problem is there aren't any complete lists of com/wiki/VMU#Dreamcast_titles_that_include_VMU_games_and_extra_features Dreamcast titles that include VMU emulators, games and the emulators that can be found are poorly documented.extra features]
==Downloads=Taisen Cable===The Taisen Cable is used for hooking up two consoles for Serial play. This was only released in Japan and a few games support it;* [:[Emulator_Fileshttps://segaretro.org/Dreamcast_Taisen_Cable#Dreamcast|BIOS]Compatibility Games that used the Taisen cable]
==VMU emulators==Emulating the Dreamcast VMU is possible via use of this emulator: What about "[https://www.dropboxdreamcast-talk.com/shforum/rai7db85bqq5iz0/AAAbnQfEJpTFaHkQ8K6nP6kVaviewtopic.php?dlf=0 Dropbox link of ElysianVMU5&t=10839 Dreamcast LAN games on Xlink kai?]"
===Panther DC===The Panther DC is a flight stick peripheral manufactured by Mad Catz. Only a few games support it. ==Emulation issues==Developer interest in Dreamcast emulation was previously hindered by the availability of the closed-source but "good enough" Chankast, and by less interest in the console relative to other 6th generation consoles. For the emulators that are either mature or maturing, a very large percentage of games work well, but some games still have problems and glitches. For more information about Dreamcast hardware and reverse engineering;* MVG: [https://youtu.be/rj56VU_VmWg How the Sega Dreamcast Copy Protection Worked - And how it Failed], [httphttps://forumsyoutu.elysianshadowsbe/rN0vEa8Y4J4 The Sega Dreamcast 20 years later 9-9-99], [https://youtu.combe/viewtopicNMDpPRGuaq8 * [https://www.copetti.phporg/writings/consoles/dreamcast/ Rodrigo Copetti's Dreamcast Architecture Practical Analysis]The Arcade Sega Dreamcast - Revisiting the Sega Naomi Arcade Hardware], [https://youtu.be/lWGiHgTdLBc The Original Xbox is the Sega Dreamcast 2?f=48&t=9171 Link to the forum thread about it]
==References==
<references group="N"/> 
{{Sega}}
[[Category:Consoles|!Dreamcast]][[Category:Home consoles|!Dreamcast]][[Category:Sega consoles|!Dreamcast]][[Category:Sega Dreamcast emulators|*]][[Category:Sixth-generation video game consoles|!Dreamcast]][[Category:MAME Driver Status: Preliminary|!Dreamcast]][[Category:Windows CE-based|!Dreamcast]]
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